S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl

299 ratings
First steps to the Zone. Basic tutorial.
By kallipsoul
The Cordon is a training ground. This guide is for those, who've started to play STALKER Shadow of Chernobyl and have enjoyed it, but failed to continue, because of bad weapons, economics, limited carry weight, or due to mutants, radiation and anomalies.
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INTRO
Thanks to STALKER 2 long-awaited release by GSC, a wave of new players has flooded into the Stalkers’ community. Due to the war, many experienced players went away, as they were mostly Moskovites though. As a supporter of Ukraine, I stand for their victory and feel both shame and sorrow for hailing from an aggressive nation. Slava Ukraine!

https://gtm.steamproxy.vip/ugc/1842547441091612554/01F514937A85DAD81EC27BF6C65C25B089F4C0D9/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
This guide is tailored for those who've embarked on their journey into Stalker: Shadow of Chernobyl, captivated by its atmospheric setting but struggling with various obstacles hindering their progress—be it the unfamiliar interface, subpar weaponry, financial constraints, or the omnipresent threats of mutants, radiation, and anomalies.

STALKER defies conventional genre categorization; it's neither purely FPS, RPG, survival, nor horror adventure. Instead, I'd label it a simulator set in a "post-apocalyptic" world, blending elements from all aforementioned genres. To truly thrive, you must fully immerse yourself in the game environment, making calculated decisions and relishing the experience. It's worth noting that while the setting is often described as post-apocalyptic, it should be more accurately described as a "Soviet post-accidential". For deeper insights, I recommend delving into the works of the Strugatsky brothers' "The Roadside Picnic" and HBO's "Chernobyl" series. While Tarkovsky's film "Stalker" won't offer much in terms of information, its atmosphere will resonate with the game's ambiance.

Assuming you've already perused the manual and acquainted yourself with characters like Sidorovitch, the local trader and task provider, as well as the basics of PDA management, allow me to stress the importance of the "Diary" section—particularly the "message history," where you can read all dialogs, you may have not listened and messages you haven’t read. That may become highly important, as dialogs never stop the time current and you may not finish dialog properly or miss some details, due to NPC started moving.

>>>> If you had already left Cordon and going nor to start over, neither going back, than skip ahead to the final sections — "Parting instructions' and "FAQ" <<<<

UPD I've just found, that I'm unable to open the Steam link to STALKER SoC manual. Here is the link for people, who can't do that too.[ecx.images-amazon.com]
START and The First Tutorial Task
Precondition: You have agreed to listen that "brainwash" by the first NPC you've met
So, our journey begins by exiting Sidorovitch’s bunker and visiting the Rookie’s village. It is safe here – enjoy guitar music and camp-fire jokes. But, first of all, I must admit, that in spite of this game pretend to be open-world – it is not. Every location has a main road and some sites aside it. While you're free to engage in reckless behavior, it's advisable to stick to the storyline for your initial playthrough. This entails carefully heeding the advice of NPCs and following their directives (with the exception of bandits and that stalker at the Pig Farm).
The first task is to speak to Wolf (if you forget your main task – press TAB button) – so, do that. It's crucial to converse with him and to agree to save Nimble. After that, you will be gifted with some weapons, including knife, that could not be obtained by any other way.

KNIFE
Besides the surprisingly high damage during close combat, the knife is the best tool for crashing big wooden crates and small tin blue boxes – that may contain some useful goods. There are standard (fire button) and alternative (zoom button) knife strikes, and the latter is the best for treasure hunting. (You can also expend some bullets to crash boxes, or jump over blue launchboxes if you like))
You should know from the very start, that there is no "stealing", "theft" and "property" in vanilla game. Finder=Keeper! Grab anything you see, but remember about weight limit.

