Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Ubersreik Five
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6 mei 2022 om 13:23
12 dec 2024 om 11:56
32 wijzigingsnotities (weergeven)

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Ubersreik Five

Omschrijving
Play as five in campaign.
Port from Peregrinaje do not use with it.
73 opmerkingen
Solur Voludun 23 apr om 17:19 
How did you do it?
Stacy/Стеси 9 jan om 22:00 
doesn't crash anymore in my case.
预言的那由多 10 dec 2024 om 4:50 
crash with Ubersreik Five enabled only
kuli 9 dec 2024 om 12:27 
Can confirm, same crash with Ubersreik Five enabled.
The Rainbow Catcher 9 dec 2024 om 12:02 
GUID: 31734dc6-758a-4d19-a1d4-fe0ee3e58524
Log File:
Info Type:
-----------------------------------------------
[Script Error]: scripts/ui/views/matchmaking_ui.lua:1176: attempt to index field '_widgets_versus_by_name' (a nil value)
-----------------------------------------------
[Crash Link]:
crashify://31734dc6-758a-4d19-a1d4-fe0ee3e58524
The Rainbow Catcher 9 dec 2024 om 7:14 
mod dont work after last uptade
Isaakk  [auteur] 18 nov 2024 om 3:35 
@Travosh, I don't know if it works for Chaos Wastes because I have another mod for that called Peregrinaje.
You just sub, enable it and join another person that did the same.
Travosh 17 nov 2024 om 10:40 
Does this work on Chaos Wastes, also, how does one start it to begin with? Does it require other mods? We couldn't get it working.
Isaakk  [auteur] 15 nov 2024 om 3:29 
Should be working.
kuli 14 nov 2024 om 9:36 
Looks like it's still crashing: Killing a standard bearer in keep

<<Script Error>>foundation/scripts/util/table.lua:10: bad argument #1 to 'pairs' (table expected, got nil)<</Script Error>>
<<Lua Stack>> [1] =[C]: in function pairs
[2] @foundation/scripts/util/table.lua:10: in function size
[3] @scripts/unit_extensions/default_player_unit/buffs/buff_extension.lua:1280: in function trigger_procs
[4] @scripts/mods/UbersreikFive/death_reactions.lua:710: in function trigger_player_killing_blow_ai_buffs
[5] @scripts/mods/UbersreikFive/death_reactions.lua:786: in function start
[6] @scripts/entity_system/systems/damage/death_system.lua:122: in function start_death_reaction
[7] @scripts/entity_system/systems/damage/death_system.lua:159:in function <scripts/entity_system/systems/damage/death_system.lua:147>
[8] @scripts/entity_system/entity_system_bag.lua:62: in function update

(Can't post full lua stack because of character restrictions)