Space Engineers
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Consolidation Armament - Definitive Weapon Pack
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Type: Mod
Mod category: Block, Modpack
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157.608 MB
17 май 2022 в 10:50
6 ян. в 6:32
48 бележки за промени ( преглед )

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Consolidation Armament - Definitive Weapon Pack

Описание
With the Consolidation Armament, the last word is yours




The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet. While dozens of shipyards throughout the Consolidation territory were producing new warships at a hasty pace, Consolidation Electronic Technologies, by special order of the Consolidation Council, began to develop new types of weapons that have a significant advantage over weapons available on the mass market.

The first experimental samples were TBC101 "Thunderbolt" and TBC202 "Excalibur". Mounted on the Challenger, the first Defiant-class Consolidation ship, the guns passed their test when, during patrol, the Challenger came across a large cluster of pirate ships in the Border Worlds. Having satisfied the Consolidation Council, TBC101 and TBC202 projects were sent to prepare for mass production, and at the same time, CET released several more models, including the rapid-firing guns TBR101 and TBR102 as well as FBC101.

Having a significant superiority in the cost of maintenance and firing range, the guns presented to the general public led to the fact that Aenum Republic eventually announced the growing threat of Consolidation attacks in its direction, after which republic announced the mobilization of its troops on the borders with OPC.





Using Forsberg-Salkovsky electromagnetic accelerators, created in 2083 by the CET division of Consolidation, both weapons have minimal recoil but high initial velocity of projectiles




The Consolidation's answer to the real threats - Hofund and Skofnung are the biggest ballistic weapons in OPC are designed only for one thing - to ensure the complete destruction of the enemy armor and everything behind it




Equipped with a twin-barrel rapid-firing Thor cannons, Mjolnir is primarily used on small vehicles as an anti-personnel weapon, while it's big brother Gungnir are designed to be placed on the large ships and vehicles




Named after the magic chain that, according to legend, holds the Scandinavian wolf Fenrir, the FBR101 is able to restrain the onslaught of countless hordes of the enemy. This weapon is designed for integration into tank turrets, fighter gun systems or for installation in their own gun stations in the desired configuration




Named after the magic sword from Slavic fairy tales, both Samosek and Kladenets ensure the defeat of your enemies in battles, and are considered by Consolidation as a means of ensuring victory both in space and on planets




Hatal is an automatic turret based on Nehte gun, allowing you to use all the advantages of the gatling system without involving an additional crew.
Nehte - designed as a means to suppress the enemy, Nehte began to be installed on various types of military equipment and in the form of auxiliary weapons. The three-barrel gatling system allows you to literally create a curtain of flying projectiles, which provides high damage to enemy targets




Ancile, like the legendary shield originally from Ancient Rome, doesn't give your enemy a chance to hit you providing lightning-fast burning of any projectiles and meteors with a heavy powered laser, while Oko - the latest CET technologies ensure that even the smallest objects (including residents of the Shire) are located in a huge area around them, while consuming little energy




Check out these models created by OPC specifically for this weapons pack:
OPC Defiant
OPC Arepo
OPC Sator

Check the second part of consolidation Armament


Check the full collection of Consolidation's mods







The mod uses WeaponCore framework.

Sounds, textures, decals and most of the models were designed by Foltast, you can see his other works here
The models, their final assembly and testing were performed by Dercaixr, whose workshop you can check here
Visual effects, testing, finishing touches were performed by Xaker_Two

Reupload requires the consent of authors. Reupload as a part of private mods ["unlisted"] is allowed as long as you leave credits and links. All rights reserved.

Supported languages:
English
Russian (thanks to SENPAI ZERO)
French (thanks to VizardAlpha)
Ukranian (thanks to RGBbloodWolf and ZERO)

If you want to help us with translation in different languages, please tell us about it at our Discord server (link below)!

We especially thank Eraserr for active participation in testing and detailed feedback at all stages of the work, as well as for the wonderful ships that were used in testing and preparation of materials
[discord.gg] [www.patreon.com]
Популярни дискусии Всички (4)
21
4 февр. 2024 в 10:05
ЗАКАЧЕНА: Troubleshooting
Dercaixr
13
28 май 2023 в 22:27
Weapon suggestions
Dercaixr
4
23 септ. 2023 в 4:47
Crashing after Update
Lt. Julius
390 коментара
RVB 5 февр. в 5:27 
would the ai attack block not trigger an otherwise manual fire weapon? worth testing at least.
Erufen Rito 4 февр. в 19:31 
I'm sure this question has a simple answer to, but throughout everything I've read in the past two days, I can't find an answer. I am using the VMX-08 Multi Launch Missile System. Everything on it works, except it wont auto engage targets. I must click to fire, or manually paint something. I assume this is by design. I'm attempting to make it auto fire at any "Enemy" targets within range, and I can't find a way to do it. I want to avoid scripts, and i'm not opposed to timer blocks, but im wondering if i'm doing something wrong and skipping or missing a step somewhere. I see they have the target lead group, and I cant help but wonder if i can somehow use that along the TR100C Oko?

Also, since I'm here I figure I might as well make sure. The "Painting" mode, I assume works with the "Camera Channel" right? If so, can it be used to simultaneously multi-crew a ship based on weapon groups matching that camera channel, from multiple control seats on the same grid?
Foltast  [автор] 4 февр. в 15:10 
Ashes Vargrand, I'm not sure that buildinfo can show Weaponcore stats, so they probably wouldn't see it there
Ashes Vargrand 27 ян. в 16:03 
Hi Foltast,

thanks for the Hint. But its the change only in Weaponcore, or can my players also see that in the Info Panel in the Buildmenu?
Dercaixr  [автор] 18 ян. в 17:06 
hi! press P to open color panel!
theben2111 18 ян. в 8:37 
hi there this sounds stupid but ive only just started playing on pc, how do i change the colours?
Foltast  [автор] 13 ян. в 7:52 
Ashes Vargrand, you can change it via config options (https://github.com/Ash-LikeSnow/WeaponCore/wiki/CoreSystems-Server-Config-Options)

RVB that highly possible, yes, but would depends on what would we see in the coming months
RVB 13 ян. в 5:30 
Are there plans to make a SE2 version of this mod? when the tools are available?
bub1881 13 ян. в 4:48 
large block or small block?
Ashes Vargrand 13 ян. в 1:52 
is it possible to slower the ranges?