You can surely run to fight as you are - equipped with thin windbreaker and Makarov pistol (the worst gun in the game), without any food and medicines. But it is possible to find some goods in the village, If you explore thoroughly all houses, including basements and attics (each accessible in some manner) and crash all above mentioned containers. Additionally, this serves as excellent practice for movement, jumping, crouching, and climbing.
You may find there merc suit/400 makarov cartridges/ canned meat/ bandages/medkit and more, if you're lucky and attentive – or read / watch some guides about that to have a good start .
Note: Holster weapons with the same button you equip it!
HUD
.jpg]PIC x 3Considering, that you’ve read the manual, just look at pictures to refresh.
The only important information is that the number of ammo displayed – is the quantity of all the ammo OF THIS CALIBER you have (like FMJ and AP types)
Another important notice: mutants' corpses will not be shown on mini-map, zombies considered to be mutants, too
.jpg]Further you will notice some icons on the right edge of HUD, indicating specific damages (bleeding, radiation, psi-strike) and critical conditions of weapons and armor, colorized from green to red - that are invisible now.
Back to game. If you've heard, how Wolf instructed his rangers by walky-talky, than you had passed the first Cordon Tutorial step “FOLLOW THE INSTRUCTIONS”
MAKE SAVE
Next task is VERY important: “MAKE SAVE”. Make your first full save on this location or quicksave if you hurry, or ignore this task if you are sure, that Universe loves you (Zone is not of this universe, however).
NOTE: Quicksave has a predefined key, the Full (hard, named) save is to be made from main menu (sorry to mention it)
Get out from the village and hit the road . Head north, and that will be your main direction ever (with some exclusions).
MEDKITS AND FOOD
Medkits restore health immediately in vanilla:
(all figures below mean quantity, equal to the part of full bar, which is “1” or 100%)
• Regular medkit (orange) gives +2/3 health, reduces 1/3 bleeding and removes 1/10 radiation
• Army medkit (blue) restores full health, totally stops bleeding and removes -1/10 radiation
• Scientific medkit (yellow) restores full health, removes all radiation and -1/3 bleeding
• Bandage stops bleeding and adds 1/10 health
• Antirad removes all radiation
• Food restores health, too:
- Bread +5%,
- Diet sausage (Kolbasa, salami) +10%,
- Canned meat "Tourist’s delight' +15%.
Satiety has a very weak influence on anything indeed
• Vodka removes 1/3 radiation and adds 1% health and satiety (and makes you dizzy, for sure)
• Energetic drink restores full stamina immediately

NOTE: Medkits and bandages have a predefined keys "[" and "]".
You can redefine them for quicker access
(I use F1 - F2).
HELP WOUNDED
Next tutorial task is “HELP WOUNDED”. Easy - help the wounded guy (before you cross the bridge, left side) and talk to him. The soldiers in helicopter will discuss (by radio) to kill you or not. Take it easy - they will not, just to save their ammo.

Explore the caravan-like house nearby and find some goods-in-the-box.
Next tutorial task: “Kill two dogs and loot the corpse”. That will make you acquainted with Makarov pistol. And blind dogs. Both-three are bad, but not deadly.

.jpg]
INVENTORY and Scout Petrukha
Enter the tunnel and find some more goods.
INVENTORY
.jpg]You can compare your new pistol with PM and find that it is a little more accurate.
Pay attention to the condition bars of the weapons and suits!
You can double-click or drag-n-drop item to equip it.
Dont forget, that browsing your inventory will not stop the game! So you want to be quick or be in safe area. (same for dialogs)
Beware! In the inventory - the blue bar is not armor but mental health!
(So, I was mistaken when marking it as stamina in the video and on the picture)
Carry weight limit: The figures above your inventory (left) window are actual / maximum inventory weight. The heavier you loaded, the faster stamina depletes. You cant run when exhausted. The figures become red when reach the limit, and that means you will have your stamina drained in no time when running or jumping. If your junk weight exсeeds maximum weight+10 kilo - you will not be able to move at all!
So, monitor your weight.

Back to game. Scout Petrukha is marked on your minimap – speak to him and assault ATP (Car Park) with rangers’ help or without it.
NB Make a save before chatting with him!
FIGHTING
ATP assault is fighting and tactics trainig mission. You can drill your skills and find your own tactic many times, if you've saved the game before it. I am not a good fighter - so, I use tactic tricks, like climbing the roof, flanking, sneak distant attacks, etc.
The only advices:
  • aim to head or pelvis,
  • use lower position (crouch+walk) for better accuracy,
  • aim and wait 1 second before the first shot (if possible),
  • use cover and "Q" and "E" keys to peek.
  • enemies will try to flank you silently, so watch your 3,9 and 6
  • if you occasionally hit your mate, he may become hostile, as well as all his allies
For this battle only: loot corpses for ammo and medicine, if you need (if not - postpone it for better times)
When find sawed-off (it will automatically occupy your rifle slot "3"), use it for short distance only.
Use bandages when "blood drop" is yellow or red.
After you kill all (!) gangsters, speak to Nimble and loot all bodies.
NOTE: You will see one of the first annoying bugs here - the quest mark does not disappear after quest completed.
There will be more such a cases - just make sure, that you've done the task and never get nervous about it.

