RimWorld

RimWorld

184 hodnocení
Make Anything Buildable
2
   
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Mod, 1.3, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
14.211 MB
6. kvě. 2022 v 12.23
22. čvc. v 11.19
Poznámky ke změnám (7) – zobrazit

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Make Anything Buildable

V 1 kolekci od uživatele Scorpio
Scorpio's mods
20 položek
Popis
Due to popular demand its here

You tired of not getting that sick building that you cant build because of rng jesus ? or its behind some trader system that you never seem to get? and you know 0 of XML to code it? you come to the right place .

Instructions go to mod settings search for this mod and search for the building you want go ham on it


Credits : Scorpio, Taranchunk and Argon for the preview

Faq

Why :
- You asked for it and any accidents that happen are your fault you only encourage this madness

CE:
-Please you cannot keep hurting yourself like this , there's help and resources out there , but what do i know i am not your mom .

Am i a Madman?
-Your asking a Madman if his crazy?



Like my ideas ? you can buy me a coffe :D

[ko-fi.com]


Populární diskuze Zobrazit vše (1)
0
31. čvc. 2023 v 18.37
FLOOR MATERIAL CHANGE
TOM VIOTTO
Počet komentářů: 65
circle_red 10. srp. v 6.19 
Mod Error Checker shows errors on both Make Anything Buildable and Make Anything Craftable.
HugsLib Log 1 [gist.github.com] HugsLib Log 2 [gist.github.com]
Guarwo 7. srp. v 14.52 
Thanks for making this mod its pretty cool. This helped a lot with mods that add a dumb amount of hard to get resource.
Scorpio  [autor] 22. čvc. v 11.21 
1.6 and a reset do default toggle added (it was done ages ago forgot to post)
@drunken eagle sorry this mod is on maintain only this is the last big patch mods will be updated to
Drunken Eagle 27. čvn. v 4.26 
Floors still not working, btw.

Tested on Harmnoy+Core+This mod.

Floor will not show up in the search bar of the mod settings no matter what.

https://gist.github.com/HugsLibRecordKeeper/5b36799f12b1b426cd759922b6335a02

No errors, nothing weird, its just doesnt show floors in 1.5 for some reason.
TheDZD 30. kvě. v 14.31 
Just a heads-up, there's a bad interaction between this and Cherry Picker while loaded alongside VE Genetics that causes Cherry Picker to throw an error on startup. The gist link below has the error with a minimal modlist.

https://gist.github.com/HugsLibRecordKeeper/8f94f9a7e21d30d84e82eb33797f1ea9

For whatever reason the callstack is cut off part of the way down in the Hugslog, but the full callstack from the in-game error log had some function calls from this mod further down. From what I observed, the issue does not happen with any combination of 2/3 of the mods, only with all 3 active.
[RTB] Sarianos 28. úno. v 10.28 
@Scorpio Would you be able to add support for floors and terrains?
DragonKing 18. úno. v 7.49 
Oh, and a feature for "restoring defaults" of the buildable you are adjusting.
DragonKing 18. úno. v 7.47 
This mod is super useful to me rn, as I wanted to try my hand at making custom VFE vaults, and this makes placing the ideo scrap way more convenient, by simply adding them as buildables, thanks a lot.

Only suggestion from me, would be to allow for different "profiles", so you can have e.g. one for debug/development building, while having a separate one for actual play.
Shodan2072 12. pro. 2024 v 10.55 
Is there a way to make anything farmable?
blackrave 27. lis. 2024 v 23.45 
Is there a way to use minified buildings as construction materials?
Made recipe that uses 2 unstable power cells (plus steel and components) to build vanometric cell
Steel and components are delivered normaly.
Unstable cells however have issues.
If unstable cells are minified, pawns don't even see them
if unstable cells are installed, pawns uninstall them, carry to construction site and simply drop next to it.

Is there some sort of solution or am I trying to do something that game doesn't like?