Makai Kingdom: Reclaimed and Rebound

Makai Kingdom: Reclaimed and Rebound

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Makai Kingdom Basics, Stuff, and Unlockables
By ~Vivi~
A guide on how to get most everything important in Makai Kingdom. Information on the major differences in this particular entry. Secret Endings, Hidden characters, basic information, achievement unlocking... etc.. etc...
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Introduction
We shall keep this very short and sweet. I will be placing my personally collected knowledge about the game here for others who may be in need of a different view. I hope this is helpful and will remove your need to search. I am obviously not the only person who has collected this information, and I do not claim to be unique in my findings. Please note that this game shares many similarities to Phantom Brave in how it is played but is in itself another fun variation of the formula.

I do not claim to be the original and only founder of any of this information. This is merely a collection of both my findings in game and those of cursory internet searches that revealed many and multiple sources for the information scattered over the web.

If you have found this information useful, please rate, give a like, comment, and/or favorite.
Table of Contents
Makai Kingdom: Reclaimed and Rebound
  • Introduction
  • Table of Contents
  • Immediately Noticeable Major Differences
  • Early Dungeon Tips & Memorables
  • Classes and Monsters
    • Humanoid
    • Non-Humanoid & Monster
    • Vehicles
  • Special Use Units & Shops
    • S.U. Units
    • Shops
    • Not in the Shop!!!
  • Buildings
    • Facilities You Say
    • Who Builds What
  • Leveling Up
    • A General Fore-Note
    • Do I REALLY need help with this one?
    • Getting it right early
    • Alright so... Where's the Grind?
    • Getting Creative: Farming
  • Mana-ing Up
    • Clearing things up
  • Dungeons and Food Dungeons
  • An Unnecessary Proof
  • Weapon Types and Skills
    • Weapon Mastery Skills
    • Magic Skills
  • Reincarnation
    • With Star Item
    • Without Star Item
    • Now What?
  • Secrets
  • Achievements
  • Special Character/Vehicle Unlocks
    • Vehicles
  • Optional Fights
  • Optional Fights (Cont.)
    • Cycle 2+
  • Endings
    • Unlockable Endings
    • Special Loss Endings
  • Special Thanks
Immediately Noticeable Major Differences
To those familiar with the genre, there are some things that will stick out immediately about this game that are different. Major differences include:
  • Unlike Phantom Brave where we controlled and could move around Marona, in this iteration we have Zetta, the most badass overlord, in book form who is unable to move on his own and from him we summon our units. Do not forget that if Zetta takes damage, you can and will lose the ability to invite!!
  • Most of us are familiar with the traditional unit combinations from the other series such as using other characters as weapons or building towers. This entry however introduces both buildings and vehicles which have internal slots where characters can occupy space to receive additional bonuses like increased stats or access to vehicle specific abilities or both. It is completely possible to place a character into a vehicle and then place that vehicle into a building. This is another method of extending your summon range from Zetta as this Building Unit can be summoned at the extremes of his boundaries and it then can release characters even further away provided they were already inside the unit.
  • An extremely large change to the formula is the complete change of battle focus and goal. We are no longer required to kill every enemy on the screen, in fact we may not have to kill a single one. Our goal now is to accrue points. Every preexisting unit and unit added through extensions has a point value that can be seen in their stats by hovering over them. Each stage displays a goal point value which when reached will allow you to tell Zetta to end the stage. These points affect after battle rewards and the stage can continue after reaching the goal value if there is still stuff to do and you do not decide to leave.
  • Another change that makes things interesting is the ability to customize the chapters. Without going into too much detail here, we get to choose which overlord builds each of the chapter's Netherworld.
Early Dungeon Tips & Memorables
Now there are a few things that are good to keep in mind.
  • There is no skip/fast-forward function, BUT holding the "Cancel" (Keyboard Default "Esc" or XBOX default "B") button will speed through dialog at your chosen speed without skipping choice selections.
  • Zetta can take damage. If this happens you will lose your invite capabilities and all of your units will take damage!
  • Enemies can invite/summon other enemies or buildings full of enemies. This is signified by the invite tag above their head.
  • Encounters can be expanded by either killing or O.B.(out-of-bounding) the "Key" marked unit or item. You can also O.B. any random unit or item into the outline for the expansion area to unlock it early!
  • Equipment can be changed and swapped multiple times on a single character within the same turn! This can be used to move a weapon to an armor slot, then lift and throw something, then move the weapon back!
  • Zetta CAN be thrown to adjust your invite strategy. A good method: summon a pickpocket (they have great move), lift and move Zetta and then throw to where you want, repeat as needed!
  • Hammers are dangerous and will be found on enemies randomly through out your journey. They are incredibly dangerous because they can permanently lower your level!
  • Dishwashers can increase your EXP gain by feeding enemy and ally units! Do not forget this later!
  • Each Star on an item (up to 5) increases its stats by 20%! At 5 stars that's double stats!!! -This does NOT apply to MOVE, JUMP, or Elemental stats-
  • Accumulating stars on characters increases the requirements to reincarnate but it also increases stats!
Classes, Monsters, and Vehicles
I will use the base class name for the entry. For the unlock method I will list the base class required: please note that upgraded versions will work in their place.

