Spellcaster University

Spellcaster University

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Futures
By Lapinoues
All futures possible in alphabetical order (Pegasus Rider update included).

Because an incomplete collection kinda hurts me.

(Disponible en français également)
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Keys and reminders
Keys :

- Duration : * I = Instantaneous
* P = Permanent : The effect lasts the whole campaign and in each region.
- Magic conditions and other conditions : mandatory to obtain the future.
- Modif. : Modifier, increases the percentage of obtaining the future, but is not mandatory.

: Prestige (from -1 to 10)





Reminders :

- Schools of Magic :
* Nature : Beast Magic / Druidism / Herbalism
* Light : Heroism / Retribution / Sacred Magic
* Shadow : Assassination / Demonology / Necromancy
* Arcane : Elementalism / Portal Magic / Temporal Magic
* Alchemy : Enchantment / Potions / Runes

- Non-humans : Elf / Deepfolk / Half-orc / Vampire / Werewolf

- Moral alignment : Good / Neutral / Evil

- Order alignment : Lawful / Neutral / Chaotic

- Positive attributes : Alchemy apprentice, Ambitious, Arcane scholar, Athletic, Beautiful, Child of Nature, Chosen by the Light, Comical, Courageous, Diligent, Gourmet, Jack of all trades, Light sleeper, Orphan, Passionate, Popular, Shadow disciple, Steadfast, Unbreakable, Well-behaved, Worker

- Negative attributes : Aggressive, Allergic to crustaceans, Allergic to pollen, Antisocial, Bibliophobia, Bully, Chatty, Claustrophobia, Coward, Deaf, Demoralized, Down to earth, Goth, Heavy sleeper, Hyperactive, Hypochondriac, Old-fashioned, Pretentious, Procrastinator, Shifty, Slow, Ugly, Voracious
Futures -A
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Abyssal guardian
P
Increases the Beast Magic learning rate by 1.5%.
Beast Magic 2
Portal Magic 2
Demonology 2
--
--
2
Adventurer
I
Gain 200 Gold.
Sum of magic levels : 5
--
Chaotic
0
Alchemist
I
Receive three random components and 80 Alchemy Mana.
Potions 3
Enchantment 3
Runes 3
--
--
2
Altar child
I
Receive 50 Gold.
Sacred Magic 1
--
--
1
Angel
P
All new students have a +2.5% chance of having the "Chosen by the Light" trait.
Sacred Magic 5
--
Good
2
Animal archivist
P
Increases the efficiency of rune scriptoriums by +1%.
Beast Magic 2
Runes 2
--
--
1
Antidote master
P
Increases the efficiency of all potion rooms by +3%.
Herbalism 3
Druidism 3
Runes 3
--
Jack of all trades
1
Apothecary
P
Your students rest 0.75% faster.
Herbalism 3
Potions 3
--
--
1
Apprentice healer
P
Your infirmaries are 0.5% more efficient.
Sacred Magic 2
--
Hypo-
chondriac
0
Arcane advisor
P
Receive 10 Arcane Mana each time you interact with the King.
Elementalism 5
Temporal Magic 4
--
--
2
Arcane sculptor
P
All the new students have a +0.5% chance of having the "Arcane scholar" trait and -0.5% of having the "Down to Earth" trait.
Enchantment 3
Elementalism 2
--
--
1
Archdruid
P
Increases the Druidism learning rate by 1.5%.
Druidism 5
--
--
2
Archmage
P
Increases Mana gain while studying by 1%.
Have 4 types of magic at level 4 or higher
--
Have 5 types of magic at level 4 or higher
4
Armorer
P
Increases the efficiency of hero chapels by 1%.
Heroism 2
Enchantment 1
Assassination 1
--
--
1
Assassin
I
Sets to 0 your lowest reputation stat and gives you a 100 Gold.
Assassination 4
--
Evil
1
-B
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Barbarian
P
All new students have a +3% chance of having the "Athlete" trait.
Heroism 4
Assassination 4
--
Chaotic
Athletic
2
Barber
I
Receive 100 Light Mana and 100 Shadow Mana.
Assassination 1
Sacred Magic 1
--
--
1
Bat breeder
P
Receive 6 Arcane Mana when you draw a Natural Magic card.
Beast Magic 2
Elementalism 1
Vampire
--
1
Beast binder
P
Gain 10 Alchemy Mana each time you interact with the Orcs.
Enchantment 4
Beast Magic 4
--
--
2
Blade master
P
Increases the Assassination learning rate by 1.5%.
Assassination 3
Herbalism 2
Retribution 2
--
--
2
Blood lord
P
Receive 5 Shadow Mana each season.
Potions 3
Demonology 3
Vampire
--
3
Bloodhound
P
Playing an artifact improves your reputation with the Inquisition by 1.
Retribution 2
Beast Magic 2
Werewolf
--
2
Bodyguard mage
P
All new students have a +4% chance of having the "Steadfast" trait.
Portal Magic 3
Assassination 3
Potions 3
--
--
2
Bounty hunter
P
Increases all adventurer reputation gains by 2%.
Temporal Magic 2
Assassination 2
--
--
1