Stealth
Stealth in the original game is quite difficult and almost impossible without thorough knowledge of the location. It is possible to get close unnoticed from behind to a lonely enemy outside his line of sight (40-60 m, 80° FOV) when he is not in fighting state. When alerted, enemies can see and hear you at much longer distance and they are usually not standing still. If you make save before being noticed and load after you alerted the enemy, you'll be considered as known danger, due to A-life logic.
Quick STALKER SoC Guide for readers #1
This very unprofessional clip sums up the above contents
LOOTING & TRADE
LOOTING
That is an essential part of your life in the Zone.
At first you’ll have to take everything from corpses (mutants including) and sell it to Sidorovich in order to gain your starting capital. Remember, that weapons are usually lay aside the corpses and not visible in their inventory! Further you should take only the items you really need, due to maximum inventory weight limit.
Remember, that weight limit (+10 kg) exceeding will halt you!
  • The only valuable things to collect for selling are artifacts and suits, but the only traders at the start are Sidorovitch and Barkeep.
  • Other NPCs never really looting in vanilla, sometimes they pick up the weapons - so you can find the same stuff you left in the body untill it is trashed away.
  • You can even pick up the weapons of wounded - or he could grab his gun after you cure him. That is bad, but it is possible and will not be punished.
  • You will randonly receive the info about hidden stashes while looting.
  • And don't eat from corpses (don't try to use anything while looting)!

TRADE
Speak to Petrukha and then to Wolf, get some reward, and take the task for boar lair.
Than return to the trader, report your success and sell the loot.
NOTE: It may be useful to unload all weapons prior to selling - use RMB menu inside your inventory.
Pay attention to the condition bar of the weapons and leave the best one for yourself.
Trade button is at the bottom of regular dialog. Drag or double click to sell and buy. Consume the baragin pressing "Trade" button."Leave" means to go back to your dialog. To exit both trade and/or dialog, hit USE key.
All traders have random but limited specific assortment, that widens as you progress through the storyline (Did you speak to Wolf after ATP? Do it now to see first change of Sidorovich's product line). Most of them buy everything at 1/10 to 1/3 of regular price (except for suits and artifacts, that you can sell at 1/3 to 1 of it's price), and they sell items up to 300% of regular price. NPCs trade only artifacts, food/medicine and monster parts in vanilla, using the comparable rules.
.jpg]
Don’t sell artifacts, monster parts or modified weapons (with green arrow icon) immediately, there may be a task to deliver this item! (see TASKS section) Or they may be useful for yourself (see ARTIFACTS section)
TASKS
The storyline tasks and dialog strings are at the first line usually and have higher priority and indefinite time terms. All task targets are shown on the map and minimap (not so for "bring non-unique item" tasks). The icons are different for the ones lower or higher than your current position. White arrow shows the direction to your primary task, which could be seen by pressing TAB button (defined as 'score' in controls), and you may find the priority logic weird a bit.
The additional tasks are under "I need a job..." dialog branch
Most of this tasks have 24 hours to complete
You’ve already got the task from Wolf (purge boar lair), and there are several tasks from Sidor available now:
1. Tail of pseudodog (It is not the blind dog tail! Generally – just keep such a tasks in your mind and take it only after you've obtained the required item, the tasks do not disapper, unless some story progress)
2. Kill someone (killing tasks may involve you into unwanted fight with neutral NPCs and make many of them hostile, so don’t hurry to take them)
3. Purge the area (lair, pack, camp etc. – go to the “camp” marker and kill them all, but be ready to seek for some pack (gang) members, who had run away or hidden)
4. Find artifact (As it was said for all find-and-bring tasks – better to take the task only after you've obtained the required item) Spoiler: Wolf gave you Jellyfish! You dont need it now and you will find more.

Task items like artifacts, mutant parts or food will never be marked on the map! The specific items, like "special gun" will have the marker. Nevertheless, that specific items spawns without any connection to your task - so it could be found prior to the task is given.

Besides the missions from NPCs, you will be oftenly assigned to automated tasks, that will be displayed on your screen and usually easy to complete, but you should understand, who was the task-giver to get your reward.

