Arma 3
42 ratings
[KES] HEMTT UP II Spec Ops (arid)
   
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Data Type: Composition
Meta: Dependency
File Size
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69.642 KB
28 Apr, 2022 @ 9:47pm
1 Change Note ( view )

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[KES] HEMTT UP II Spec Ops (arid)

Description
Found under Custom Compositions, Steam subscribed content/cars/[KES] HEMTT UP II Spec Ops (arid). It is comprised of completely vanilla objects and is spawnable in Zeus. When placing in Eden, disable Vertical Mode and Surface Snapping before placing the comp. Made for use in Bohemia script=2 enabled servers.

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THIS IS AN UPDATED VERSION OF HEMTT UP!
Changes: Driver/passenger can see through the armor slats, HEMTT switched to transport version so more players can fit inside, comp includes more simple objects, NATO special forces weapon inventory, a controllable rear mounted HMG, RCWS is now destructible, issue of clipped UGV being visible to some players is fixed.

The HEMTT UP Spec Ops is an up-armored HEMTT used by special operations. It has armored windows to protect the crew, at the expense of severely restricted visibility. The armor protects against small arms fire, but don't expect it to withstand sustained close range fire or high caliber ammunition. The HMG/GMG is controllable with a Blufor UAV terminal. It is slightly buggy to get in, you need move around a bit or look underneath the front to get in.

This vehicle is inspired by/includes small parts of the NATO Gorgon by J9Josh. You are free to use this comp however you want, but I would appreciate it if you would credit/link my/J9Josh's workshop page if you reupload it or use it in your own work.
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Check out my workshop page for more unique vanilla compositions: https://gtm.steamproxy.vip/profiles/76561198167812994/myworkshopfiles/?appid=107410

Check out my YouTube channel for unique Arma 3 content! https://www.youtube.com/channel/UC1fLzfBRW4zS6WNiSBCTDKg


Vanilla Zeus Comp
7 Comments
Kestrel YT  [author] 1 Jul, 2022 @ 2:36pm 
Glad you like it!
DruiddxX981 1 Jul, 2022 @ 1:42pm 
love it!!
Cpt. Black 7 May, 2022 @ 10:08pm 
LIKE
Kestrel YT  [author] 29 Apr, 2022 @ 5:06pm 
Well according to this wiki https://community.bistudio.com/wiki/BIS_fnc_replaceWithSimpleObject You shouldn't use it in Multiplayer. I dont really know a whole lot about it, I just use the 3denCSO mod for making the simple objects
J9Josh 29 Apr, 2022 @ 4:59pm 
I'm guessing it's something similar to BIS_fnc_createSimpleObject. I'll use that method on anything large, good idea because lag is the biggest bottleneck
Kestrel YT  [author] 29 Apr, 2022 @ 10:31am 
Thanks! I was inspired by your awesome NATO Gorgon (and used the little MG turret from it hope you don't mind). While researching scripts I found there is a way to make nearly all objects into simple objects including the ones without the checkbox, meaning you can make vehicle comps with large amounts of objects while minimizing lag.
J9Josh 29 Apr, 2022 @ 8:28am 
Very cool :steamthumbsup: