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Honestly, its still just convenient. I don't think its necessarily perfect, but given the lack of technical information on the game its about as much as normal players could probably approximate without data mining.
I wish that I was a more avid player, because I would love to put a lot more effort into this guide and make it a defacto wiki for this game; but alas I routinely deal with depression and it makes me quite fickle when it comes to the development of this guide. I'm sure I will get it there eventually, but I hope it doesn't take another 2 years for me to finish.
All Ores share the same spawning algorithm, so when you enter a sector it will determine the ratios of the ores available, with a preference for the "highest" level ore of that area increasing as you get closer to the second line of each area. I don't actually know what this ratio is however.
I'll give an example using Trinium. Lets imagine you just enter the area where Trinium will spawn. When you do, there's a (take these values with a grain of salt, these are just rough approximations) 50% a spawned asteroid will be Trinium, 20% it will be Naonite, 20% it will be Titanium, and a 10% chance it will be Iron. As you approach the second line, the chance for Trinium will increase while all other metals will decrease.
Hidden Sectors & Unique Objects, Trading and Goods, and a Research section will be the focus of this playthrough, as well as Ship Subsystems. I'll try and do Player Found Stations as well, but I may or may not get to that. Bosses are my lowest priority, because if a player so chooses a simple google can immediately net you the answer, and this guide was to have a up-to-date repository for various things.