RimWorld

RimWorld

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Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon
   
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Mod, 1.3, 1.4, 1.5, 1.6
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942.289 KB
5.5.2022 klo 9.49
29.7. klo 9.23
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Vanilla Chemfuel Expanded - Deepchem to Neutroamine Addon

Kuvaus
This mod is an addon to Vanilla Chemfuel Expanded. It adds a gizmo to the Deepchem refinery which allows you to swap between the normal 1 Deepchem to 3 Chemfuel process, and a new process that changes Deepchem into Neutroamine somewhat inefficiently (power and resource-wise).

My thoughts on balancing this and how efficient it is are as follows:

Typical Deepchem node has between 6-6.6k Deepchem in it, and my goal was to allow a single Deepchem node to generate approximately 200 Neutroamine over at least two in-game days.

A single refinery will consume 750 Deepchem, and generate 25 Neutroamine every 6 hours. Totaling a potential 3,000 Deepchem consumed and 100 Neutroamine produced per day.


Additional Balance Notes:

A single Deepchem tank holds 1500 Deepchem, which is what a single Deepchem refinery can consume in half a day if making Neutroamine.

A single refinery will outpace a single Deepchem pumpjack (which generates 1 Deepchem per second or 1,000 Deepchem per day).


07/29/2025 Update:

Mod Settings added. You can change them mid game too, just click the Apply Settings button. There is a Apply Defaults button too if you want to go back to the values I've balanced the mod around. You can use the slider or the text input box.


4/30/2023 Added Combat Extended patch:

Added recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete.

5/6/2023 Added support for Vanilla Races Expanded - Android:

The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected.
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If you have any comments or suggestions please feel free to share them in the comments and I'll do my best.
31 kommenttia
Broms  [tekijä] 29.7. klo 9.25 
07/29/2025 Update:

Mod Settings added. You can change them mid game too, just click the Apply Settings button. There is a Apply Defaults button too if you want to go back to the values I've balanced the mod around. You can use the slider or the text input box.
Broms  [tekijä] 26.7. klo 6.42 
I am now working on mod options for this. We'll have the ability to control # of deepchem input per cycle, ticks per cycle, and output per cycle.
Broms  [tekijä] 16.7. klo 2.31 
Yeah it's an issue with the code inside of Vanilla Expanded Framework, I believe they are aware of it.
LokiCat 16.7. klo 1.19 
Just one extra thing i've noticed whilst it is doing this, it says "Cant refine: Tanks full" but the connected neutroamine tank is definitely not full
LokiCat 16.7. klo 1.17 
One thing I've noticed is if the deepchem tank is empty but slowly filling, using the Deepchem to Neutroamine will constantly sap a the small amounts of deepchem without producing any neutroamine, never letting the tanks actually fill. Swapping back to deepchem to chemfuel solves this. If I allow the deepchem tanks to go over 750 and then use neutroamine, it will produce a batch but then go back to the constant sapping issue. Is this some weird mod conflict ive introduced?
Broms  [tekijä] 9.7. klo 6.09 
@irrelevantredundancy Yes edit the 1.6 folder file if you're in 1.6, etc.
irrelevantredundancy 8.7. klo 12.35 
If I wanted to edit the values in the .xml do I only need to edit VCEDeepChemRefinery.xml in the most recent game version folder or does every version need to be changed?
Broms  [tekijä] 7.7. klo 13.30 
07/07/25 Update:
Updated for 1.6
Gaming_Ball 28.7.2024 klo 19.47 
love the mod, really do and seeing your reasons for making the way it is (750 deepchem -> 25 neutroamine). cant wait till we can tweak the values in mod options, it just get little tedious with the cost imo.
csc001 1.5.2024 klo 2.18 
Light and powerful addition, great mod, thanks to the author!