Humanoid
Base Class
Unlock Method
Tier 2-6 Unlock Levels
Apprentice(F&M)
Default
5:12:25:50:100
Archer
Level 20
Healer, Junk Trader, and Witch
existing together
7:18:37:75:150
Commander
Level 50
Archer & Ronin(F)
Level 20
Professor
existing together
10:24:50:100:200
Dishwasher
Level 20
Magician, Medic, and Pick Pocket
existing together
7:18:37:75:150
Enlistee(F&M)
Begin Chapter 3
5:12:25:50:100
Healer
Default
5:12:25:50:100
Junk Trader
Default
5:12:25:50:100
Magician
Default
5:12:25:50:100
Mechanic
Begin Chapter 4
5:12:25:50:100
Medic
Begin Chapter 3
5:12:25:50:100
Pickpocket
Default
5:12:25:50:100
Professor
Begin Chapter 4
5:12:25:50:100
Rogue
Level 50
Dishwasher & Ronin(M)
Level 20
Mechanic
existing together
10:24:50:100:200
Ronin(F)
Level 10
Apprentice(F) & Enlistee(F)
existing together
6:14:30:60:120
Ronin(M)
Level 10
Apprentice(M) & Enlistee(M)
existing together
6:14:30:60:120
Witch
Default
5:12:25:50:100

Non-Humanoid & Monsters
Defeating a monster base class instantly unlocks MOST for creation. Encounters from map expansions are MOSTLY random and can give the potential to unlock lots of things early. Unless it has a predetermined unlock location or additional requirement which I will list below.

Base Class
Unlock Method
Tier 2-6 Unlock Levels
Appleseed
Defeat
5:12:25:50:100
Bomber Head
Defeat
5:12:25:50:100
Big Eye
Defeat
5:12:25:50:100
Cat Kid
Defeat
5:12:25:50:100
Errant Pumpkin
Defeat
5:12:25:50:100
Evil Carrot
Defeat
5:12:25:50:100
Gourmet Olga
Level 10
Appleseed, Errant Pumpkin, Evil Carrot, and Walking Corn
existing together
7:17:27:75:150
Lesser Demon
Level 50
Specter & Incubus
existing together
10:24:50:100:200
Lucky Doll
Level 20
Red Idol & Surprise Box
existing together
7:17:27:75:150
Metal Titan
Level 20
Tin Doll & Wood Doll
existing together
7:17:27:75:150
Muscle Demon
Level 50
Gourmet Olga & Metal Titan
existing together
10:24:50:100:200
Red Idol
Defeat
5:12:25:50:100
Shadow
Defeat
5:12:25:50:100
Specter
Level 30
Big Eye, Shadow, and Tar Man
existing together
7:17:27:75:150
Surprise Box
Defeat
5:12:25:50:100
Tar Man
Defeat
5:12:25:50:100
Tin Doll
Defeat
5:12:25:50:100
Incubus
Level 20
Cat Kid & Bomber Head
existing together
7:17:27:75:150
Walking Corn
Defeat
5:12:25:50:100
Wood Doll
Defeat
5:12:25:50:100

Somewhat special case: Humanoid with a Non-Humanoid requirement

Base Class
Unlock Method
Tier 2-6 Unlock Levels
Thunder Giant
Level 50
Lucky Doll
10:24:50:100:200

And one more available only through wishing

Base Class
Unlock Method
Tier 2-6 Unlock Levels
Prinny
Leader Level 10+
Wish "I wish I had a Prinny"
7:18:27:200:500

Vehicles
These are basically moving Fortresses/Buildings with 1 unit slot. You will unlock the ability to use them at the beginning of Chapter 4. Vehicles can only have one pilot but can carry other units as well.

Side Note: Vehicles take more damage from Bazooka weapons
Vehicle
Armor Slots
Guaranteed Receive
CX-1 Hellpha
3
CX-2 Hellta
2
Dark Gear XX
3
Dark Runner Z2
5
Driller G
3
FX-7 Skydiver
2
Gear Metal LEX
3
Chapter 4 Beginning
Justice Gear
3
RX-66 Helldam
3
Chapter 7.2
Sonic Blaster
3
TX-5 Hopster
3
WarCry 01
4
Yamasaki ZX1
2
Secret Vehicle
Armor Slots
Guaranteed Receive
Super Robo Suit
5
Defeat Go, Oversized Robo!
Yoshitsuna
9
Defeat Who's the strongest?
Special Use Units & Shops
S.U. Units
These units have alternate uses outside of battle. Just summon them onto the map and talk to them to use access their abilities.