-C
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Calligrapher
P
All new students have a +0.5% chance of being smarter.
Runes 3
Herbalism 1
--
--
1
Carnivorous plants gardener
I
Receive the "Mandragore root" card, 150 Shadow Mana and 150 Natural Mana.
Druidism 2
Assassination 2
--
--
1
Cartographer
I
Receive 100 Light Mana and 100 Arcane Mana.
Heroism 1
Portal Magic 1
--
--
1
Cemetery guardian
P
Gain 10 Gold each time you interact with the Lord of Evil.
Necromancy 2
Assassination 1
Vampire
--
1
Chaos warlock
P
Increases the efficiency of demonic chambers by 2%.
Demonology 3
Portal Magic 3
--
Unbrea-
kable
Ambitious
2
Chimera creator
P
Increases the efficiency of stables by 3%.
Beast Magic 4
Necromancy 2
Enchantment 4
--
--
3
Circus handler
I
Receive 100 Natural Mana and 100 Arcane Mana.
Beast Magic 1
Elementalism 1
--
--
1
Clock winder
I
Receive 50 Arcane Mana.
Temporal Magic 1
--
--
1
Clockmaker
I
Receive 100 Arcane Mana and 100 Gold.
Temporal Magic 2
--
--
0
Conscripted mage
P
Increases all King reputaion gains by 1%.
Heroism 1
Elementalism 1
--
--
0
Contract killer
P
Gain 15 Gold each time you encounter the Lord of Evil.
Potions 5
Assassination 3
--
Diligent
0
Corrupted pyromancer
P
Increases the Demonology learning rate by 1% and increases your reputation with the Lord of Evil by 15.
Elementalism 4
Demonology 3
--
--
2
Craftsman
P
Increases the efficiency of enchantment workshops by 0.5%.
Enchantment 2
--
--
0
Cultist
P
Receive 1 Arcane Mana each season fo each Deep one in the school.
Sum of Magic levels : 14
Deepfolk
--
1
-D
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Dark elf
P
You gain +10% Shadow Mana from events.
Assassination 3
Necromancy 2
Demonology 1
Elf
Aggressive
2
Dead!
P
No bonus (That school is making a killing!).
--
--
--
-1
Death master
P
Increases the efficiency of crypts by 3%.
Necromancy 4
Enchantment 4
--
Ambitious
1
Demon
P
All new students have a +5% chance of having the "Shadow disciple" trait.
Demonology 5
Elementalism 3
--
--
2
Demon hunter
P
Increases the efficiency of truth rooms by 1%.
Retribution 2
Demonology 2
--
--
1
Divine fertilizer assistant
P
Increases the learning rate of all Natural Magic disciplines by +0.5%.
Potions 2
Druidism 2
Sacred Magic 2
--
--
1
Dragon rider
I
Receive a random dragon card.
Beast Magic 3
Heroism 3
--
Courageous
2
Dragon slayer
P
Receive 10 Light Mana each time you interact with the Inquisition.
Retribution 4
Beast Magic 4
--
--
2
Draug
P
Receive 2 Alchemy Mana by playing a room card.
Runes 3
Necromancy 2
--
Courageous
1
Druid
I
Receive 500 Natural Mana.
Druidism 4
--
(order) Neutral
1
Drum master
I
Gain 1 War drum card and 250 Gold.
Druidism 3
Beast Magic 2
Half-Orc
--
2
-E/F
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Elemental summoner
P
Your Elementalism dojos are 1% more efficient.
Portal Magic 3
Elementalism 3
--
--
1
Elementalist
P
Increases the Elementalism learning rate by 1%.
Elementalism 4
--
--
1
Elf king
P
You gain +15% Prestige from events.
Druidism 5
Sacred Magic 4
Temporal Magic 4
Elf
Pretentious
10
Enchanter
P
Grants 400 Alchemy Mana and improves the Alchemy learning rate by 1%.
Enchantment 5
Heroism 2
Elementalism 1
--
--
3
Exorcist
P
Increases the Sacred Magic and Demonology learning rates by 1.5%.
Retribution 5
Demonology 5
--
Biblio-
phobia
2
Famous bard
P
Gain 5 Natural mana and 5 Gold every time you interact with peasants.
Druidism 5
Portal Magic 3
--
Chatty
2
Fantastic beast handler
I
Gain two random animal cards.
Beast Magic 5
Runes 3
--
--
1
Fossil hunter
P
Gain 10 Gold after each meeting with the Adventurer's guild.
Temporal Magic 4
Beast Magic 3
--
--
1
-G
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Gardener
I
Receive 150 Natural Mana.
Druidism 2
--
--
1
Ghoul
P
Your new students have a 2% chance of losing the "Claustrophobia" negative trait.
Necromancy 1
Herbalism 1
--
--
0
Gladiator
P
Elementalism dojos are 1.5% more efficient.
Assassination 3
Elementalism 3
--
--
1
Golem manufacturer
I
Receive an Unfinished Golem artifact and 250 Gold.
Enchantment 4
Runes 1
--
Diligent
2
Grand disciplinary master
P
Gain 20 Light Mana each time you interact with the other headteacher.
Demonology 4
Sacred Magic 4
--
Steadfast
Well-
behaved
2
Grandma eater
P
Increases the efficiency of your bright refectories by 1%.
Assassination 2
Werewolf
Bully
--
0
Gravedigger
P
Receive 2 Light Mana when you draw a Shadow card.
Necromancy 1
Sacred Magic 1
--
--
0
Great old one
P
Increases the efficiency of your observatories by 3%.
Temporal Magic 5
Runes 2
Retribution 2
Deepfolk
--
3
Great priest
P
Increases the Sacred Magic learning rate by 1%.
Sacred Magic 4
--
--
1
Guard
P
Gain 5 Gold for every interaction with the King.
Heroism 1
Sum of magic levels: 10
--
Courageous
1
Guinea pig tamer
P
Increases the efficiency of pig chambers by 1%.
Elementalism 2
Beast Magic 3
--
Courageous
1
-H/I
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Hallucinogenic plant gardener
I
Earn 1000 Gold and 200 Natural Mana.
Herbalism 3
Portal Magic 2
--
Comical
-1
Herbalist
P
All your potions are 0.5% more efficient.
Herbalism 2
--
--
0
Hero
P
Reduces all Prestige losses by 0.5%.
Heroism 2
Sum of magic levels: 7
--
Good
1
Imp
P
Reduces the cost of Shadow cards by 1.
Assassination 1
Necromancy 1
Demonology 1
--
Chaotic
Evil
1
Infernal summoner
P
Gain 10 Shadow Mana each time you encounter the Lord of Evil.
Demonology 4
Portal Magic 4
--
--
1
Ink maker
I
Receive 100 Natural Mana and 100 Alchemy Mana.
Runes 1
Herbalism 1
--
--
1
Innkeeper
P
All characters recover from Hunger 0.5% faster.
Beast Magic 1
Herbalism 1
Potions 1
--
--
0
Inquisition apothecary
I
Gain 200 Light Mana, 200 Natural Mana and 15 Inquisition reputation points.
Herbalism 4
Retribution 3
--
--
1
Inquisition blacksmith
I
Receive 1 random card among the following: Reliquary, Weapons rack, Mysterious blueprints, Weapons and shield, Trophy case.
Enchantment 3
Retribution 2
--
--
2
Inquisitor
P
Increases all Inquisition reputation gains by 1.5%.
Retribution 4
--
Lawful
1
Inventor
P
Reduces the cost of Alchemy cards by 5.
Temporal Magic 2
Druidism 1
Sacred Magic 1
--
--
1

