Stellaris

Stellaris

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Portraits++
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6.039 MB
31.5.2022 klo 20.11
21.6.2022 klo 8.38
10 muutosilmoitusta ( näytä )

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Portraits++

Kuvaus
This mod seeks to add new vanilla style portraits to the game, it is my first mod ever, so any mistakes or feedback would be greately apreciated.

N.A. [Not Animated]

A. [Animated]



Current portraits:

fal1 [N.A.] (1 fenotype)
pla1 [N.A.] (4 fenotypes)
mec1 [N.A] (14 fenotypes, 5 for leader, 9 for admirals, scientists, etc)
wol1 [N.A.] (4 fenotypes)
bir1 [N.A.] (5 fenotypes)
pla2 [N.A.] (8 fenotypes)

16 kommenttia
Large_Gremlin 6.8. klo 22.54 
When you return, *please* make sure to have a 3.14 version of your portrait mods, since 4.0+ will probably be completely b o r k e d for the foreseeable future.
Mr_Daniels 14.9.2023 klo 4.26 
@theuniversecience8 Where you able to find them?
theuniversecience8  [tekijä] 29.6.2023 klo 15.41 
@Mr_Daniels
allow me to find the original files
theuniversecience8  [tekijä] 29.6.2023 klo 15.41 
@Atlantispy
one day, i'm working on a bigger mod for another paradox game, but i do plan on returning one day
Mr_Daniels 27.5.2023 klo 9.53 
Hello theuniversecience8! I was wanting to addon to the species classes in my Stellaris mod "Species of Stellaris" and your Portraits++ mod is perfect as an addition for some species class portraits. I was looking if I can be granted permission to use the mod in this way. I was going to attempt to animate them too. Thank you for your time and I look forward to your response.
Atlantispy 10.4.2023 klo 13.01 
Will you continue this at all?
greensniperhat 5.6.2022 klo 19.52 
just have the box robot be in its own species category with the robot/synth archetype, done.
theuniversecience8  [tekijä] 5.6.2022 klo 18.26 
@kevin mcscrooge
i thought of that, but at the same time i think having them in a different tab makes modding easier as well as allows the player to find them quicker
Resident c00mer 5.6.2022 klo 16.35 
Nice.
Looking forward to playing as a sentient Alienware PC :steamhappy:
Kevin McScrooge 5.6.2022 klo 16.22 
@theuniversescience8
Instead of having them in a unique tab, "Portraits++", instead having them in their corresponding vanilla species type would solve the issue.