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The stun lock strategy is interesting; Counterspell is useful for half of the monsters. Taking it over more damage (spells [5]) will slow you down, so I used Life Drain instead of Magic Missile to balance that out. When I ran into the boss Drake, I swapped it for the Stake. In the boss fights, if you stick with Hall of Mirrors, you will reach a point - it was at +7 dice per round for me - at which you will always be able to either spam Ice Shard, Counterspell, or a combination of the two.
All in all, the Witch is a pretty fun and versatile class, and certainly the one that requires the most strategic thinking. I managed to complete the first run like this, after I figured out you can drag dice to your spellbook.