For example: You will see the message "Return for award" during your first big combat with bandits at Garbage - don't stop fighting! That concerns automatic task "Kill bandit leader" only. You will discover, using the PDA, that Sidorovich was a task-giver - get your reward within 3 days.
You may ignore all the side tasks, if you’re sure, that you can get enough money, items and equipment by yourself.
Take “The special mission” from Sidorovitch, as it is an essential part of storyline
WEAPONS, ARMOR and Leveling Up
STALKER is used to be defined as equipment-based RPG
There is no leveling up and there is no karma (playing vanilla, at least)
There is just "instant karma" - if you kill a neutral NPC being out of battle - all others nearby become hostile.
And there is "Reputation", that have some influence to the false endings, if it is horrible (50-100 neutrals killed) or excellent (1000+).
While moving through the story, you will find better weapons and armor (and artifacts) on your way.
The repair is impossible and really not needed, as you will not need your beloved gun soon, because it will be too weak for the next level.
See the article for details
"Understanding SoC's gunplay"
The very good advise is collecting some ammo before switching over to a better gun (5.56 and 9x39)

Weapons
All weapons and equipment are assigned to 1-6 keys by default:
1 - Knife
2 - Pistol
3 - RIfle (SMG etc.)
4 - Grenade
5 - Binocular
6 - Bolt
(Y - to change ammo type, 0 and 9 - to change shooting mode, V - switch to grenade launcher)
  • Holster weapons with the same button you equip it
  • Don't be bothered with start weapons and enemy "spongiousness". The first appropriate gun you gain is Viper SMG (MP5). You can get lot of good cartridges for it, just if you rise your eyes up to heavens at Vehicle Graveyard at Garbage. Pray and destroy two crates.
  • Pay your definite attention to the weapon's condition bar! The shorter is the bar, the more frequently the gun will jam. Using the weapon, when the "broken gun" icon is visible - is a real mess.
  • The weapon's parameters are shown in the describtion and will not be changed with its deterioration. But the precision is really goes worth when condition bar shortens.
  • Pistols are mostly useless in the game, but. Fort is much better than PM due to bigger magazine capacity, and Volker (Walter) is even better them both, with AP bullets in particular. Further you will find or buy .45 handguns, that may be even more useful - you may prefer lightweght, damage or accuracy.

  • Feel happy, that NPCs can not use any grenades (except RPG) in vanilla game . You can. Remember about safe distance (7 m for RGD, 15 m for F1) or use cover. Use zoom button to throw grenade further and more accurate. Don't shoot grenade from launcher if there are any obstacles in front or aside (1-1.5 m).

  • Pump-action shotguns' reload is realistic - so you can't just change ammo type ("Y" key), but add some cartriges to the magazin, if it is not full. And you can only change shells in specific order (>buck>zhekan>dart>). There is a solution: unload the gun inside inventory and than press "Y" (or twice).

  • To attach add-ons - drag-n-drop it to the weapon in the active slot. It will "stick" if compatible. RMB to dismount.

  • There are several unique weapons, marked with green arrow icon, that have some specific features (like caliber modification, integrated silencer etc.). They are usually the quest items, but you can keep it, if you find it suitable for you - the reward usually not worth it. Anyway, don't sell them immidiately.

Armor
There are numerous Suits (outfits) in STALKER, providing protection from multiple sources (Burn, Electricity, Chemical Burn, Rapture, Radiation, Explosion, Bullets etc.) from 10 to 90%. They can be assorted by level, faction, weight and color).
  • Some higher tier outfits have night-vision implemented, but only 2nd generation NV (scientific suits, for instance) is really usable. 1st generation NV (green) is "blind" and may be used in some very specific cases instead of flashlight.

  • The armor's parameters could not be read if not dressed on. The "weared-off" armor will provide less protection, that could be seen in parameters below you prototype picture.
    Exoskeleton and one of unique stalker suits will provide you with so desired carry-weight increase, but exoskeleton will prevent running.

  • There are several unique suits, marked with green arrow icon, that have some specific features added or advanced protection. They are usually the quest items, so don't sell them immidiately. But some of them are really usefull and not task target. It may be a good idea not to bring the mailed bandit suit to Nimble - it will be very good for your first story task (Agroprom). Comlete Nimble's task a little later and get your artifact. Unique stalker suit, that is task by Sakharov is Ghost's armor from x16. Berill suit, that you can find at Yantar plant, is required by Lukash at aarmy warehouses
NOTE: Night-vision is assigned to "N" and flashlight - to "L" by default

Quick STALKER SoC Guide for readers #2
Another unprofessional clip summing up the above contents
HIDDEN STASHES
You discover them while looting (you'll love this sound)). Mostly the contents of these stashes is useless, but sometimes you can find that very item you need.
.jpg]Discovered stashes have a specific mark on map and minimap, but it may be still tricky to find them.
It may be usefull to read stash's describtion (hover, before you come too close) to define its location. Or may be not.
The hidden stash containers types:
  • The small brown box
.jpg]
  • The big green chest
  • The Grey-green pouch (sack), hardly seen on the ground
.jpg]
  • The Rusty metal tubes and junctions

