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Guide to the Fabricated World
By Cytoria
May contain SPOILERS for the game! I HIGHLY RECOMMEND trying out the game and its puzzles for yourself.

If you ever get stuck in a part of the game, this guide may help you.

Still a WIP!
   
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Blue Area
This part is short and very straightforward. There is a door to the left that needs a key, perhaps you need to explore right.
Go to the right to pick up the Rose from the vase and push the table then go through the door, there should be a blue key on the floor, pick it up then leave.
Outside, you can dip your Rose in the Vase if you want, I highly recommend it.
Go left and unlock the door using the key you picked up.

Welcome to the Green Area!
Green Area
This part is rather simple. There is a locked door up north. To the right is a room which you cannot access due to a hole in the ground preventing access. A painting may be used to cross the hole but all of them are fixed onto the walls... perhaps a tiny friend can help us out. (Use the zoom in feature, C)
The Ant painting up north can be removed but Ib does not know this, first interact with the Ant (represented by a tiny black dot roaming around the south), then take the Ant painting off up north, careful of the shadow hands.

Head right and place the painting down, then take the green key from the mannequin and run away. The mannequin cannot follow you through the hole as it will fall through the ant painting due to its weight.
Head north and unlock the door.

Welcome to the Yellow Area!
Yellow Area
This is where the game starts to test you. Looks like we need some sort of fish key to move further up. Perhaps the rooms to the left and right may have answers.

There are two puzzles that must be solved in this room, you may pick whichever one to solve first.

Left: Hide and Seek
There is a stick figure that wants to play hide and seek, perhaps there's a prize if you find it behind one of the curtains.
Move some steps until a yellow sign appears under the stick figure, interact with it and it will then hide behind one of the curtains.
Do note that wherever the stick figure is may be RNG dependent until further testing is done.
For the moment, try to uncover any curtain at your own discretion, if you make a mistake you may reload a save game.
Once you found the stick figure, interact with the yellow sign next to it, and a piece of the fish key can be found to the north of the room.

Right: High Heels
There seems to be a fish's body on top of a shelf, if only there was a way to reach it.
Go to the bottom right and interact with the blue chair, then start pushing it towards the shelf.
The chair will then reveal a pair of legs and run to the left.
Go to the chair and observe its legs, it only has 1 high heel.
Go to the upper right box and take the high heel and give it to the chair.
The chair will then follow behind Ib, move to the shelf until its positioned directly below where the fish is then interact with the chair to make it stay still.
Get on top of the chair and grab the fish.

Moving On
When the two pieces have been acquired, it will be combined to form the fish key. Slot it onto the fish shaped hole in the middle room, Move up to reach the next room.

Once more we are presented with two puzzles to solve. To move on, we have to appease the mouth to the right somehow with something to eat.
To the right of the mouth seems to be a green crank affixed to the ground. We need to find 3 of these and turn them all. Each one grows the tree and eventually bears a fruit we can give to the mouth. Turn this crank and we have 1.

The next crank is located here.
Interact with the doll closest to the ground (the one with the pink shirt), the red doll above will fall from its rope and reveal a crank behind it, turn this one.
Alternatively, you can check behind the red doll without triggering its fall by going directly behind the red doll and interacting with the crank.



The Room of Liars
Here we are presented with paintings of 6 individuals, 3 of whom present a letter and a number, and the 3 others will attest to their truthfulness.


The letter and number will be used to find the correct tile containing the last crank.

Relating back to the rooms name, all but 1 of these are liars. The one telling the truth should be the one wearing brown clothes as no one is attesting to them.
In this case it's B2, match its tile in the next room, it will reveal a crank which is the last one we need, turn this and the tree in the main room should have bore a blue fruit.

Take the blue fruit and feed it to the mouth, which will open, allowing safe passage through it.


Guillotine Hallway
We are then in a room full of paintings of guillotines, gradually being raised.
Upon reaching the last painting, a guillotine will rapidly drop from the ceiling, and being hit by this will result in an instant Game Over.
You can stop right before the place it will land or try to go past it quickly before it can land. (Due to there being less area to see, it is significantly harder to go past it than in the original as the guillotine is now placed closer to its landing zone and is much faster.)

Once you get past this,

Welcome to the Red Area!

Addendum
This puzzle has 6 interactable paintings excluding the stick figure. Their effects are as follows.
  • Crescent Moon - Will darken the room.
  • Upside-down Ib - May affect the games ending.
  • Menacing Smile - Takes 1 petal.
  • Blood Hand - Briefly covers the screen with 2 bloody hands.
  • Covered Curtain - Uncovers a depiction of a nude woman, who will slap Ib and take 1 petal.
  • Crossed-out Note - Removes the background music.

Red Area
We'll find ourselves in this hallway with a seemingly inaccessible painting in the middle.


We can move forward and go here.
There is a locked red door, interact with The Lady in Red painting to the upper right then move away.
She will then begin chasing Ib, taking 1 petal in contact. In the place she used to be in, there will be a red key on the ground. Maneuver around her, take the key and unlock the door.

We will find ourselves in a room full of bookshelves and another locked door.
To unlock the door, interact with the pink book as shown above, it will show a play of Carrie Careless, which ends with the character of the play finding the key and unlocking the door for you. Once the play is over, simply open the door.

In this room, there is a Vase with unlimited water next to the Eternal Blessing painting.

