Space Engineers

Space Engineers

Ocen: 718
Consolidation Armament - Definitive Weapon Pack
24
5
4
7
3
4
2
3
3
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Type: Mod
Mod category: Block, Modpack
Rozmiar pliku
Zamieszczono
Zaktualizowano
157.566 MB
17 maja 2022 o 10:50
15 października o 14:35
Listy zmian: 46 ( zobacz )

Zasubskrybuj, aby pobrać
Consolidation Armament - Definitive Weapon Pack

Opis
With the Consolidation Armament, the last word is yours




The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet. While dozens of shipyards throughout the Consolidation territory were producing new warships at a hasty pace, Consolidation Electronic Technologies, by special order of the Consolidation Council, began to develop new types of weapons that have a significant advantage over weapons available on the mass market.

The first experimental samples were TBC101 "Thunderbolt" and TBC202 "Excalibur". Mounted on the Challenger, the first Defiant-class Consolidation ship, the guns passed their test when, during patrol, the Challenger came across a large cluster of pirate ships in the Border Worlds. Having satisfied the Consolidation Council, TBC101 and TBC202 projects were sent to prepare for mass production, and at the same time, CET released several more models, including the rapid-firing guns TBR101 and TBR102 as well as FBC101.

Having a significant superiority in the cost of maintenance and firing range, the guns presented to the general public led to the fact that Aenum Republic eventually announced the growing threat of Consolidation attacks in its direction, after which republic announced the mobilization of its troops on the borders with OPC.





Using Forsberg-Salkovsky electromagnetic accelerators, created in 2083 by the CET division of Consolidation, both weapons have minimal recoil but high initial velocity of projectiles




The Consolidation's answer to the real threats - Hofund and Skofnung are the biggest ballistic weapons in OPC are designed only for one thing - to ensure the complete destruction of the enemy armor and everything behind it




Equipped with a twin-barrel rapid-firing Thor cannons, Mjolnir is primarily used on small vehicles as an anti-personnel weapon, while it's big brother Gungnir are designed to be placed on the large ships and vehicles




Named after the magic chain that, according to legend, holds the Scandinavian wolf Fenrir, the FBR101 is able to restrain the onslaught of countless hordes of the enemy. This weapon is designed for integration into tank turrets, fighter gun systems or for installation in their own gun stations in the desired configuration




Named after the magic sword from Slavic fairy tales, both Samosek and Kladenets ensure the defeat of your enemies in battles, and are considered by Consolidation as a means of ensuring victory both in space and on planets




Hatal is an automatic turret based on Nehte gun, allowing you to use all the advantages of the gatling system without involving an additional crew.
Nehte - designed as a means to suppress the enemy, Nehte began to be installed on various types of military equipment and in the form of auxiliary weapons. The three-barrel gatling system allows you to literally create a curtain of flying projectiles, which provides high damage to enemy targets




Ancile, like the legendary shield originally from Ancient Rome, doesn't give your enemy a chance to hit you providing lightning-fast burning of any projectiles and meteors with a heavy powered laser, while Oko - the latest CET technologies ensure that even the smallest objects (including residents of the Shire) are located in a huge area around them, while consuming little energy




Check out these models created by OPC specifically for this weapons pack:
OPC Defiant
OPC Arepo
OPC Sator

Check the second part of consolidation Armament


Check the full collection of Consolidation's mods







The mod uses WeaponCore framework.

Sounds, textures, decals and most of the models were designed by Foltast, you can see his other works here
The models, their final assembly and testing were performed by Dercaixr, whose workshop you can check here
Visual effects, testing, finishing touches were performed by Xaker_Two

Reupload requires the consent of authors. Reupload as a part of private mods ["unlisted"] is allowed as long as you leave credits and links. All rights reserved.

Supported languages:
English
Russian (thanks to SENPAI ZERO)
French (thanks to VizardAlpha)
Ukranian (thanks to RGBbloodWolf and ZERO)

If you want to help us with translation in different languages, please tell us about it at our Discord server (link below)!

We especially thank Eraserr for active participation in testing and detailed feedback at all stages of the work, as well as for the wonderful ships that were used in testing and preparation of materials
[discord.gg] [www.patreon.com]
Popularne dyskusje Zobacz wszystkie (4)
21
4 lutego o 10:05
PRZYPIĘTE: Troubleshooting
Dercaixr
13
28 maja 2023 o 22:27
Weapon suggestions
Dercaixr
4
23 września 2023 o 4:47
Crashing after Update
Lt. Julius
Komentarzy: 374
ezinga07 10 listopada o 18:56 
also having issues with ancile not working
RaiderLeader666 6 listopada o 9:40 
Gives me a loading error when loading a world
isGoose 28 października o 21:45 
were would i find them?
Foltast  [autor] 21 października o 7:40 
The ancile is working for me (at least in my worlds). Can you send me a copy of logs (including WC logs) and/or the world where their behavior is unpredicted via our discord server? At this moment I'm not sure what can cause this so any help would be precious

OPC_TEB101L_DisplayName_LID - yeah it's a localization ID for the weapon name. Keen aware of this problem and as far as we know are working on the solution. So we are waiting for fix. You can manually rename weapons (just copy/paste the name from the field when the weapons is installed), it's the only workaround at this moment :(
Mr D Grim 20 października o 6:02 
the renaming thing is not limited to the colourless version. just double checked.
and the string name = OPC_TEB101L_DisplayName_LID
Mr D Grim 20 października o 5:45 
I can confirm @IsGoose report. the ancile turrets are incredibly wonky i've seen it shoot once at meteors. then never worked again.
I've also noticed that after placing it. the name seems fine. but out of nowhere a bit later maybe after a server restart the name changes to a weird one that looks more like a string in a piece of code. with lots of _
isGoose 16 października o 12:15 
it only happens with the color-able ones dont know why that makes the Ai work or not lol
Foltast  [autor] 14 października o 9:38 
We didn’t change anything regarding ancile
But I’ll check it
isGoose 11 października o 20:35 
hey I was recently using some of my ships that Use the Ancile Pd form this mod and they refuse to fire they will kind of look at threats sometimes but never engage is there something im missing they used to work just fine
Foltast  [autor] 10 października o 13:10 
It's balanced against Northwind and AWP, I can't tell about other WC mods, but aryx probably will be too powerful for it