CHRONO CROSS: THE RADICAL DREAMERS EDITION

CHRONO CROSS: THE RADICAL DREAMERS EDITION

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Chrono Cross: Elements
By DKRYPTID™
This guide to the Elements in Chrono Cross includes charts containing every element and their levels, effects, prices, and where to obtain them.
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📃 Introduction | Notes
ELEMENTS
Elements enable your characters to channel the energies of the world, or cast "spells" of various types. Elements perform a variety of functions. You can use them to attack, heal, or revive characters who've been knocked out of battle. They can lower an enemy's defenses, prevent them from using Elements of a certain color, or remove them entirely from the battleground. Elements can also boost a character's strength or resilience, recharge other Elements so they can be used again, or they can "trap" other Elements that an enemy might use, so the characters end up stealing the Element from the enemy!

Most Elements can only be used once per battle unless they are a consumable. As your characters attack, each successful strike raises their Element Power by a certain amount.

A "Weak" attack raises your Element Power by 1.
A "Strong" attack raises your Element Power by 2.
A "Fierce" attack raises your Element Power by 3.

Raising your Element Power has two purposes:

First, you can use Elements or Tech Skills from a character's Element Grid to attack with greater power, or help characters regain HP during combat.

Second, you can recharge your party once combat it over. If you have Element Power left over when the enemy is defeated, then each character can use that leftover power to fill their HP without having to use consumables. This can only be done if the Element Power reaches or exceeds a restorative Element in your Element Grid.

FIELD EFFECT
During battle, you'll see the Field Effect display in the upper left-hand corner of the screen. The inner circle changes to match the color of the Element most recently cast. As Elements are cast, the inner rings are pushed 'outwards'.

When the entire Field Effect is one color, Elements of that color that are cast will have a greater effect, and Elements of the opposite color will be weaker.

SUMMON ELEMENTS
There are also very rare Elements that enable you to "Summon" great spirits to inflict immense amounts of damage against your enemy, heal the entire party to full health, or affect the battlefield in some crucial way to the party's favor. You won't come across many Summon Elements until late in the game. More info on these can be found at the bottom.

You can use the "CTRL+F" command to search for a specific Element's name.
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⬜️ White
White Elements focus the energy of light.

* = Character must have innate color
** = Indicates the element is a consumable

ATTACK
Name
Level
+ or -
Effect
Description
$
Shop
PhotonRay
1
7
Single Foe
Shoots a bright laser beam at your opponent.
100
Guldove
Meteorite
2
6
Single Foe
Drops a comet down on an unsuspecting foe's head.
60
Guldove
PhotonBeam
3
5
Single Foe
Bombards the enemy with an extra-powerful laser.
-
-
MeteorShower
4
4
All Foes
Hurls several large asteroids at foes
-
-
HolyLight
5
3
All Foes
Casts a Holy Circle (annihilates undead).
-
-
UltraNova*
6
2
All Foes
Causes an explosion of high-density energy.
-
-

HEALING
Name
Level
+ or -
Effect
Description
$
Shop
Revive
1
7
Single Ally
Recovers friend from incapacitated status.
-
-
WhiteOut**
2
0
Single Ally
Removes White status effects.
40
Termina
RecoverAll
3
5
All Allies
Restores HP (Medium)
380
Guldove
Purify
4
4
Single Ally
Removes all status effects.
210
Guldove
Panacea**
4
0
Single Ally
Removes all status effects.
500
Guldove
FullRevival*
5
3
All Allies
Recovers incapacitated status and heals all HP.
-
-
HolyHealing*
6
2
All Allies
Restores all HP and removes status effects.
-
-

SUPPLEMENTAL
Name
Level
+ or -
Effect
Description
$
Shop
TurnWhite
1
7
Single Foe/Ally
Turn foe's attribute/
ally's attacks White
75
Marbule
AntiBlack*
3
5
Single Foe
Temporarily seals
Black Elements
-
-
StrongMinded
4
4
Single Ally
Temporarily increases
your magical defenses
430
Guldove
WeakMinded
4
4
Single Foe
Temporarily decreases your
foe's magical defense
430
Guldove
Magnify
6
2
All Foes & Allies
Temporariliy increases
Element damage by 1.5
1670
Guldove and Marbule
MagNegate*
6
2
Single Ally
Temporarily nullifies foe's
magic attacks
2880
Guldove

TRAP
Name
Level
+ or -
Effect
Description
$
Shop
HolyLight**
5
0
All Foes
Set trap to catch HolyLight Element
300
Marbule
UltraNova**
6
0
All Foes
Set trap to catch Ultra Nova Element
400
Marbule
Unicorn**
7
0
All Foes
Set trap to catch ★ Unicorn Element
500
Marbule

SUMMONS
Name
Level
+ or -
Effect
Description
★ Unicorn*
7
1
All Allies
Holy horse's prayer raises Def. & M.Def
★ Saints*
8
0
All Foes & Allies
Army of angels attacks foes and heals party.
⬛️ Black
Black Elements focus the energies of the Dark.

* = Character must have innate color
** = Indicates the element is a consumable

ATTACK
Name
Level
+ or -
Effect
Description
$
Shop
GravityBlow
1
7
Single Foe
Blows away foes with a ball of pure gravity.
60
Guldove
HellSoul
2
0
Single Foe
Attempts to remove the soul from foe's body.
100
Guldove
Gravitonne
3
5
All Foes
Crushes foes with a supergravity field.
-
-
HellBound
4
0
Single Foe
Sends your enemy on a trip to hell.
-
-
FreeFall
5
3
Single Foe
Drops foe from the sky at supersonic speed.
-
-
Revenge*
5
3
Single Foe
Shifts your status effects onto enemy.
600
Guldove
BlackHole*
6
2
All Foes
Sucks everything in the area into a super-vacuum.
-
-

HEALING
Name
Level
+ or -
Effect
Description
$
Shop
BlackOut**
2
0
Single Ally
Removes Black status effects.
15
Termina
Nostrum**
6
0
Single Ally
Restores HP (large)
60
Guldove

SUPPLEMENTAL
Name
Level
+ or -
Effect
Description
$
Shop
TurnBlack
1
7
Single Foe/Ally
Turn foe's attribute/ally's attacks Black.
75
Marbule
AntiWhite*
3
5
Single Foe
Temporarily seals White Elements.
-
-
Genius
4
4
Single Ally
Temporarily increases your magical power.
430
Marbule and Guldove
Imbecile
4
4
Single Foe
Temporarily decreases foe's magical power.
430
Marbule and Guldove
SealAll*
6
2
All Foes & Allies
Temporarily stops everyone's Elements.
2880
Guldove
Diminish
6
2
All Foes & Allies
Temporarily halves Elemental Damage.
1670
Marbule and Guldove

TRAP
Name
Level
+ or -
Effect
Description
$
Shop
FreeFall**
5
0
AIl Foes
Set trap to catch FreeFall Element.
300
Marbule
BlackHole**
6
0
AIl Foes
Set trap to catch BlackHole element.
400
Marbule
Mothership**
7
0
AIl Foes
Set trap to catch ★ MotherShip Element.
400
Marbule

SUMMONS
Name
Level
+ or -
Effect
Description
★ MotherShip*
7
1
All Foes
Contacts a spaceship to blast foes to pieces.
★ GrimReaper*
8
0
All Foes
Summons Death to wreak doom and destruction.
🟥 Red
Red Elements focus the energies of fire.

* = Character must have innate color
** = Indicates the element is a consumable

ATTACK
Name
Level
+ or -
Effect
Description
$
Shop
Fireball
1
7
Single Foe
Hurts spheres of flames at enemy.
50
Arni and Termina
MagmaBomb
2
6
All Foes
Launches a volley of fireballs at foes.
80
Termina
FirePillar
3
5
Single Foe
Burns enemy in a pillar of flames.
100
Termina
MagmaBurst
4
4
Single Foe
Makes lava gush out from beneath foe.
240
Termina
Inferno
5
3
All Foes
Heats air to a burning-hot temperature.
-
-
Volcano*
6
2
All Foes
Induces an enormous volcanic eruption.
-
-

HEALING
Name
Level
+ or -
Effect
Description
$
Shop
Tablet**
1
0
Single Ally
Restores HP (small)
10
Arni, Termina, and Guldove
Ointment**
2
0
Single Ally
Heals burns and Red status effects.
15
Termina and Guldove
Recharge**
6
0
Single Ally
Recovers a used Element for re-use.
-
-

