Torchlight II

Torchlight II

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The Monster's Ball (v.3)
   
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12.953 MB
2 jun, 2022 @ 9:43
29 aug, 2022 @ 9:13
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The Monster's Ball (v.3)

Beskrivning
As of Aug.29, 2022 this is now a merge mod of the following monster mods...
- Turton's Monster Monstrosities mod - adds a crazy amount of random affixes to monsters
- Hegeton's Boss Spells mod - gives bosses a chance to drop their own skills as spell scrolls
- Betasword's Mob Swarm mod - Multiplies the mob spawn rates from anywhere between 2 to 5 times vanilla levels. And
- My Nu Champions mod - The original content of this mod. Adds a bunch of new Champion Mob units (currently 3 of them)
This is intended to keep you on your toes XD Enjoy!
Populära diskussioner Visa alla (1)
0
29 aug, 2022 @ 12:19
Other recommended mods?
head man
28 kommentarer
vee-kay 19 maj, 2023 @ 7:55 
@TorchModders, can you please release the updated version of this montrous (pun intented) modpack with Turton's latest fix (3d Oct 2022) that removes the reflected damage from monsters?

@Turton, thanks for the quick help with the fix! Really appreciate all the wonderful work you modders do.
TOG | Phanjam  [skapare] 10 okt, 2022 @ 16:52 
Hi Eaarame. Actually, this mod is meant to give similar mobs to Syn but without all the other stuff Syn comes with. So u wont be getting much (if anything) in addition to Syn and, potentially, might encounter buggy gameplay...
Eaarame 10 okt, 2022 @ 12:30 
Where should this mod go in the load order? I am using it with the Synergies mod.
Turton 2 okt, 2022 @ 17:56 
@horror-tv. ill get right on it
TOG | Phanjam  [skapare] 2 okt, 2022 @ 17:56 
Hi @Horror-TV. Yes that's from Turton's random monster buffs mod (monstrous monstrosities).
And that sounds like a legit problem too, making the mobs that have it too OP.
I'll try removing that particular buff from this merge-mod, just need to get some time to do it ;)
Horror-TV 1 okt, 2022 @ 8:49 
Hello! Please remove the return damage from monsters, as this system is not developed in the game, since any hero at level 100 will not be able to save himself from reflections. This problem was still in Synergy mod :/ Perhaps there is a way to significantly reduce the reflective damage? It's just to make sure that there is a balance between the player and those monsters that reflect his damage.
Turton 27 sep, 2022 @ 16:25 
hey man just read the txt! if u want my mod to work over synergies you will have to place it at the top of your mod list! but really its best as a stand alone monster mod!
TOG | Phanjam  [skapare] 15 sep, 2022 @ 7:05 
hey @horror-tv, thanks for trying my mod i'm very glad you liked it!
yes i still want to add mobs to this mod, both new ones and stronger versions of existing ones.
as usual tho, the problem is finding the time to work on it :(
but i'll keep chipping away at it as i find the time ;)
Horror-TV 14 sep, 2022 @ 11:21 
So, I played with this mod and I like it. I usually use mod "synergies mod" but I've been tired of it for quite some time now... Particularly because of the lack of balance in this mod. Since in the original, the balance quite spoils the picture... This mod has potential and I would like you to add "Elite" enemies. If you've played Diablo 2, you know what I'm talking about :)
TOG | Phanjam  [skapare] 10 sep, 2022 @ 19:29 
I do know Synergies has its own monster spawnclass files so its very possible they conflict with the MonstersBall files.
Try using turton's Monstrosities mod instead of my mod. See if that affects the vanilla monsters...