Class
Use/Alternate Use
Healer
Can be used as a hospital
Junk Trader
Can be used as a regular shop for gear.
Mechanic
The defacto vehicle depo acting as both store for parts and vehicle repairer
Professor
Can be used to level up vehicles
Witch
Can be used to arrange skills and magic

Shops
Unlike other entries, we have two currencies and two completely different kinds of shops.

The traditional "Shop" will sell weapons and armor and allow you to sell your items to them for money. This shops items are determined by the shop rank and the laboratory rank of your professor.

The Mechanics version is more like a "Garage" of sorts and allows you to trade items for materials. These materials are then used to purchase part upgrades for your vehicles.

Not in the Shop!!!
There are some pieces of equipment that will never be found in the shop: Balloons, Bombs, Boxes, Drums, Fans, Fishing Poles, Hammers, Lightsabers, Magic Cannons, Magnets, Pans, Pies, Remotes, Rods, and Syringes. These things must be stolen from enemies or found in dungeons. A few of these appear in the story from time to time. I will list the ones I am absolutely sure of.

Weapon
Found Chapter Location
Quantity Seen
Notes: Overlord choice might matter
Balloon
Chapter 5.6
4
Must Steal.: Salome
Beam Saber
Chapter 5.6
1
Must Steal. This one might be random.: Salome
Bomb
Chapter 9.8
4
Must Steal.
Box
Chapter 8.4
4
Really far from spawn: Pram
Cannon
Chapter 9.2
2
Must Steal.
Magnet
Chapter 5.6
2
Must Steal.: Salome
Remote
Chapter 9.6
4
Must Steal.
Syringe
Chapter 9.2
4
Must Steal.
Buildings
Facilities You Say
These are special "Units" that give the characters inside special bonuses. Vehicles can also be housed here. It may seem like you can only have four buildings but this is just misleading. You can only have four deployed and visible in the home area. In order to get more than 4 buildings total you must remove one of the visible buildings. This can be done by storing it. Now you can make another building!

Buildings, other than the ones given from the start, are created by making the wish "I wish for a new Facility" on anyone other than your chosen leader unit. Please note immediately that this WILL Permanently KILL the chosen unit, if they cannot survive the damage, this requires very high levels though. The character will become available for reincarnation. The built facility will be the level of the sacrificed character. There is no way to increase this level.

Side Note: Buildings take more damage from Drill, Hammer, and Shovel weapons
Building
Effect
Invite Effect
Occupancy
Alt. Use
Academy
EXP +50%
Damage at location
8
Castle
ATK +40%
Damage at location
8
Clock Tower
None
Stuns units in range 1 turn
6
Command Center
DEF +40%
Damage at location
8
Dog House
Enhance +10%
Damage at location
5
Factory
Vehicles Recover 10% HP each turn
Damage at location
8
Foods Market
None
Empty slot (first from my experience) has food upon summoning it
8
Fortress
ATK +30%
Damage at location
8
Graveyard
Damage: 10%
Attempts to Poison/Paralyze/Forget those at location
6
Hospital
Characters Recover 10% HP each turn
Heals at location
6
Heal Units
Hut
Enhance +10%
Damage at location
6
Laboratory
None
TEC +20% to units in range
6
Library
WP Mastery +50%
Damage at location
6
Arrange/Delete Skills
Lighthouse
MOVE +30%
Damage at location
6
Outpost Tent
DEF +30%
Damage at location
8
Raider Hut
ATK +20%
Damage at location
8
Shop
MONEY +50%
Damage at location
6
Purchase/Sell Equipment
Super Fortress
DEF +50%
Damage at location
8
Warehouse
None
Damage at location
12

Who Builds What?

Base Class
Unlock Method
All
Academy, Hut, Outpost Tent, Raider Hut, Warehouse
Apprentice(F&M)
Command Center, Fortress
Archer
Clock Tower, Lighthouse
Dishwasher
Foods Market
Healer
Hospital
Junk Trader
Shop
Magician
Library
Mechanic
Factory
Medic
Hospital
Pickpocket
Graveyard
Professor
Laboratory
Ronin(F&M)
Castle, Command Center, Fortress, Super Fortress
Witch
Library
Leveling Up
A General Fore-Note
Most major changes to your character won't begin until after level 100. At this point the character will begin to accrue permanent stat boosts that will carry over into reincarnations as well as better/ more optimized skills. These are important classes to consider for their over level 100 Passive Skills. These are just suggestions and they are not the only skills they offer.

Base Class
Skill(s) of Note
Tier 1-4
Tier 5
Tier 6
Commander
TK.EXP + X
+ 80%
+ 90%
+ 100%
Evil Carrot
EXP + X% and MANA + X%
+ 60%
+ 70%
+ 80%
Junk Trader
MONEY + X%
+ 80%
+ 90%
+ 100%
Pickpocket/Ronin(F&M)
MOVE + X and JUMP + X
+ 15
+ 17
+ 20

Do I REALLY need help win this one?
Honestly, you probably won't need to do a lot of excess leveling for the main game unless you are trying to get everything. Let's be honest here though, you're on this guide to do EVERYTHING. So yes you will need to do a little bit of work. Luckily it's nowhere near as lengthy or difficult as the other entries can be.

