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Yes I create realistic maps at an accurate scale. I think I understand what you mean about wasted space. Wasted space is too much water to land ratio. Too much mountain to land ratio etc. It's better if there is a mix. Coastal maps can be a problem is half of the map is water. I always try to make sure that the majority of the build area is within the centre 25 tiles.
2/2
During my "hunt", couple of maps had this issue and connecting them with tunnels or bridges meant that you either had ugly holes that required a lot of PO or bridges that ship lines could not go under
Best way to explain this - you had one river to cross, and while you could then go down off the bridge, build houses, junctions, detail it all, you then reached another river! No place for gentle slopes. You could keep whole section elevated, but that's not always ideal
I'd rather it lead straight into a city, or a rural area for example. A transition between two different architectural styles
You gave me an idea for a new part of this guide!
1/2
I had a browse through your maps, am I correct in assuming you're creating photorealistic maps of existing cities?
That wasted space - such as wide rivers, is not wasted then since its a recreation. In my guide, I'm talking about maps that really take the biscuit with wasted space where water is everywhere. Lakes, rivers, water on mars. And they cut buildable area illogically
Your maps do well to avoid that; to the point that you can build on them. There's one or two water bodies, not five, say
I like detail and I like maps that are infrastructure heavy. Some people find that I add too much, but you can never please everyone.