  • The crack in the log or stump
  • The safe cabinet
  • The grave cross
.jpg]
  • The hatch
  • Zaporozhets car trunk*

(I wonder, if the devs are not aware, that the trunk of this car is in front of it?!)
  • The electric panel (box)

May not have the specific simbol, but it is always blue
*Really, I've found only two stashes in the trunk. In most of cases, you should look for box or pouch inside the car
  • Big blue chest
Such a chest could turn out to be a hidden stash as well, or It could contain random stuff or be empty for ever. The ones near camp-fires and at bar are good to save your stuff. Any container could be used to save your loot. Vanilla NPCs never thieve luckily. All containers have infinite capacity, but the more loot you have at location, the longer is will load.

NOTE
  • The stash is empty until you discover it while looting, than it will be marked on the map and be filled. Nevertheless, you may find the discovered stash empty - by many reasons, reloading the game included. That is bug or Zone rule - just empty it as sooner as possible, after it has appeared on your minimap. Stash will be marked until you empty it (put smt to an empty stash and "Take all" to remove the marker).

  • Dont ever be afraid of taking probably someone's stuff. What you can pick up - is yours. Nobody claims it.

  • The permanent bodies have a bug, that allows you to get the stash locations from them repeatedly.

  • There are many unmarked stashes (without any container, as well) everywhere - your luck and patience will help you to discover them. For example, you will find 1 or 2 armored suites at every location (level), just laying on floor.
MUTANTS
Back to game.
.jpg]You have the task to kill two boars near the village, and the "camp" mark could be easily found on your map. These mutants are weak, but the further you go, the stronger they are.
Survival rules (spoilers below 3):
1. Shoot them from distance or "Dodge-n-shoot” (works good for a limited number of hogs and dogs, not for a pack). Melee mutant attacks are most deadliest.
2. Best weapon against the beasts is shotgun, but any automatic gun with high RPM works good, too (can loose up to full magazine for each mutant, as they move fast). Don't spend AP rounds, as FMJ works even better for mutants.
3. Don’t allow them to surround you (for pack) – run away and/or find something to jump on and deal with them from superior position.
4. Pseudodogs and snorks can jump, too. High position will not help you a lot - just kill on air and/or dodge.
5. Rodents (jerboa) are surprisingly dangerous, shoot at sight.
6. Pseudogigant (noisy big chicken): jump up, when it rises its paw high - to avoid distant gravitation strike.
7. Controller has no melee attack, but it’s not so easy to come close. Grenades work better.
8. Zombies regenerate very quickly. Shoot twitching ones, or they will stand up and continue shooting (and they are rather accurate)
9. Psi-dog produces phantoms, that can severely bite you. They will not stop spawning until you kill the “motherdog” (meet it at the "Red Forest")
10. Poltergeists (ones throwing boxes) in X18 are killable, as well as fire-throwing one at the 3-d level (Just shoot the warp, but not the flames it produces (avoid them) The most safe place is in the corner atop the stairs )
11. Bloodsuckers are invisible when attacking ;-)
Find all general information about mutants in the your PDA encyclopedia, or at STALKER Wiki[stalker.fandom.com]
Explore the place for loot (pig corpses including) and come back to Wolf for your reward. You may take another hunting task, that you can accomplish after crossing the railroad.
Soldiers
.jpg]No need to kill Ukrainian soldiers without nessesity!
They are just young guys, doing their job...
Just don't come close to this watch patrol. Did you listen, what their commander spoke through the loudspeaker?
Yes, you may be able to kill'm-all - but, as a result - all rookies will be murdered at village and you will only get some AK-74 with few rounds. Later you will have many possibilities to fight with them.