To the left is a room containing a locked door. To the right we'll find a man.
We'll proceed right, and further to the right of the man is a door with a mannequin blocking the way, Ib does not have the strength to move this so we'll need another way.
Interact with the man.
Observe the man and take the key.
Head left with the locked door and unlock it.
Inside is a painting The Lady in Blue plucking petals off a Blue Rose.
Approach her with care, after getting close, she will drop the blue rose and begin chasing Ib, taking 1 petal per contact.
Maneuver around her to grab the blue rose and run outside.
From here run back to the main room, The Lady in Blue cannot open doors and will leave by breaking the window to chase Ib.

In the main room, place the blue rose in the vase and head right. A conversation will take place between Ib and the man now known as Garry.
You can now push the mannequin out the way with Garry.
Go through the door.

Welcome to the Grey Area!
Gray Area
We find ourselves in a room with paintings of a bride and a groom, along with shadowy hands.
We will move up as there is nothing we can do here at the moment.


In here, there is a room to the left and a room to the right blocked by what seems to be a big cat.
To the very left are eyes that open when approached. Above the left room are 4 paintings, above the right room is a another room, and to the right of that is the blue flower-eating painting.
Similar to the mouth in the yellow area, we have to find a way to appease it somehow, this time it wants flowers, and we definitely don't want to give it our rose, I'm sure you know what happens if you do.
Your current options are to go to the room to the left or the room to the upper right.

Left: Matching Teacups
In this puzzle, the goal is to align the colored teacups in front of their respective colored teapots.
Ib can move behind a teacup and push it to the direction she is facing. The teacups will move until they hit the edge of the white mat or another teacup.
If you get stuck, you can leave the room to refresh the teacups.

Solving this puzzle moves the cat blocking the door to the right, allowing us to access that room.

There may be multiple ways of doing this, but here is the sequence I use to solve it.



Upper Right: Eyedrop Maze
In this puzzle, the goal is to reach the eyedrops at the middle-top of the maze by moving the stools.
If you get stuck, you can leave the room to refresh the stools.

Solving this puzzle allows you to retrieve the Eyedrops, which we can use later.

There may be multiple ways of doing this, but here is the path I did to solve it.

Red represents the path Ib will go through.
Blue represents the path the stools will go to.


Artworks and Passion
Now that we have completed both puzzles, we will proceed to the left with the eyes on the floor.
Notice how one of the eyes look congested, this is where the Eyedrops come into play!
Use the eyedrops on the congested eye, and it will lead you to a hidden room.
In the hidden room you will find a red glass ball.
Leave the room and head up, you will find 4 paintings.
Slot the red glass ball onto the 2nd painting of the snake.
A painting will fall, revealing text behind its frame of an item we can find on the room to the lower right (the one the cat was blocking).

If the painting that fell was the ice mountain, the item will be behind the bust.
If the painting that fell was the coffee and tea, the item will be behind the skeleton.
If the painting that fell was the upside-down lady, the item will be behind the tree figure.

Grab the item, which will be revealed to be a ring.
We will now go back to the room with the bride, groom and shadowy hands.
The hand to the left represents the brides hand, the hand to the right represents the grooms hand.
Now we think, they are in marriage attire and we have a ring. We simply have to slot it in the correct finger of the correct hand, like in marriage.
The answer is the bride's ring finger.

Once we have slotted the ring correctly, the bride will throw her bouquet of flowers. Now we can give the flower-eating painting something to eat without sacrificing Ib's rose.
Simply give the bouquet to the painting, and it will eat them.
The painting will then turn into a door that we can use to move on.

Room of the Ladies
We'll find ourselves in a rather large room full of paintings of ladies and mannequins.
A few notable artworks such as, the woman painting reading papers alongside a golden elephant with a lamp to the left.
A 4-digit code, lady in white painting, a locked room and a room containing a save and vase in the middle.
A cage attached to a barred door and the Keeper of Time painting below.
A statue in red clothes and a hanging upside-down painting of a man to the right.
A statue of an aristocrat holding a bird and a locked door to the upper right.
An item to the lower right.

The goal here is to open the barred door by getting the cage to lift it somehow.
Talking to the Keeper of Time allows it to offer you a hint to lift the cage in exchange for 1 petal, otherwise it is not needed. The hint it gives is Bird.

We can go to the lower right to pick up a ball looking item, note that this causes the Lady in Yellow painting to chase after Ib.
We can go to the hangman painting to inspect it, revealing numbers we can use to the 4-digit code. The code is 2569.
Once we open the locked door, we can go inside and grab a golden fish on the ground, which will be combined with the ball found earlier to make a glowing fish (perhaps an Anglerfish). There is also a mirror which may affect the games ending.

We can now go to the left with the woman painting reading papers, she will say that she cannot read the papers but seeing your glowfish, offers the golden elephant for it. Accept the offer.

We will now go to the Aristocratic statue, a message will appear. Interacting with the message will reveal the statue offering its bird in exchange for the golden elephant. Accept the offer.

Now we have what we need for the cage, simply put the bird in the cage and it will lift the bars on the door, allowing access.

We will now be in a room with a couch, a painting, some boxes and an easel.
The painting above has a grey key, which we can use in the previous room for the locked door to the upper right.
Purple Area
Brown Area
The Sketchbook
Orange Area (+)
This area and the following areas (marked by +) are only accessible after finishing the game atleast once.
Abyssal Space (+)
??? (+)
2 Comments
שגרירות פלסטין 28 Oct, 2022 @ 12:10pm 
how to go through the purple area
Quincy Quinn 18 May, 2022 @ 6:31am 
Hey, nice to see you got a guide going! I see it's still WIP, but I have completed it myself and have a couple of other guide resources handy, if you get stumped, ESPECIALLY if we get into different endings where you have stats for bonding with characters, or certain actions acting as a doom counter.... so like, just say the word if you want some input to help. :seikowink: