NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Legitimate Salvage - Weapons [PLAYTEST]
   
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Mods: Mod, Weapon
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17.076 MB
14 apr, 2022 @ 18:07
11 mar, 2023 @ 20:59
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Legitimate Salvage - Weapons [PLAYTEST]

Beskrivning
This is a preview build of the weapons expansion for Legitimate Salvage. Please report any bugs to @Ancient#2389 in the official Nebulous discord!

Known issues: None! Let me know if you see anything :)


Team:
Ancient - Implementation, VFX, Modeling, Textures
AGM-114
Marslettuce
16 kommentarer
W1SE 9UY 27 aug, 2023 @ 14:06 
Love the mod... however, getting an odd bug after the most recent game update where all of the Expanse ships are rolling unnecessarily when targeting other ships. I know ships in the game auto-roll to bring their weapons to face the enemy ships, but the Pella and Scirocco classes especially are rotating to 90 degrees immediately, even when they don't need to (i.e. this move actually blocks the weapons from view of the enemy ships and they immediately stop firing). Also happens with the other ships, but usually they keep firing and the roll doesn't totally block them.

I tested this with other factions, and the same thing doesn't happen with them. Any ideas?

Really appreciate all of the work on the mod... it's one of my favorites!
Razorback 30 jul, 2023 @ 10:39 
are there plans to add more ships into the mod such as other mcrn or potentially unn and belter ships ?
PGC_Magni 27 maj, 2023 @ 19:29 
Is this channel still being monitored? I wonder when the mod will be brought up to match the current version.
Grievance 8 mar, 2023 @ 11:45 
Can we expect any updates soon?
dead2571 8 nov, 2022 @ 6:39 
I know the Balisong is a WIP but given that (I am assuming based on the mod name and your other mod) they are meant to be based on "The expanse" may I suggest either upper the Balisongs penetration or giving it another ammo type to bring that takes up more space than the base ammo that has more penetration? As in the expanse the 40mm pdc's while mainly used on larger vessels for anti-missile, they could be used to damage up to cruiser class ships,and that isn't the case so far. Just a suggestion and trying to find a way to balance it other than range.
Ancient  [skapare] 13 sep, 2022 @ 0:25 
It's really not even meant to be used right now :)
PhlyingPotato 12 sep, 2022 @ 1:13 
Are you planning to make the balisong PDC dual purpose anytime soon? My mortal hands aren't quick enough to deal with all these new missiles
Le Rat 1 sep, 2022 @ 9:40 
Oh I see, I did sort of have a hunch that might be it, they do still seem to work though, at least the stilettos do so honestly it's not that big of a deal.
Ancient  [skapare] 31 aug, 2022 @ 22:25 
There was a significant change to overpenetration calculation between the last mod update and the missile update. I will -eventually- rebalance the mod accordingly but haven't touched it for some time and likely won't for at least a few more weeks.
Le Rat 31 aug, 2022 @ 14:55 
Is the foehammer supposed to be a rough equivalent of the double railgun turret or what? Based on it's size and rate of fire I would have expected it to be comparable to a spinal, but I'm not sure if it is quite as powerful, it's certainly not cleaving through hulls the same way the spinal Mk550 is, as a matter of fact, almost none of the railguns seem to actually go through a hull, is that an overshight or a balance thing?