As for checkpoint guards near railway bridge, they could be bribed with reasonable fee - until you see them red on minimap. Just speak to the nearest guy. If they become hostile (there are many possible reasons for that, killing other soldiers first of all) - they will shoot first.
Quick STALKER SoC Guide for readers #3
ANOMALIES AND RADIATION
Luckily, you can hear and see the anomalies. The detector will beep and screen will be "enlightened".
If you are not in a battle or in a great hurry, you will never manage to step into it. All anomalies are deadly, until you find a good suit with anomaly protection (that makes anomalies not so lethal for you, but still they are). How to manage with it? Just avoid! If you need to find the safe way through anomaly field - use the bolts to distinguish anomalies (not to neutralise!). "Whirligig" and "Vortex" are catch-and-kill anomalies - death is guaranteed (maybe once you will manage to break free of it). "Springboard" and "Elektro" are only anomalies that could be discharged for half-a-second with a bolt.
Read more about anomalies in your PDA encyclopedia (or Wiki articles)[stalker.fandom.com].
Head to the north from Sidorovich's bunker to listen his comments about Whirligig and all anomalies. Optional tutorial task is to slip through the tube nearby that place and find your way out through anomaly field (+ find some stuff). The place is marked as "dry pond" on the map (see Map section).


RADIATION makes the screen brighter, too. The Geiger counter crackles and the radiation mark appears on the lower right edge of the screen. While it is green or yellow - just leave that place ASAP and use antirad or vodka afterwards. The red mark means your death in less than a minute. Take anti-radiation medicine immediately and run back very quickly. Drink some vodka after that to celebrate, that you're still alive and to remove the rest of radiation.
The suit with higher radiation protection will help you to avoid such a situations.
The artifacts with radiation removal effect will help, too (see below)
NB! Any amount of radiation drains your health, slowly or quickly. Check the yellow bar in your inventory.

ARTIFACTS
Place artifact to the belt slot to activate its abilities.
Artifacts have positive and negative effects and you will easily learn, how to combine them to compensate their drawbacks. Good news: the arts of higher tiers have the negative effects equal to that of lower tiers.
The only lethal effect of artifacts is radiation. If you ignore it, you will be dead in several minutes All artifacts, that improve your bulletproof and rupture immunity have this effect! So, dont use them until you'll find one of anti-radioactive artifacts. They do not prevent irradiation, but improve radiation removal. Having "Thorn" on your belt with -10 radiation, you can use two artifacts like "Jellyfish" with +5 radiation. Suit with high radiation protection will never help in this case!

.jpg]
Other negative effects of artifacts are just uncomfortable (like some immunities reduction), but should be taken into consideration. For example, all health-restoring artifacts decrease bulletproof and rupture immunity - just don't use them in battle isolately.

Read more in your PDA or
Stalker Wiki article[stalker.fandom.com]
_____________
Spend some time exploring the territory, accomlishing the tasks and empting stashes
______________

Cross the railways (spoilers)
There are at least 4 places where barbed wire fence could be crossed.
But it would be good to visit local sites first.
  • You need to meet the "Journeyman", following Sidorovich's instructions, he is marked on the map - looting him will reveal the most dangerous way to the other side (both meet and use this way are not obligatory).
  • There is a complex of two buildings nearby that place:
Some tips for this site:
- the artifact you see there could be picked up from inside (NB: atrifacts could be moved away from anomalies by shoting them - but that hardly works for this case) or use your courage and spend some medkits)))
- if you climb/jump up to the milk truck and then jump to the roof, you can find the blue box, that seems to be empty - but it is not - all items are fallen through the roof to the floor inside (remember this - stuff use to fall down),
- if you've already discovered the nearby hidden stash ("little house") - you will have to make a good jump on the roof.
- don't crash fuel canister =))

There are several gaps in the barbed wire fence to the right of checkpoint in addition to elektra-tunnel. The first one is at its very beginning and other are closer to its far end. As for the closest one - try not to disturb soldiers, as for others - try not to die from radiation and packs of mutants. BTW, jump up to the derailed locomotive roof diagonally from railway and dead-end tunnel at that place to get some goods (as Nimble told you), but beware anomalies. Usually I cross embankment from the left side of this train.
PS When you've discovered hidden stash in rail-car (closer to Elektra-tunnel), you will find another gap on your way back from farm (hide from soldiers or slip fast!), and you will be able to jump over the fence from that railcar.
If you've grasped the main rule "Follow instructions, rookie!" - you'll need no further advises.

Parting instructions
  1. Quicksave! Quicksave before the battle, Quicksave after you've won it, Quicksave after any progress you gain. Once you will forget this rule and you will have to replay all the level (you have autosave at location start always). So, Quicksave!
  2. Have at least one full save at every location (I mean exiting to the main menu by hitting ESC and making a new named save);
  3. Always monitor your mini-map - that may save your life or remind about stash or task target nearby. Besides, it is your only map underground ;
  4. Explore the location thoroughly, but carefully - you are Stalker, not soldier;
  5. Sell artifacts and monster parts to NPCs, they will pay the same price as traders (except scientist), but remember that some item may occur to be a task target soon;
  6. The reward for task item you deliver is oftenly does not worth it (may be not so for suits) - so, if you find it useful for yourself - just keep it - reputation is nothing compared to your life surely ;
  7. Play with crosshair to distinguish neutrals and enemies (yellow / red) in order not to become hostile to your alies occasionly;
  8. Canisters, red barrels and gas cylinders are explosive. Shoot it from distance to terminate enemies in its range and don't ever use it as cover;
  9. NPC may give you important information (or you'll have a better immersion, at least). Chat with the the quest NPC even more often (they always have one name, like Wolf, Seriy, Mole, Max etc.), just every time you can, after any progress made - that can trigger some events or map spots or whatever;
  10. PDA contains a lot of information, that you've probably missed. You can use night time for reading it, resting near camp-fire, because mutants are more active and spawn mostly at night;
  11. Don't be burdened with useless loot - there are no traders between Cordon and Bar. Save artifacts and suites in blue chests and move further;
  12. It would be a good idea to cover your task-giver during the fight in order to get your reward and info, but that usually has weak influence on story line;
  13. Poverty is not the thing to be afraid of in the Zone - if you take and make easy tasks and sell everything you don't need to traders. No need to gather all weapons you see or even use corpses as a carry-bag (But good stalkers use to place all that useless iron into the corpses - that makes the world tidy and the game smoother);
  14. Do not ever kill anyone/anything at Bar location (except for Arena, certainly), even if you meet an overt enemy! Almost shooting in-between the checkpoints may result you to become "excommunicado";
  15. "Loners" is the only suitable faction. Joining Duty or Freedom will give you no huge benefits, but make your life harder that or another way. To avoid Duty to become enemy if you choose to help Freedom - just take more tasks from Duty (good if they become green) before going to Freedom base at Army Warehouses. Balance between Duty and Freedom may be tricky;
  16. There are 5 endings in SoC game, that considered to be "false". If you have not met Doctor - you may not find 2 "real" endings. Go back to Cordon after X16 to meet "Guide", then visit Strelok's stash at Agroprom underground again. Follow instructions. Make hard save, when you find the Monolith, watch your "destiny", and than continue to C-Conscious from that save
  17. Never hurry, if you are not one of that speedrunners, who can reach C-Conscious in ten minutes after first chat with Sidor ))). Come there and back, and A-Life will provide you with more challenges.
  18. NumPad "-" and NumPad "+" toggle HUD for nicer screenshots, but you'll have to run Steam as admin to use its overlay
• If you want to have more training or/and have more money and stuff, than take all tasks at Cordon, visit all strange places there (but remember what I wrote above).



Maybe I forgot to write something - but you have your own head, I suppose...

Or read another good guide by PsyWarVeteran
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1265522753

If you like this guide, don't forget to thumb it up =)).
That will help other beginners to find it easily
Quick STALKER SoC Guide for readers #4
My videoguide in 4 chapters is not a masterpiece, but I believe it may be useful.
Most of pictures in this guide are captures from these videos, based on Girly SoC mod, that is mostly cosmetic.

Answering your FAQs
Reading the forum regulary, I found some really Frequently Asked
Here are some answers for you, my lazy brothers!
(No offence, I am very lazy, too)

