Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One extra thing that got listed in another guide, about bot AI, was that bots can also detect some sounds that you make, with an existing exception list for "quiet" noises. iirc, miniguns were a part of this, making playing heavy around a corner less effective than pyro, due to the spinup actually alerting bots that you're there.
(inb4 sigmod's UseMeleeThreatPrioritization gets super popularized in custom missions, completely ruining most aggro tactics :') )
Surprised someone actually made a guide with actually facts and not just assumptions. I see way too many "Heavy makes the most aggro!"
I suppose I should add something about the Sentry's importance in drawing aggro.
I didn't have a large pool of gameplay videos when I made up the guide. I may record a lot more to find some better examples.
Based on what I've been told:
1. Not all bots are created equal. Most robots will never look behind them once they have a target. Certain ones will turn around and kill a Pyro based on proximity, even if there are other targets that would normally draw aggro. Expert players know which are which.
2. Sentries are important for manipulating the robot AI. Pyros should not attack certain targets if the Engineer does not have a Sentry up.
Nice to see a guide on this subject.