安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Overall, thank you for all the effort and time you spent making this as fun as you did!
only one player in the lobby
@Skuva Thanks for the feedback! I've been meaning to do another balance overhaul of the campaign, just haven't had the time. The campaign is actually primarily tuned (and tested) for solo play, I just scaled the enemy count for more players. BUT there has been some major game updates since the initial release of this campaign (weapon changes, electronic warfare, and tweaks to AI behavior) that have increased the difficulty beyond the original intent.
The last balance pass was for the hydra & AH-94 nerf, which required a drastic reduction to enemy count for all heli missions. This being my first campaign, plus the complexity of the editor, doing large changes like this broke other things making me hesitant to do any big changes again. That said, I still want to do a rebalance ASAP. But real life has kept me away from VTOL.
Note, weapon regeneration includes chaff & flares! But you must empty them first just like weapons.
And the last mission felt quite confusing. I know the whole think is an omage do Ace Combat, but the infinite ammo and fuel feel counterintuitive after so many missions having you go back to rearm. Also when playing solo is impossible to not die multiple times, because regardless of your skill there are so many enemies with radar missiles there isn't enough chaff to survive and it can get quite frustrating.
Srsly when can we expect a sequel? I'm a BIG fan.