Monster Prom 3: Monster Roadtrip

Monster Prom 3: Monster Roadtrip

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Farming outcomes 3: Farming roadtrip
By LaChouette
Want to see for yourself everything Monster Roadtrip has to offer? Look no further!
   
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The basics
You want to see everything the game has to offer? Every single picture, every single line of text? It's much easier in Roadtrip than in Prom or Camp, but it's still going to take a lot of time, and keeping track will save you a lot of it.
In this guide, I'll first explain what exactly you can keep track of to be efficient, and I'll then share an empty template of the spreadsheet I made (it doesn't keep track of everything, but of all things I personally think are important). You can of course have your own way to keep track, but if you don't want to bother making one, mine is free to use.
Events
Location Events

In Monster Roadtrip, you pick locations. Every location has three events you can choose, and each event has 2 to 3 choices.
Each of those choices will make you gain at least one stat and lose at least one stat.
If all choices in an event make you lose/gain the same stat, you can see the stat icon on the event-picking screen. Otherwise, you'll see a question mark icon.

So to keep track of everything, you need :
- a way to know every location
- a way to know all three events for each of those
- a way to know which choices you've done for each of those

Road events

Every even-numbered week, on the road to one of your four locations, you'll get a road event. Those can also involve your hitchhiker, so don't forget to try them all! Just like location events, you can sometimes know which stat all choices will make you gain/lose. You can see the icon at the top left of the screen (and like with locations, it's a question mark if the choices make you gain and lose different stats).
Rest Stop
Every four turns, you'll get to a rest stop. There's several things you can do there (limited to one player per activity, except for the car).

Hitchhikers

You can talk to hitchhikers at the bus stop (or at the bench for Scott and Polly, who work the same way mechanically). You first pick them (always two choices, of twelve total hitchhikers), then you have regular conversations, and finally a deep conversation (the same player needs to talk to them twice, if you go to the hitchhiker with several players, they'll each get a regular conversation before getting the deep one).
A hitchhiker's effect (there's one per hitchhiker, most will make you gain some stats and lose some others every turn for the next week so be careful, you can see the effect by hovering over the hitchhiker before picking them up) will be activated on pickup and on ever conversation.
Regular conversations cannot be failed and won't do anything other than activating the hitchhiker's effect..
Deep conversations will let you make a choice, and only one of the three available is right (the other two always contradict one of the "rules" told during the conversation). Hitchhikers have one deep conversation, Scott and Polly have two.
After any player has had a deep conversation with a hitchhiker, going back to them will not prompt more conversations and will not activate their effect anymore.

Other features

If you want to see everything in the game, you'll have to work hard to avoid game overs, which means managing your resources right. The way each place in the rest stop works is explained in-game, so I won't go over that. Two things, though:

- Noodles' stand will let you lose points in a stat and gain points in another, so you'll have to keep track of which trinket does what (more info on how the bartering stand works in my trinket guide)
- the info board lets you pick a location you'll see during the next week... if you have kept track of locations correctly, that will let you plan which stats you can gain and lose during one of your next four turns more accurately than with just the icons (it's also a good way to force locations you have not completed yet to appear), as of the March 2023 update, it also lets you pick a hitchhiker so it shows up for certain on the next rest stop, so no more failing to get the hitchhiker you want due to RNG!
Endings
There's two main ways your roadtrip can end. You either reach a destination by getting the required amount of one stat (you can see the requirements by clicking the destinations tab on the right of the screen, by pressing E on keyboard or LB on controller) or get a game over by reaching 0 in one stat.

To see everything, you need to:
- see all 6 game over states
- see all the destination pictures

Seeing all destination pictures does not simply mean reaching all 6 destinations, for several reasons.

First, each destination has two additional layers, which add more text and more art.
One of the layers can be accessed by having a date with the right hitchhiker (hints are on the destinations tab).
The other layer can be accessed by succeeding at a plotline that will happen on the road once you reach a high amount (but not high enough to reach the destination) of a stat. That plotline will take you three weeks once triggered, so plan accordingly. The first two events of that plotline are regular road events. The last one is a Prom-style event, but tripled: you'll get two options, and you have to pick the one corresponding to your higher stat of the two. If you're right, you get to the second choice, which works the same way. If you succeed at that one, you get to the third choice. If you fail at any of those three choices (by picking the lower of the two stats), you fail the whole event and don't get the layer.

Second, each player gets their own individual ending. There are four kinds:
- loser ending (one per playable character)
- OK ending (one per playable character)
- MVP ending (one per playable character per destination, so 6 per character)
- date ending
Date endings overide MVP and OK ending (so you can't get those if you have a date), loser ending overrides date ending (so you don't get your date if you're a loser).
Which ending you get depends on your mode and how many players there are. In multi-player, it's all about your rankings. In single-player, it depends on your lowest stat (or prank dollars amount in Prank master mode), here are the numbers in normal difficulty:
If any of your stats is below 3 (or 140 prank dollars), you get the loser ending.
If none of your stats is below 5 (or 200 prank dollars), you get the MVP ending.
Any other case, you get the OK ending.
The spreadsheet
That's pretty much everything you'll need to keep track of, to know which events you still need to see and how best to reach them.