Getting it right early
Well first... Get a Carrot. You were told that veggies were good as a kid for a reason even though this game nefariously names all of them. They however possess two very important skills that we will want on all of our future characters and will be used as the second or first incarnation of every character you plan to power level. These skills are EXP + X% and MANA + X%. If you have ever played a NIS title like this, then you know just how useful and necessary skills like this and similar are to your success and speed. So like the words of your parents, "Don't forget your vegetables!"

Next we need to focus on getting the "Academy" building which provides an additional benefit of "Experience gained by battle increases by 50%." We will be placing any and all units important to us inside this building as we level up. It is highly unlikely that you will need more than the initial buildings and this building for this process unless a specific strategy opens up for you later that you personally prefer.

Now that we have our two most important tools, the Carrot class and a(n) "Academy", we need to focus on leveling that Carrot up to unlock its higher tiers. The higher tiers unlock better versions of it's skills that we will want when training future characters. So now we will focus on an easily missed leveling technique.

ALWAYS invite the characters you are leveling if there is an experience bonus that you will get. It doesn't matter if they are on the ground, in a vehicle, or in a facility. If they are on the field at the end of the level, and an experience bonus was awarded, they WILL receive it. It may not seem like much early but it will quickly add up while going through the stages. That Carrot will quickly unlock higher tiers and be capable of reincarnation rather quickly if you decide to use it.

So our method of choice here is, in this order after unlocking the above things.
  • Make character from any star item to allow easy reincarnations
  • Choose a base class with a weapon you enjoy OR that makes leveling easier (Book, Bazooka, AoE(area of effect) weapons are fastest :: Junk Trader is an amazing choice here because it will give MONEY + X% AND Bazooka:: Magician and Witch are also amazing for AoE Magic)
  • Collect mana and level up that weapon skill at least 1 time so that it will transfer in reincarnation. OR in the case of Magician and Witch, aim for around level 50+ to unlock all the version of the elemental Magic they will learn.
  • Become a Carrot to learn the EXP + X% and Mana + X% skills
  • Reincarnate to your next desired class and continue as needed.

Alright so... Where's the Grind?
I have found the following chapters to be very useful. Please remember that your choice of overlord can customize your encounter some. These are the earliest locations that I found somewhat efficient.
  • Chapter 3.4: Exceptionally good for weapon training. If killing the building, I recommend Shovels.
  • Chapter 5.4
  • Chapter 6.1
  • Chapter 7.4
  • Chapter 8.3
  • Chapter 9.1
  • Dungeons then Food Dungeons after level 100
  • Most, if not all, of Petta Mode

Getting Creative: Farming
We can also create a nonending supply of food monsters with the use of a Foods Market.

Step 1: Create a Foods Market, or several, of the desired enemy level.

Step 2: Go to any stage where you have a situation in-which you can throw at least one enemy.

Step 3: Clear away all enemies that are not your chosen "throw enemy."

Step 4: Summon your empty Foods Market(s) and then toss your enemy into it and end your turn. This building will now produce new food enemies every turn.

Final Step: Optionally repeat step 4 and kill food enemies until your satisfied.

Note: Enemies will spawn at the level of the building.
Further Note: This can be used to artificially gain score if there isn't enough for a prize you are after!

Further Note: If your final target is the hardest fight: I recommend focusing on 2 characters, either magic or physical or one of each, and collecting at least 50-100 stars on each of them as you level up, reincarnate, and play through the story. This will save you time grinding later as you will have your two damage units prepared to do their job when the time comes.
Mana-ing Up
So we know where to level up and we'll soon read about dungeons, but where do we collect mana? I personally was just killing the fortress in 3-4 with Mana + X% and getting between 600 and 900 a mission. I thought this was good enough. Shortly after reaching the early 200's I realized that I was in for a slog in my approach to 1000.

Luckily, a comment of someone familiar with how to make this better suddenly appeared! I will paste their method below for drastically increasing mana gain at this location.

Thank you Eichidav for the following information:

"You could add a section for teaching how to get tons of mana easy late game, and that is by using 4 LV.1 mimics with high enough res with the box 3rd skill, then go to 3-4 invite the unit that want the mana (has to be strong enough to destroy the building) 3 huts and the 4 mimics, make the 4 mimics attack zetta with their 3rd skill for 4 turns and then clear the map, you can get lots of mana like this, and if you use high level huts and/or castles, even more, the reason this works, is because box skills, give a mana multiplier to what they hit, and if you hit zetta with them, everything on the map will get that multiplier, and 16 times with the 3rd skill is the max"

"just for you to know, last time with 3 huts with level 1200 or something and the maps castle, i was getting 300k+ mana on my character with the mana +80% [passive]"

"i just did it using 3 level 1249 huts and got like 432k of mana, if you want me to try to explain you better you can PM me and ill try to do that"

Clearing things up
Buildings shouldn't count against you but be wary of using your own regular units as targets for this as it can force you into an optional fight after the final chapter for too many ally kills! Encounter: Pram

For anyone having trouble following, this is what was meant:

Step 1: Have between 1 and 4 surprise box monsters each holding a Box weapon (this weapon can be obtained randomly in free dungeons early game or guaranteed in a specific late game stage: Chapter 8.4). They must each have leveled up the Box Mastery skill enough to have the 3rd attack skill from it (Box Mastery 7: Pandora Force).

