Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
You are bound to do great things and while this project might be a little rough around the edges so far, I really like your work with the dying to Ross cutscene .
Keep on creating and keep being awesome!
Despite using the default SOMA gamma setting screen, the environments are too dark for it.
A flashlight would be great.
The section with sneaking around Akers is well done, I also like how the ground is dotted with food cans to catch the player off-guard , but due the doors on the map closing automatically, Akers will just pace back and forth as when he opens a door on his own and it closes a bit after, he gets sent to that position by the noise.
The PDA section could be a lot better if the
doors were visible on the map , currently it's just very hard to beat and some of the areas are confusing due to the lack of detail in the hallways.
Or is it just not finisheD?