-K/L
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Karmic healer
P
Infirmaries are 1% more efficient.
Enchantment 2
Potions 2
--
Hypo-
chondriac
1
Kraken breeder
P
All new teachers have a +3% chance of having the "Ex-adventurer" trait.
Beast Magic 2
Retribution 4
Deepfolk
--
2
Librarian
P
All new students have a +1% chance of having the "Worker" trait.
Sum of magic levels: 9
--
Worker
1
Lich
P
Increases the Necromancy learning rate by 1.5%.
Necromancy 5
--
Evil
2
Lord of the demonic planes
P
Lord of Evil reputation gains become 2.5% more effective.
Demonology 1
Portal Magic 3
Necromancy 1
--
--
1
-M
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Magic club manufacturer
P
You gain +10% Gold from events.
Heroism 1
Elementalism 1
Enchantment 1
Half-Orc
--
0
Magic historian
I
The progress of Evil is pushed back by 1%.
Runes 4
Temporal Magic 4
--
--
2
Magic teacher
P
All new teachers have a +1% chance of being better educators.
Sum of magic levels: 12
--
Unbrea-
kable
1
Magician prince
P
Receive 1 Light Mana each season for each elf in the school.
Sum of magic levels: 14
Elf
--
1
Main career conselor
P
Receive 15 Light Mana each time you interact with the delegate.
Sacred Magic 5
Retribution 4
--
--
2
Marine monster hunter
P
You gain +10% Arcane Mana from events.
Elementalism 4
Assassination 3
Deepfolk
Steadfast
Courageous
2
Master assassin
I
Sets to 0 all your negative reputation stats and gives you 200 Gold.
Assassination 5
--
Evil
2
Master brewer
I
Receive 3 Alcohol cards.
Potions 4
Herbalism 2
--
--
2
Master confectioner
P
All new students have a +3% chance of having the "Gourmet" trait.
Potions 2
Enchantment 1
Elf
Gourmet
--
2
Metamorph
P
Receive 2 Natural Mana each season.
Runes 3
Beast Magic 3
--
--
1
Midwife
P
Groups of new students are +3% bigger on average.
Herbalism 2
Sacred Magic 1
--
--
0
Minion
I
Receive 150 Shadow Mana.
Necromancy 2
--
Lawful
Goth
1
Minstrel
P
No bonus (but toss a coin to your witcher ~).
Temporal Magic 2
Popular
Chaotic
5
Monk
P
Increases the Heroism learning rate by 1.5%.
Heroism 3
Elementalism 2
Herbalism 2
--
--
1
Monster hunter
P
All new teachers have a +8% chance of having the "Steadfast" trait.
Assassination 4
Beast Magic 3
Potions 3
--
Steadfast
Aggressive
2
Myrrh manufacturer
P
Cloisters are 1% more efficient.
Sacred Magic 2
Herbalism 2
--
--
1
-N/O/P
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Naturalist
P
Reduces the cost of Nature cards by 3.
Herbalism 3
Elementalism 2
--
Unbrea-
kable
Ambitious
1
Nature priest
P
Increases the Herbalism learning rate by 1%.
Sacred Magic 2
Herbalism 3
--
--
1
Necromancer
I
Receive 500 Shadow Mana.
Necromancy 4
--
Evil
1
Old one
P
All new teachers have a +2% chance of having the "Erudite" trait.
Temporal Magic 5
Deepfolk
Well-
behaved
2
Pack leader
P
Receive 1 Natural Mana each season for each werewolf in the school.
Sum of magic levels: 14
Werewolf
--
1
Paladin
P
Increases all Prestige gains by 0.5%.
Sacred Magic 2
Heroism 4
--
Lawful
Good
Retribution 2
1
Peasant
I
Increases peasant reputation by 5.
--
--
--
-1
Perfumer
I
Receive 100 Alchemy Mana and 100 Arcane Mana.
Elementalism 1
Potions 1
--
--
1
Pet demon breeder
P
Increases the learning rate of all Shadow Magic disciplines by +0.5%.
Enchantment 2
Demonology 2
Beast Magic 2
--
--
1
Plague druid
P
Receive 6 Natural Mana when you draw from the Shadow deck.
