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So for example if you have one that has the settings you quite like for a Source-engine game you can use it in any source engine game by making a symbolic link from the original file to the cfg directory of any Source engine game
Saves you from copy-pasting everywhere and if you update your autoexec.cfg with some new settings it will also apply to every game.
Not sure if this is an issue related to my specs but other Source games doesn't seem to have the same issue as Insurgency's
Yes 'mem_max_heapsize' is in mB and the 'heapsize' launch command is in kb. Not sure why but that's what the console prints for 'mem_max' and all documentation I could find for the launch command shows values in kb.
so heapsize launch command is kb and mem_max_heapsize console/config command is mB?
"zreject alithograms" do you mean algorithms? sat here like an idiot trying to figure out what an alithogram is
tweakguides HL2_8.html << weblink might be dead, it redirects me to a deleted twitter post