Optional Step: Summon 3 high level hut buildings (definitely makes this work better).

Step 2: Summon the character that you want to receive the mana and the surprise boxes on map 3-4.

Step 3: The surprise boxes should now attack Zetta with the third Box Mastery skill for a total of 16 times spread over however many turns you need to get this done.

Final Step: Mana receiving character now destroys buildings beginning with the optional ones if they were summoned.
Dungeons and Food Dungeons
I really should make some kind of D&D joke here, but I can't think of one that would last longer than a Food Dungeon.

Free Dungeons
Dungeons are a special kind of battlefield that can be created by making the wish "I wish for a new dungeon" with Zetta. These uniquely created battle areas will be randomly created with between 1 and 100 floors. These dungeons are where you will find all those weapons that are unpurchaseable.

Food Dungeons
These are a special variation of free dungeons that are created with a character that is level 100 or higher while only holding food in the weapon slot, the other slots do not affect this. These dungeons yield a 1 floor dungeon with enemies twice the level of the creator. They are very mana expensive and they are the single best level up location in the game. Food Dungeons always look the same.
An Unnecessary Proof
To show how useful Chapter 3.4 can actually be, I have used this mission exclusively to unlock all the human classes and will be using it to reach the leader level requirement for post game content so that I can check cycle requirements. I wanted to show this so that it could be known that one can achieve much higher levels early on for the sake of optional battles. Once I reach optional battles, I will go on to using them and other methods that do not increase my distance into the story for further leveling purposes so that I can maintain my current chapter location.

After reaching roughly level 20 with about 6 or so characters, it becomes possible to whittle the building down instead for leveling. Obviously this was a big waste of time, but it does show that you do not necessarily have to wait until level 100 to do "Food Dungeons", a later cycle, or even a later chapter!

Please please note that this is a terrible idea and I am only doing it in the pursuit of determining EXACT cycle requirements. There are much faster ways to level up, like just completing the chapters normally and naturally reaching post game content! Do not follow this example if you value your time.

Proof of Cycle, Mission Completions, and Time on Save File at at the reach of Leader Level 70 (This is the first unlockable wish with a leader level requirement that would be considered Late or Post Game and this will serve as record to how long it took to get here with this method.

Hind-sight being what it is, I did realize many ways that I could have done this faster: focusing on one character from the start instead of unlocking all the classes first would have made this go tremendously quicker.
Weapon Types and Skills
Any and all skills based on a character's/class's/vehicle's level will be learned before or at level 100.

Weapon Mastery Skills
This will provide information on when you can expect to learn skills from the different weapon types. I will exclude the initial skill. The use of a Library will increase how quickly you level a weapon's mastery.