  • CONTROLLER: Controller is just one of the most horrible monsters in the Zone.
  • WINDOWS 10: No problems reported - game is fully compatible. It would be better to start game with administrative rights, as well as the Steam program. It will be even better to install the game to the folder, different from "Program Files". There is beta intended for Win11 users, available via Steam interface (Settings>Properties)
  • Using non-latin characters in Windows user name will usually lead to crash.
  • TRILOGY: All parts of STALKER are good to play. I am one of ennumerous SoC fans. Play trilogy in release order, in spite of Clear Sky is a prequel and believed to be the less enjoyable part. Call of Pripyat is most stable and has a little different atmosphere.
  • Head bobbing: change cam_inert parameter to lower (even to zero) in _appdata_\user.ltx (*) or use console command 'cam_inert 0.1' (0.0 - 1.0)
  • CARRY WEIGHT LIMIT: This is the part of gameplay, which is to temper your greed. You can find what and where to change by yourself, but be ready for crashes.
  • WOMEN NPCs: There are no girls in vanilla and most of mods. All pictures are from Girly SoC[www.nexusmods.com]
  • MODs for beginners: No. The best way is to have the first playthrough using vanilla only. Even graphic mods or ZRP ruins the real STALKER's magic.
  • In order to get rid of side shadows, change setting to "1" for 'r2_sun_near_border' и 'r2_sun_focus' at file \_appdata_\user.ltx.
  • MODs: There're hundreds of mods and add-ons for this game. After the the initial vanilla playthrough you will understand what mod do you need to fulfil you dreams (grafics, weapons, monsters, quests, storyline, locations, NPCs or whatever). Download it from ModDB or dozens other resourses, and paste "gamedata" folder to the root game folder, if there are no installation instructions. Some mods are standalone and need no Steam game. The best way is to find well-known overhaul mod with features you like, but not to combine several doubtful mods and add-ons without modding experience.
    Perfect mods guide for the whole trilogy
    https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841489498
  • BUGs and crushes: The current Steam version is rather stable. Grafics is very good for such an acient game. Use beta-brunch, available from Steam, if you encount problems from the very start.
    Some bugs are annoying, but never critical. Use ZRP (basic) to get rid of them.
  • Get help: STALKER community may not be too polite, but always helpful. Just describe your problem properly
    If you have a crash (CTD) and want to get some help from forums, than paste the buffer contents to text just after crash. Or find '\STALKER Shadow of Chernobyl\_appdata_\logs\xray<your_name>.log' (*) and copy several last lines to your question.
    It will look like that:
    Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'killer_outfit_m1'
    Your post should also describe where and how have you got the crash/problem and why the hell you had swarmed into the Zone?!)))
    (*) Log and user folder may be located at 'C:\Users\Public\Documents\stalker-shoc'

MAP
Here is a map of your training ground, named Cordon
(the best way to examine it is to open it in separate browser page)

OUTRO
Really, the Cordon is unique location, where you can see some cut features. There're no rescue missions in vanilla STALKER, but here. You can speak to enemies only here. Important NPCs appear and disapper (and even move) mostly at Cordon. There are only two moving anomalies in the game, one is here. That was a part of great plot, that was implemented not in vanilla, but in many mods. For a example, there could be a possibility to get military docs and X18 lab key without fight, as well as Nimble rescue. And there are several location cut, that appears in mods.

Thank you for reading!
Ask any questions you have about vanilla gameplay - I'm quit sure, that I have the answers.
and
GOOD HUNTING, STALKER!
41 Comments
kallipsoul  [author] 14 Jun @ 7:08am 
oh, ye. remembering, that all of them will betray you at final game ...
Anyways, STALKER is straight and easy game. Just get some better gear
falloutdudebro 14 Jun @ 6:59am 
the partner missions really just prove that they don't care much about you, because they are much more difficult that the base job is. some time i want to try and figure out what their angle really is.
kallipsoul  [author] 14 Jun @ 6:55am 
ahah! Yesterday I failed to go through first task in FC2 hardcore (cant help partner((() and I just thought, that STALKER is much easier on master (even drunk play)
Have some patience and you'll enjoy!
falloutdudebro 14 Jun @ 6:50am 
i guess i can try aiming at their pelvis, but i swear i am not moving when shooting, except with the double barrel (i thought i might have more luck if i treated it like an arena shooter.) this game is much harder than far cry 2
kallipsoul  [author] 14 Jun @ 6:44am 
When pulling the trigger - aim to head (pelvis is good as well), stand still, croach (and croach more with "walk" button). Find cover, read my guide once more.
If you had ever used Makarov gun, you understand, why you miss their head )))
falloutdudebro 14 Jun @ 6:38am 
no really. front sight on head, nothing. random shot i expect to miss, headshot. i think it's some error, but i'm not experienced with the game enough to know what to check.
kallipsoul  [author] 14 Jun @ 1:15am 
why does the stalker only carry chamber empty?
Stupid ununderstable question

why can't i hit anything?
Due to exreme realistic gunplay. See the article for details [url]"Understanding SoC's gunplay"[/url]

why can the bandits hit me so easily, if i can't hit them?
Cuz they know the rules and their hardcore)) When pulling the trigger - aim to head, stand still, croach. Find cover, read my guide.
:steamfacepalm:
falloutdudebro 13 Jun @ 4:32pm 
why does the stalker only carry chamber empty? why can't i hit anything? why can the bandits hit me so easily, if i can't hit them?
Dio Aloke 25 Nov, 2024 @ 9:58am 
Great guide! Stalker can be unfriendly at first, but it's so worth it if you stick with it!
2soupy4u 17 Aug, 2024 @ 5:54pm 
IMMA NEED THAT GUIDE THUMBNAIL:steamhappy: