Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
The event is pretty easy to understand but than hiding how to get more of the daughter minions is a strange feature.
All the usual things with Shadow and Plague are still useful.
Madness can also be built by Deep One cults (worth getting a corrupted Hero for).
Harvester is great (look for Heroes with low sanity and consider taking them all the way up to 5 looking for the one that spreads Madness) but I'd otherwise focus on cities and rulers. Harvester can (should) often lay low while waiting for a Hero to do their thing but don't get left behind.
I'm trying to play the madness God now, any tips? Do i focus on heroes or cities?
I tend to make the Might prophets a lot less than others but always check the location requirements before recruiting an Agent. I think I had a paladin on a Hero Prophet I corrupted once but it might have only been a knight (which is still unusual for an Agent)