Weapon Class
Mastery Level and Skill Obtained
Axe
1:Spin Break, 2:Hell Crush, 4:Axe Driver, 6:Le Rock, 9:Gelato Slicer, 12:Cross Slash, 15:Meteor Axe
Balloon
1:Balloon Wave, 3:Balloon Doll, 5:Dogfight
Bazooka
2:Shadow Blast, 7:Explosion, 12:Space Travel, 18:Astro Flare
Beam Saber
2:Twin Saber, 7:Angel Wing, 12:Omega Force
Book
1:Flare Sphere, 3:Thunder Cage, 5:Hurricane-X, 7:Chrono Saber, 9:Volcanic Blast, 10:Soul Chiller, 15:Aqua Nova
Bomb
2:Time Limit, 7:Risk Attack, 12:Lightspeed, 18:Suicide Rush
Box
2:Mimic Blade, 7:Pandora Force
Dagger
1:Sniper Edge, 2:Trick Blade, 4:Aerial Striker, 6:Illusion Hunt, 8:Raging Fangs, 11:Fire Storm, 15:Outlaw
Drill
2:Drill Break, 7:Drill Combo, 12:Drill Sonata
Drum
2:Thunder Beat, 7:Thunder Ring, 12:Thunder Dance
Fan
2:Flying Wind, 7:Dark Cyclone, 15:Nature's Fury
Fishing Pole
2:World Class, 7:Marlin Strike, 12:Space Chasing
Flamethrower
2:Sub-Zero, 7:Volcanic Fury, 12:Poseidon, 18:Hephaestos
Frying Pan
2:Saute, 7:Chef's Heart
Gatling Gun
2:Bloody Rain, 8:Crazy Killer, 14:Carnage
Hammer
2:Miracle Shot, 7:Deadly Rave, 12:Gaia Dance
Katana
2:The Shadow, 7:Storm Blade
Magic Cannon
2:Mist, 7:Nightmare, 12:Supernova, 18:Emergency
Magnet
2:North and South, 7:Magnet Field, 12:Magnet Force, 18:Gravity Blast
Nunchaku
2:Dragon Blow, 6:Dragon Fury, 10:Dragon Rage
Pie
3:Holy Pie
Rapier
2:Ring Arrow, 4:Rising Stab, 8:Aquarius, 12:Heavenly Ray
Remote
10:Sodom's Arrow
Rifle
2:Charge Shot, 6:Psychic Bullet, 10:Go to Hell
Shovel
2:Dig More, 7:Hopping, 12:Found Water
Spear
1:Soonic Charge, 2:Dark Lance, 4:Sky High, 6:Thunder Bolt, 8:Star Light, 11:Chronicle, 15:Moonlight
Staff
2:Lovely Heart, 7:Heart Breaker, 12:Angel Heart
Sword
1:Berserker, 2:Tornado Slash, 3:Moon Slash, 4:Ice Slash, 6:Fire Slash, 8:Darkness Falls, 11:Zodiac, 15:Seven Sins
Syringe
2:Hell Needle, 7:Poison Attack, 12:Crazy Shot
UFO
Only the starter skills
Wrench
1:Tech Bash, 4:Wrench Spiral, 8:Hyper Wrench, 12:Omega Stungun

Magic Skills
The Magician and Witch will naturally learn elemental magic as they level up. These skills will be passed down when reincarnating but they will not learn higher tiered spell versions than what they already know if they are reincarnated into a class other than these two. I.E. A level 49 Mage reincarnates into something other than a Magician or Witch. This once Mage will now have elemental spells of 1 type up to Giga, but will never learn Omega level. Even though you can continue to level up your Magic Mastery level, you will still not learn the next level spell because it unlocks at Magician/Witch level 50. This is also the same for Healing magic spells like the levels of Heal and buffs or debuffs. They are tied to level. I will put provide the level each of these traditional spells is learned.

Class and Tiered Spell
Base
Mega
Giga
Omega
Appleseed Heal
Default
12
25
50
Healer/Medic Heal
Default
12
25
50
Incubus Elemental
Default
12
25
50
Lucky Doll Heal
Default
12
25
50
Magician/Witch Elemental
Default
12
25
50
Red Idol Heal
Default
12
25
50
Shadow Elemental
Default
12
25
50
Specter Elemental
Default
12
25
50
Walking Corn Elemental
Default
12
25
50

Class and other Magic Spells
Level:Spell
Appleseed Heal Magic
4:Espoir, 8:Shield, 16:Magic Wall, 20:Braveheart, 30:Magic Boost
Healer/Medic Heal Magic
4:Espoir, 8:Shield, 16:Magic Wall, 20:Braveheart, 30:Magic Boost
Incubus Magic
4:Enfeeble, 8:Armor Break, 16:Nullify
Lucky Doll Heal Magic
4:Espoir, 8:Shield, 16:Magic Wall, 20:Braveheart, 30:Magic Boost
Magician/Witch Magic
4:Enfeeble, 8:Armor Break, 16:Nullify
Red Idol Heal Magic
4:Espoir, 8:Shield, 16:Magic Wall, 20:Braveheart, 30:Magic Boost
Shadow Magic
4:Enfeeble, 8:Armor Break, 16:Nullify
Specter Magic
4:Enfeeble, 8:Armor Break, 16:Nullify
Walking Corn Magic
4:Enfeeble, 8:Armor Break, 16:Nullify

Note: These are not the only classes that learn other skills as they level up, in fact all classes received stronger passives at 100 and a select few others learn new attacks along the way. Vehicles also learn new skills as they level up. Obviously Special unlocked characters do as well.
Reincarnation
In order to reincarnate, each character must have gathered mana and be free of both equipment and buildings. After separating them of their obligations you will be able to begin the process. There is a singular important distinction here that changes how reincarnations works: is it a star item?

At character creation for each unit you will be given the option of which item to use as the base. The name of this item can be followed by a number of stars.

With Star Item
If the character was derived from a star item, then all that must be done is to go to Zetta and make a wish to reincarnate. This method requires less mana and allows the unit to immediately reincarnate into the next class.

Without Star Item
If the character is a commoner and did not derive from a star item, they must first make a wish at Zetta to build a building. This requires more mana because they must have enough mana to create the building and then enough to pick their next class. The character will receive fatal damage while completing the building and cannot be healed through normal means. They have died.

