Dream Quest

Dream Quest

Not enough ratings
Necromancer Guide
By Snekula
Guide for playing Necromancer in Dream Quest
   
Award
Favorite
Favorited
Unfavorite
Introduction
Browsing through Reddit, I get the sense that a lot of people think that the Necromancer isn't a good class. I don't necessarily think that is the case, but I will say that it is a class that is a bit less flexible than some of the others.

In this guide, we will learn a Necromancer strategy I have found to win relatively reliably.
Floor 1
I always pick healthy (start with 5 life) as the Necromancer as his life tap ability (pay 5 life draw a card) makes it essentially an extra draw on top of the increased survivability.



Always make sure to use the Soul Siphon card on every enemy on floor 1. If that's not possible, alt + f4 out of the game and try the fight again.

Avoid picking up any unnecessary cards and cleanse your attacks in the monastery if possible. If the boss fight is too hard, you can pick up a damage dealing card as a temporary measure, but just bear in mind that they decrease the consistency of the deck later on.

Try to pick up the cards Shock and Static Charge, since picking these cards increases the chances of drawing the key card of the build, Electrocute

Once you beat the boss, select Electrocute as your fight reward. Feel free to restart if it's not given, although I do have a few winning runs where I managed to pick it up later.
Floor 2
Copy Electrocute as your floor 2 talent.

Continue to keep your deck lean and continue to use Soul Siphon whenever possible. Having a lot of mana is key to the Electrocute strategy so prioritize increasing your base mana and getting good mana cards.

Don't forget to use monasteries to delete your terrible attack cards.
Floor 3
Floor 3 is a continuation of the previous floors, although there are a few powerful cards that you can pick up.

For your floor 3 talent, pick up Purity (Remove 3 cards from the deck) if necessary. If not, use your best judgement on what you think is best.

Cards to look out for include the floor 3 mana cards, Shrink (remove half the opponents life), and Channel (double your next spell - use this on electrocute).

At this point, you can get rid of Soul Siphon once you've eliminated the other bad cards in the deck.

If the boss of this floor is immune to air damage (such as the titan), use Shrink in combination with other cards to fight them. You can also take Sublime (your damage is piercing) if you've unlocked it.
Lord of the Dream
Make sure to pick up the floor 4 talent Archmage (all your spells are free). You can pick something else if you managed to find Conduit.

How well you'll do against the Lord of the Dream depends on how well built your deck is as well as the powers that he has on your run. If you've made it this far, just play to the best of your ability and hopefully you beat him!

I'll post a screenshot of one of my successful runs down below.
The curse was from that altar that gave an extra card at the cost of curses. I ran out of money to cleanse that last one.


This one has some duds since the Lord of the Dream needed gifts. I also picked up Conduit to make all my spells free and Storm to take infinite extra turns.


Good luck on your run!