Left 4 Dead 2

Left 4 Dead 2

470 avaliações
HQ MW: Mac-10
   
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Game Content: Weapons
Weapons: SMG
Tamanho
Publicado em
Atualizado em
35.197 MB
5/mai./2022 às 20:50
6/mai./2022 às 11:22
2 notas de atualização (ver)

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HQ MW: Mac-10

Em 1 coleção de mav
HQ MW & RoN
25 itens
Descrição
A reliable Mac-10. Features fully fixed and accurate game animations and sounds.

Credits:
  • Fnuxray, Kutejnikov, Yogensia: Original Assets
  • Scobalula: Greyhound
  • YuRaNnNzZZ, TFA, FlamingFox: Materialization Method and Assistance
  • ThomasCat: Conversion Rig, Animation Porting
  • mav: Animation Porting, Model Porting, Sound Porting, Project Lead
  • Biddin: Incendiary Sound

Note:
You are not allowed to modify, use parts of and create deriative works from contents of this addon without permission. Reuploading any parts of the addon is a direct violation of Steam Workshop Rules, Steam Subscriber Agreement and Steam Online Conduct.


15 comentário(s)
《Happi Doggo》 15 de fev. às 7:50 
Uzi version for Mac10?
Bootman 12/out./2023 às 4:42 
(ノ◕ヮ◕)ノ*.✧ 7/jul./2023 às 20:38 
Both replace the same weapon
Soul Shine 20/abr./2023 às 18:48 
@mav There is an error. I can't enable the submachine gun both versions of the submachine gun (silenced and unsilenced) Create Conflict. It shouldn't, both versions should be able to be enabled.
echo54 3/set./2022 às 17:43 
the zombies cant hear gunfire anyways
Azusa 15/ago./2022 às 15:44 
this gun should replace the smg uzi instead since it's unsilenced and the uzi doesn't really have the fast fire rate that it does in game, so it makes sense for the unsilenced mac-10 to be on the uzi
Cryba157 21/jul./2022 às 22:08 
How hard is it to say its from Cold War and not MW
baesik 19/mai./2022 às 11:44 
Is this supposed to replace the silenced SMG? Is there a version that replaces it with the unsilenced one? Thanks, I really enjoy the animations and textures.
Maciek 14/mai./2022 às 14:56 
why is have a sound?
SapphyrKhaos 11/mai./2022 às 6:18 
I noticed this version doesn't have the muzzle flash coming from the barrel when a bullet is fired. It makes sense for the suppressed version, but not so much for this. Any hopes of changing that?