Druidism 5
Necromancy 4
--
--
2
Plane shifter
P
Students learn Arcane Magic 1% faster.
Enchantment 3
Portal Magic 3
Retribution 3
--
--
2
Plane walker
P
Increases the efficiency of cross-dimensional rooms by 1.5%.
Portal Magic 5
--
--
2
Portal master
P
Increases the Portal Magic learning rate by 1%.
Portal Magic 4
--
--
1
Potion master
P
Increases the potion learning rate by 1%.
Potions 4
--
--
1
Priest
I
Receive 150 Light Mana.
Sacred Magic 3
--
--
0
Prince charming
P
Increases the efficiency of the Hero's chapel by 1%.
Heroism 4
Enchantment 3
--
Good
1
Protective spirit
I
Receive 100 Light Mana and 100 Natural Mana.
Retribution 1
Druidism 1
--
--
1
Psionic
P
Reduces the cost of all cards by 5.
Temporal Magic 5
Portal Magic 5
Enchantment 5
--
--
3
Puppet master
I
Receive 100 Alchemy Mana and 100 Shadow Mana.
Enchantment 1
Necromancy 1
--
--
1
Pyrotechnist
P
Increases the efficiency of potions by 4%.
Elementalism 3
Potions 4
--
--
2
-R
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Ranger
I
Receive 30 Natural Mana and 20 Gold.
Beast Magic 1
--
--
0
Ritual master
I
Receive 50 Natural Mana.
Druidism 1
--
--
1
Ritual priest
I
Receive 100 Natural Mana and 100 Shadow Mana.
Herbalism 1
Demonology 1
--
--
1
Royal guard
P
Gain 10 Gold for every interaction with the King.
Heroism 2
Sum of magic levels: 17
--
Coura-
geous
2
Royal taster
I
Receive 100 Light Mana and 100 Alchemy Mana.
Heroism 1
Potions 1
--
--
1
Rune master
P
Increases the Runes learning rate by 1%.
Runes 4
--
--
1
Runimancer
P
Increases Alchemy Mana gains by 10% during events.
Portal Magic 1
Runes 5
Retribution 1
--
--
2
-S
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Sandman
P
Dormitories are 0.5% more efficient.
Enchantment 2
Herbalism 2
--
Chatty
1
Scholar
P
All new students have a +2% chance of having the "Well-behaved" trait.
Sum of magic levels: 14
--
Worker
1
Serial killer
P
No bonus (that liver tastes funny...).
Assassination 2
Aggressive
Evil
-1
Shadow agent
P
All new students have a +2% chance of having the "Beautiful" trait.
Portal Magic 4
Temporal Magic 3
Vampire
--
2
Shadow binder
P
All new students have a +1% chance of having the "Courageous" trait and -1% chance of having the "Claustrophobia" trait.
Potions 2
Necromancy 2
Retribution 2
--
--
1
Shaman
P
Your new students have a 4% chance of losing the "Allergic to pollen" negative trait.
Druidism 3
Elementalism 2
--
--
1
Shapeshifter
P
Gain 200 Natural Mana and increase Druidism learning rate by 0.5%.
Druidism 3
Beast Magic 2
--
Ugly
1
Shepherd
I
Receive 100 Natural Mana and 100 Gold.
Beast Magic 2
--
--
0
Shinobi
P
Assassin arenas are 1% more efficient.
Runes 2
Assassination 2
--
Orphan
1
Sigil master
P
Students learn Alchemy 1% faster.
Heroism 3
Demonology 3
Runes 3
--
Diligent
2
Smuggler
I
Receive 100 Shadow Mana and 100 Arcane Mana.
Demonology 1
Portal Magic 1
--
--
1
Spirit speaker
P
Increases the efficiency of your career counselors by 5%.
Necromancy 5
Herbalism 2
Elementalism 2
Half-Orc
--
4
Spirit summoner
P
Increases the learning rate of all Light Magic disciplines by +1%.
Elementalism 3
Necromancy 3
Heroism 3
--
--
2
Squire
I
Receive 30 light Mana and 20 Gold.
Heroism 1
--
--
1
Star gate manufacturer
P
Receive 10 Arcane Mana each season.
Portal Magic 5
Runes 5
--
--
2
Stonecutter
I
Receive 30 Alchemy Mana and 20 Gold.
Runes 1
--
--
1