Now What?
Now that the character is ready to complete the process, we will need a new base item. Summon the item to the ground and begin the process of creating a character with it as you did in the tutorial with the exception of selecting our reincarnated characters name and portrait instead of new character. This will now allow you to change their class and add in more stat points, usually more than they had originally if they leveled up any.

Opinion: I believe it is best to focus on the collection of stars on a single character as each star grants extra points. I do not know if this continues past 100 stars, but I do know that total levels also add points. These points go in at the creation and will count as base stats in level up calculations. TLDR: More stars equals more points equals higher stats faster.
Secrets
Spoiler-like content will be below this section! Please do not read further if you wish to discover everything for yourself!! Cycle requirements personally verified.
Achievements
How and when each achievement should unlock as well as its individual requirements and if possible a method by which to more easily obtain it.

~
Name
Unlock Method
Just Getting Started
Clear Episode 1
The OG GoD
Clear Episode 2
The Plot Thickens
Clear Episode 3
Enter the Creator of All Things Decently Sized
Clear Episode 4
It Finally is Salome
Clear Episode 5
The One, Part One
Clear Episode 6
CORN!!!
Clear Episode 7
The Curse of The One
Clear Episode 8
Till Death Do Us Part
Clear Episode 9
Shoulda Known Petta
Clear Petta Mode Episode 4
All Your Base Are Belong To Zeta
Take over an enemy facility... By force.
Extended Edition Enthusiast
Trigger 100 different extension events
Thinking Outside the Map
Throw 10 enemies out of bounds
The Badass Overlord's Army
Unlock all character classes, Unlocks immediately if Petta Mode is started on a new save file
Overachiever
Reach the maximum score on a stage
Over-Overachiever
Reach 200% of maximum score on a stage
Tanks a lot!
Have at least one of each tank
Bring Down The Thunder
Recruit Alexander
A Prophecy Fulfilled
Recruit Pram
Chronicles of the Sacred Tome
Achieve all achievements
Special Character/Vehicle Unlocks
Like all of their other games, there are many special characters to be unlocked from this title and from their many other titles. This will list how to obtain them. Cycle availability will refer to the cycle in which you can meet the requirements to unlock them. In some cases, unlocking the character will force you into the next cycle. These will be listed as 1st(forced cycle change). You technically unlocked the requirements in the first cycle but couldn't use them until the next. Once unlocked, the character remains unlocked for future cycles.

Character
Cycle Availability
Unlock Condition
Alexander
1st(forced cycle change)
Complete Optional Fight "Encounter: Alexander"

Character
Cycle Availability
Unlock Condition
Asagi
1st
Complete Optional Fight "Summer's Greetings!"

Character
Cycle Availability
Unlock Condition
Babylon
2+
Complete Optional Fight "Fight with Babylon!"

Character
Cycle Availability
Unlock Condition
Castile
1st
Complete Optional Fight "Brave men, come forth!"

Character
Cycle Availability
Unlock Condition
Etna
1st
Complete Optional Fight "Overlord vs Overlord"

Character
Cycle Availability
Unlock Condition
Flonne
1st
Complete Optional Fight "Overlord vs Overlord"

Character
Cycle Availability
Unlock Condition
King Drake
1st
Complete Optional Fight "I won't forgive you!"

Character
Cycle Availability
Unlock Condition
Laharl
1st
Complete Optional Fight "Overlord vs Overlord"

Character
Cycle Availability
Unlock Condition
Petta
1st(forced cycle change)
Complete Optional Fight "Mysterious Daughter"

Character
Cycle Availability
Unlock Condition
Pram
1st(forced cycle change)
Complete Optional Fight "Encounter: Pram"

Character
Cycle Availability
Unlock Condition
Salome
1st(forced cycle change)
Complete Optional Fight "Fight Salome"

Character
Cycle Availability
Unlock Condition
Seedle
2+
Complete Optional Fight "Fight with Seedle"

Character
Cycle Availability
Unlock Condition
Valvoga
2+
Complete Optional Fight "Fight with Valvoga!"

Character
Cycle Availability
Unlock Condition
Zetta
1st
Complete Optional Fight "The Fiercest Devil"

Vehicles
Vehicle
Cycle Availability
Unlock Condition
Super Robo Suit
2+
Complete Optional Fight "Go, Oversized Robo!"

Vehicle
Cycle Availability
Unlock Condition
Yoshitsuna
2+
Complete Optional Fight "Who's the strongest?"
Optional Fights
These are battles that are not normally unlocked through natural story progression and will require alternative methods such as "Making a Wish." Some encounters will force a game cycle restart. Some fights have Chapter requirements for the "Wish" itself but the fight stays available after that chapter so long as it was wished for.

Important Note: Make sure to remember that you only have to meet the score requirement to beat the mission! Sometimes this means you can skip everything except one unit!
Important Tip: DO NOT underestimate your neutral Book Mastery skills!! Especially Thunder Cage!

