City of Gangsters

City of Gangsters

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Personality Traits
By PastorCat
List of personality traits and what they do.
   
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Traits
Aggressive
Having trouble getting people to accept the necessity of your outfit's benevolent protection? Maybe a little assertiveness is called for there.
Effect
Increases weapon effectiveness and likelihood that others will accept demands.

Agile
Good behind the wheel. Good in a fight. A waste of skill to keep one like this cooped up inside.
Effect
Good behind the wheel. Good in a fight.

Attractive
People just enjoy being around this person and they'll draw some extra customers to your watering holes.
Effect
People just enjoy being around this person.

Careless
Careless types don't pay attention to details. They make for bad managers, but their lack of care makes them a bit more valuable in a fight.
Effect
Slower experience gain while managing operations

Cautious
No unwanted attention or risks here please. Their natural tendencies make them do things in such a way that avoids police attention.
Effect
More trust required for illegal opportunities; Less heat produced by illegal business and trades.

Clumsy
Wouldn't recommend giving them weapons. Or anything fragile, really.
Effect
Wouldn't recommend giving them weapons.

Compassionate
If you need someone to shoot first and ask questions later, maybe keep looking.
Effect
Will not attack.

Confident
Very sure of themselves, these ones. If you're looking for someone to help make the neighborhood feel safe, you may have found the right one.
Effect
Reduces the amount of cash needed for bribes and front setup.

Cruel
Need someone to do some efficient unpleasantness? They'll do it and probably enjoy it.
Effect
Increases the amount of harm they do in combat.

Curious
Naturally inquisitive. When scoping out an business, they'll be more interested and get a relationship bonus.
Effect
More likely to discover and take advantage of illegal opportunities.

Forgiving
Things happen. An easygoing type who is willing to live and let live.
Effect
Decreases the amount of time that they remember and react to negative social actions.

Friendly
Running a speakeasy? Doing some deliveries? Really anything that involves dealing with people? This may be a choice crew member.
Effect
Decreases cost of gaining control of a new building; decreases impact of negative social actions.

Hardworking
Need things done quickly? Here's who you're looking for. Put them in charge of an operation that makes things and they'll find a way to get it done faster.
Effect
Need things done quickly?

Immoral
Yes, no questions asked for violence. But not exactly pleasant to be around, either.
Effect
Decreases the amount of time that they remember and react to negative social action.

Intelligent
Got an operation that needs a manager? Well, these brains here will learn quickly on the job and gain experience faster than most.
Effect
Knows how to keep things under wraps and gain respect. Reduces heat and increases respect for each illegal trade.

Irrevent
Not likely to appeal to the religious crowd. Also not a popular type to be around, so not a great choice for high interaction jobs. Unless that interaction involves a baseball bat.
Effect
Not likely to appeal to the religious crowd.

Irritable
Want to pick a fight? Tired of a local goon not listening? This may be the person you need.
Effect
Increases cost of gaining control of a new building; increases social impact of negative actions.

Kind
How to take advantage of this rather unfortunate trait for a gangster? Can enter territory of corner hooligans without a relationship penalty.
Effect
A kinder, gentler touch is sometimes helpful.

Lazy
Not a charming quality. They always find a way to get less done every week.
Effect
Not a charming quality.

Loner
Loners make for bad barkeeps. Better brawlers, though.
Effect
Slower gain of favors.

Mellow
Need someone to represent your outfit to the police or at a local dinner party? Their relaxed demeanor will put everyone at ease and make information more forthcoming.
Effect
Increase the amount of time that they will remember and react to positive social actions.

Myopic
Someone with glasses that thick makes you wonder if it's wise to entrust them with a firearm. Or the keys to one of your vehicles.
Effect
Not wise to entrust them with a firearm.

Nervous
Always looking over a shoulder. Always worried. But they're not always wrong. They'll help keep the cops from prying too much.
Effect
Nervous types are bit more expensive to bribe and take a bit more finesse to involve in illegal activity.

Organized
An organized person member is a better operation manager and will find ways to increase production.
Effect
Faster experience gain while managing operations.

Religious
Got a problem with a religious citizen? You may need someone of like mind to frame the questions and solutions in the proper spiritual context.
Effect
Got a problem with a religious citizen?

Quiet
Bad bartenders. Great lookouts. If you've got a garage to manage, they'll focus on the engines and not the people.
Effect
Reduces heat for illegal trades.

Sharpeyed
Good eyesight equals solid aim with firearms and good driving skills.
Effect
Good eyesight equals solid aim.

Short
Easy to avoid notice and heat if you're able to hide behind a trash can, right?
Effect
Easy to avoid notice and heat.

Slow
Not too quick on the uptake, this one is. You've got to be more patient as it will take them longer to gain experience on the job.
Effect
Not so smart, this one. Forgets about negative social actions more quickly.

Sociable
Have a job like a driver or bartender that requires a lot of human contact? Then you're looking for someone sociable.
Effect
Faster experience gain for sales operations; Faster gaining of favors.

Strong
They can handle a weapon and load a truck with ease.
Effect
They can handle a weapon and load a truck with ease.

Talkative
Got some deliveries to do? This talkative type is likely to find out some things while on the job. But as a barkeep, they tend to talk too much and pour too little.
Effect
Increases relationship gain and heat for illegal trades.

Tall
It's a fact - tall people get remembered by eye witnesses. Even if they have nothing to do with the crime. Somehow they always attract more heat.
Effect
Tall people always attract more heat.

Ugly
Good enforcers. Somehow threats get taken a bit more seriously coming from a mug like that. But probably not a great bartender.
Effect
Good enforcers.

Unkind
Sometimes a bit of dirty work is necessary.
Effect
Increases combat effectiveness; increases impact of negative social actions.

Upright
They're not going to like doing anything that violates their moral code. But they have an easier time dealing with other upright types.
Effect
Increases the amount of time that they remember and react to negative social action.

Vindictive
Do something to them or their family and they're not going to forget about it.
Effect
Not likely to forget wrongs.

Weak
Maybe it's best if they stay out of the way of things that could cause harm?
Effect
Keep them away from things that could cause harm.
3 Comments
iyeroglif 17 Mar @ 7:03am 
I have tested traits
https://gtm.steamproxy.vip/app/1386780/discussions/0/592890771319824817/
I stil do not understand some of them. But at least my notes more useful then this guide
PinkleFoo 20 Jul, 2024 @ 6:43am 
This is a helpful list, I just wish there was more info here like what deece16 pointed out
deece16 9 Jun, 2022 @ 12:40pm 
Sharpeyed gives a +1 to movement. You can see this by just mousing over the bar for a character under the muscle tab during play.
Careless also gives a +1 to movement.