Sylvan protector
P
Increases Natural Mana gains by 15% during events.
Potions 4
Assassination 3
Druidism 1
--
--
2
Sylvan sentinel
I
Draw a dolmen card.
Heroism 4
Elf
--
2
-T
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Templar
P
Reduces all Health losses by 1%.
Sacred Magic 4
Elementalism 2
Heroism 4
--
Good
Lawful
2
Thaumaturge
P
Your new students come with limited magical knowledge.
Have 15 types of magic at level 1 or higher
--
Jack of all trades
3
Time emissary
P
Temporal rooms are 1% more efficient.
Temporal Magic 2
Heroism 2
--
--
1
Time monk
P
Receive 2 Arcane Mana by playing a room card.
Temporal Magic 3
Sacred Magic 2
--
--
1
Time traveler
P
Increases the Temporal Magic learning rate by 1%.
Temporal Magic 4
--
Chaotic
1
Time warrior
P
Receive 2 Arcane Mana each season.
Temporal Magic 4
Heroism 2
--
--
1
Treant
I
Receive an "Ent-pine" card and 250 Natural Mana.
Druidism 4
Herbalism 3
--
Steadfast
1
-U/V
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
Ulfhednar
P
Gain 10 Gold when you draw an Alchemy card.
Runes 3
Heroism 1
Werewolf
--
2
Undead slayer
P
All new students have a +1% chance of having the "Unbreakable" trait.
Retribution 2
Necromancy 2
--
Aggressive
1
Undertaker
I
Receive 50 Shadow Mana.
Necromancy 1
--
--
1
Unicorn handler
P
The dolmen room is 0.5% more efficient.
Druidism 2
Beast Magic 2
--
--
1
Vampire count
P
Receive 1 Shadow Mana each season.
Sum of magic levels: 14
Vampire
--
1
Vigilante
P
Increases the efficiency of righteous cloisters by 1%.
Retribution 3
Heroism 2
--
Good
1
Village guardian
I
Receive 50 Light Mana.
Retribution 1
--
--
1
Village mage
I
Receive 15 Mana of each type.
Sum of magic levels: 2
--
--
0
-W/Y/Z
Future
Dura-
tion
Effect
Magic conditions
Other condts
Modif.
War leader
P
Receive 1 Alchemy Mana each season for each Half-Orc in the school.
Sum of magic levels: 14
Half-Orc
--
1
War tattoo artist
P
Improves your relationship with Orcs by 2%.
Runes 4
Demonology 1
Half-Orc
Diligent
2
Warlock
P
Increases the Demonology learning rate 1%.
Demonology 4
--
Bully
Evil
1
Werewolf
P
All new students have a +2% chance of having the 'Light sleeper" trait.
Beast Magic 4
Assassination 1
--
--
1
Wild lord
P
Your relationships with peasants and the Adventurer's guild improve 1.5% faster.
Beast Magic 4
Herbalism 4
Werewolf
--
2
Witch hunter
I
Increases your reputation with the King, the Inquisition and the peasants by 15.
Elementalism 3
Retribution 5
--
--
2
Wizard apprentice
I
Receive 50 Alchemy Mana.
Enchantment 1
--
--
1
Worm summoner
P
Increases the efficiency of wormhouses by 1.5%.
Necromancy 2
Portal Magic 1
Herbalism 1
--
--
0
Youth potion seller
I
Gain a "Philosopher's stone" card and a random potion card.
Potions 2
Temporal Magic 2
--
--
1
Zombie
P
Reduces the cost of salaries by 1%.
Necromancy 2
Slow
--
0




I hope this will be useful, don't hesitate to comment and/or offer suggestions/corrections!



2 Comments
BirdBirdBirdBirdBirdBird 21 Apr @ 2:17am 
Have there been new futures released since you made the guide?

I'm doing an "all futures" run, and according to the list in the headmasters office, I'm missing three (two between Archmage and Demon and one between Fossil Hunter and Worm Summoner) while according to this guide, I should only be missing a Thaumaturge...
camelotcrusade 12 Jun, 2023 @ 4:45pm 
Fantastic guide, thank you! 🧙‍♂️