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Brave men, come forth!
100
None
Wish for "I wish to fight a true warrior!"
No
Castille(50) in Dark Runner Z2(400) and 4 Blue Idol(300)
Note: Requires beating "Defender of Justice!" and "Start the new game?" before becoming available

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Defender of Justice!
70
None
Wish for "I wish to fight a hero"
No
Flonne(250), 4 Prinny(200) in FX-7 Skydiver(200), and 1 Prinny(31)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Encounter: Alexander
None
None
Defeat Salome in 8-6 before Alexander is beaten and end the stage
Yes
Alexander(1000), 2 Hellcat(600), 2 Mythril Man(850), 4 Wolverine(800)
Special Note: This encounter will begin immediately after 8-6 ends

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Encounter: Pram
None
None
Finish Chapter 9 with 50+ ally kills
Yes
Pram(1100), Colonel(990) in CX-2 Hellta(880), 4 Rune Master(880), and 2 Uber Witch(935)
Special Note: This encounter will begin immediately after 9-10 ends

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Fight Salome
180
None
Only Chapter 5: Wish for "I wish to fight Salome!"
Yes
Salome(1200), 2 Bishop(1020), 4 Uber Witch(960), 2 Holy Master(1080), 2 Cleric(960), and 2 Occultress(960)
Note: MUST be requested in Chapter 5, but the fight remains available after

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
I won't forgive you!
120
None
Wish for "I wish I could kick King Drake's ass!"
No
King Drake(400), 2 Hidden Maw(340), Torrent(360) in CX-2 Hellta(320), 4 Stump Man(320)
Note: MUST be requested in Chapter 6 or 7, but the fight remains available after

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Mysterious Daughter
None
None
Wish for "I wish to fight a badass daughter!"
Yes
Petta(1999) in Super Robo Suit(1999) and 2 Prinny God(1599) in RX-66 Helldam(1599)
Note: Is available from the start with apparently no requirements

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Overlord vs. Overlord
150
None
Wish for "I wish to fight an Overlord!"
No
Laharl(600), Etna(300), Flonne(249), Prinny Leader(480) in Dark Gear XX(480), 3 Prinny(450) and Prinny(68)
Note: Requires beating "Defender of Justice!" and "Start the new game?" before becoming available

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
The Fiercest Devil
300
None
Wish for "I wish to fight the strongest!"
No
Zetta(2000)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Start the new game?
80
None
Wish for "I wish to see the ending!"
No
Etna(300), 3 Prinny(180) in Driller G(180), and 1 Prinny(22)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Summer's Greetings!
1000
None
Wish for "I want preview of future releases!"
No
Asagi(50)
Optional Fights (Cont.)
Cycle 2+
The Overlords come available in the chapter they are introduced. Most of them go away at the end of Chapter 8. Make wishes accordingly.

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Battle with Babylon!
200
2+
Wish for "I wish to fight young Babylon!"
No
Babylon(1400), 2 Master Thief(1220) in Dark Runner Z2(1220), Plague(1190), and 2 Swamp Devil(1220)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Battle with Seedle!
160
2+
Wish for "I wish to fight Seedle!"
No
Seedle(800), 6 Warrior-F(600), and 4 Warrior-M(600)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Battle with Valvoga!
250
2+
Wish for "I wish to fight Valvoga!"
No
Valvoga(1500)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Go, Oversized Robo!
200
2+
Wish for "I wish for the ultimate robot!
No
Prinny God(1000) in Super Robo Suit(1000)

Encounter Name
Leader Level?
Cycle Requirement?
Unlock Method
Cycle Restart?
Initial Enemies
Who's the strongest?
300
2+
Wish for "Battle the strongest in this game!"
No
Prinny Baal(4000) in Yoshitsuna(4000)
Endings
Unlockable Endings
Some of these would be better described as hidden scenes than endings.
Ending
Unlock Method
New Cycle?
Note
Alexander
Win Encounter: Alexander
Yes
Alexander 2
Lose Encounter: Alexander
No
Baal
Laharl did not make wish: Complete "The Fiercest Devil"
No
Baal 2
Laharl made wish: Complete "The Fiercest Devil"
No
Castile
Lose "Brave men, come forth!"
No
Etna
Lose "Start the new game?"
No
Flonne
Lose "Defender of justice!"
No
Laharl
Lose "Overlord vs. Overlord"
No
Petta
Win "Mysterious Daughter"
Yes
Good Ending
Petta 2
Complete "Petta Mode"
Yes
Good Ending
Pram
Win Encounter: Pram
Yes
Pram 2
Lose Encounter: Pram
No
Salome
Complete Chapter 9 with 49 or less Ally Kills
Yes
Good: True Ending
Salome 2
Win "Fight Salome"
Yes
Yoshitsuna/Prinny Baal
Lose "Who's the strongest?"
No
Yoshitsuna/Prinny Baal 2
Win "Who's the strongest?"
No
Special Thanks
Thank you Eichidav

And to everyone else who has helped with my previous guides, a sincere thank you.