If you don't want to make your own way to keep track, here's a link to an empty template of my spreadsheet. Please note that the sheet is made with OpenOffice and the conditional formatting won't work on other software.
Spreadsheet with trinket guide included[drive.google.com]
Spreadsheet without the trinket guide[drive.google.com]

In the first tab, you can input location and road events, as well as the stats gained and lost for each choice, just by putting the correct code in the cell (h for hype, ma for magic, etc., there's a reminder in the sheet itself). Here is an example:
For the location called Location1, you have the stats for all three events: event1, event2 and event3. For event1, the first choice makes you gain hype and lose stamina. Event1 has no third choice.
But what about quantity events, where you can gain and lose more than one stat? Each stat cell is actually 5 cells fused. Just unfuse them and input the codes you want. In this picture, event3's third choice makes you gain mind and soul and makes you lose stamina and hype. I personally like re-fusing the cells, so in this case you can remember that you gain more soul than mind.
Road events work exactly the same way, but since they're not linked to a location, they're on a separate list on the right side of the tab. It seems a few of the road events have 3 choices, for those you can unfuse the cells for the event name and fill them in a similar way as the third event from destination plotlines (see below).
Destination plotlines are special case, so they get their own part of that tab. The first two events in each are just regular road events, but the third one has success and failure outcomes for each of the six total options. Here is an example:




For this stat, the first two events are already filled the regular way. For the last event, we can see that I got the success and failure for the first option of the first choice (which is soul), as well as the failure for the second option (which is mind). I got the success for the first option of the second choice and the success and failure of the second option, etc. The code for each stat is the same as regular events.

In the second tab, you can keep track of hitchhiker stats (same codes as events for each stat, you can also write their effect in plain text for more complex effects or if that's your preference) as well as their regular and deep conversations (just write success or failure in each choice's cell for the automatic colour). Here's an example:







Hitchhiker1 makes you gain mind and lose stamina every turn the week after you've had a conversation with them. The correct option for their deep conversation is the first one and you have not tried the third option. You have seen their regular conversations Conv1 and Conv2 but are still missing the other two.
Scott and Polly have two deep conversations and more regular conversations (9 for Scott, 8 for Polly), so I accounted for that. Here, you got Polly's Deep1 deep conversation, for which you tried all options (the third being the correct one), and you have seen three of her eight regular conversations.

As an added bonus, the second tab also has the full list of trinkets with the associated stat already filled in if you want that. You're welcome!
If you want to figure out the trinkets yourself, the second link has the trinket table empty. Just write the full name of the stat (eg. Hype, Magic, Mind, Money, Soul, Stamina) in the Stat cell and the trinket's name in the trinket cell, it will colour the stat cell automatically while making it easier to sort things.

In the third tab, you can keep track of all the endings you got (destinations and their layers, MVP, OK and loser endings, date endings, game overs) as well as the playable character specific stuff (such as the horsesonas in one of the Ranch event, which are different depending on your character), the game overs, the dates and the playable character chibis for the locations that have them (you can get those from the gacha, but who wants to spend their hard earned Roadtrip currency!).
Just write an x in the cell if you got the thing, and it will get coloured in gray.
For the Destination table on the upper right, there's a few additional things: if you write an h in the Destination cell instead of an x, it will get coloured red, useful to remember which you've done in hard mode for the achievement. There's three cells for hitchhikers. Write the name of the hitchhiker for the layer in the first cell, write an x in the second cell if you got that layer and write an h in the third cell if you've gotten to the destination with the inconvenient hitchhiker (the one that makes you lose the destination's stat), so you can keep track for those achievements too.

You are now ready to see everything the game has to offer. Good luck!
13 Comments
Pazuzu (AJ) 26 Jun, 2023 @ 4:34pm 
there a secret ending. it the same for all the characters.
LaChouette  [author] 23 Mar, 2023 @ 3:41am 
Finally got around to update this:
- added all new hitchhikers including DLC ones in the spreadsheet template
- added a way to keep track in the spreadsheet template of hard mode victories and inconvenient hitchhikers gotten for the achievements
- added the new "call a hitchhiker" feature to the Rest Stop section of the guide
LaChouette  [author] 1 Dec, 2022 @ 9:46am 
Two changes with gallery update:
- since gallery gives you all player character variations for a date when you get one, I've simplified the table for that (one cell to check per love interest instead of eight)
- since you need to have seen a player character's location chibi for it to appear in the gallery, I've added a table in the Endings tab where you can add the locations that have player character chibis and check the ones you got
LaChouette  [author] 24 Oct, 2022 @ 12:16pm 
Two changes:
- I have found out that not all road events only have two choices. For the ones with three choices, you can simply unfuse the event name's cell and do it in the same manner as the third event for destination plotlines
- I have added a way to keep track of regular conversations for the hitchhikers as well
LaChouette  [author] 23 Oct, 2022 @ 8:28am 
Added a third tab to the template to keep track of endings (destinations, MVP, OK and loser endings, date endings) as well as playable character-specific stuff (like the horsesonas). If that's a thing you want, the template is updated (just download it, and copy the new tab to your sheet and you'll be done). More detailed explanation is at the end of the guide.
LaChouette  [author] 23 Oct, 2022 @ 3:50am 
Given the existence of destination plotlines and the peculiar way their third event works, I have updated my spreadsheet to account for them. If you're using my template, you can download the update version (then just copy-paste your location events and road events, it should work correctly).
I have also tried to explain how to get every kind of ending (will update once I know what the lower threshold exactly is)
Trempwa 22 Oct, 2022 @ 2:10pm 
Ah, thank you guys so much :)
LaChouette  [author] 22 Oct, 2022 @ 11:43am 
@IceandJunk Good to know. I know for a fact that having 4 in a stat gets you OK ending, so that means 5 is Value2. At least in normal difficulty. Thank you for your input.
IceandJunk 22 Oct, 2022 @ 11:41am 
@LaChouette The MVP ending, with the specific picture
LaChouette  [author] 22 Oct, 2022 @ 11:40am 
@IceandJunk When you say good ending, you mean MVP ending where you get a picture that's specific to your character and the location? Or character happily sitting on the car's hood?