SUPPLEMENTAL
Name
Level
+ or -
Effect
Description
$
Shop
TurnRed
1
7
Single Foe/Ally
Turn foe's attribute/ally's attacks Red.
75
Marbule
AntiBlue*
3
5
Single Foe
Temporarily seals Blue Elements.
-
-
Strengthen
4
4
Single Ally
Temporarily increases your attack power.
430
Marbule
Weaken
4
4
Single Foe
Temporarily decreases foe's attack power.
430
Marbule
RedField
5
3
All Foes & Allies
Colors all field attributes Red.
-
-
NinetyNine
6
2
Single Ally
Temporarily keeps Hit% of basic attacks at 99%.
2880
Marbule

TRAP
Name
Level
+ or -
Effect
Description
$
Shop
Inferno**
5
0
All Foes
Set trap to catch Inferno Element.
300
Marbule
Volcano**
6
0
All Foes
Set trap to catch Volcano Element.
400
Marbule
RedWolf**
7
0
All Foes
Set trap to catch ★ RedWolf Element.
500
Marbule

SUMMONS
Name
Level
+ or -
Effect
Description
★ RedWolf*
7
2
All Foes
Summons a fire wolf to create a sea of flames.
★ Salamander*
8
0
All Foes
Use salamander's breath to incinerate foes.
🟦 Blue
Blue Elements focus the energies of water.

* = Character must have innate color
** = Indicates the element is a consumable

ATTACK
Name
Level
+ or -
Effect
Description
$
Shop
AquaBeam
1
7
Single Foe
Blasts foe with high-pressure water stream.
50
Arni, Termina, and Guldove
IceLance
2
6
Single Foe
Hurls an icicle spear at unsuspecting foe.
80
Termina
AquaBall
3
5
Single Foe
Hurls a large sphere of water at opponent.
100
Termina
IceBlast
4
4
Single Foe
Freezes your foe in a cage of ice.
240
Termina
Deluge
5
3
All Foes
Inundates enemies in icy-cold floodwaters.
-
-
Iceberg*
6
2
All Foes
Hails large chunks of ice down on foes.
-
-

HEALING
Name
Level
+ or -
Effect
Description
$
Shop
Cure
1
7
Single Foe/Ally
Restores HP (small)
100
Arni
Medicine**
2
0
Single Ally
Heals the flue and Blue status effects.
-
Termina
CurePlus
3
5
Single Foe/Ally
Restores HP (medium)
220
Termina
CureAll*
5
3
Single Ally
Restores HP (Large)
-
-

SUPPLEMENTAL
Name
Level
+ or -
Effect
Description
$
Shop
TurnBlue
1
7
Single Foe/Ally
Turn foe's attribute/ally's attack Blue.
75
Marbule
AntiRed*
3
5
Single Foe
Temporarily seals Red Elements.
-
-
Nimble
4
4
Single Ally
Temporarily increases physical Evade%
430
Marbule
Numble
4
4
Single Foe
Temporarily decreases physical Evade%
430
Marbule
BlueField
5
3
All Foes & Allies
Colors all field attributes Blue.
-
-
Vigora*
6
2
Single All
Temporarily stops your stamina from decreasing.
-
-
*Vigora is gained from defeating Vita Unus

TRAP
Name
Level
+ or -
Effect
Description
$
Shop
Deluge**
5
0
All Foes
Set trap to catch Deluge Element.
300
Marbule
Iceberg**
6
0
All Foes
Set trap to catch Iceberg Element.
400
Marbule
FrogPrince**
7
0
All Foes
Set trap to catch ★ FrogPrince Element.
500
Marbule

SUMMONS
Name
Level
+ or -
Effect
Description
$
Shop
★ Frog Prince*
7
2
All Foes
Summons Frog Prince to perform water attack.
★ BlueWhale*
8
0
All Foes
Calls on Neptune's anger to create a tsunami.
🟩 Green
Green Elements focus the energies of plants and the winds.

* = Character must have innate color
** = Indicates the element is a consumable

ATTACK
Name
Level
+ or -
Effect
Description
$
Shop
Bushwhacker
1
7
Single Foe
Slices foe with a cloud of whirling leaves.
50
Termina and Guldove
AeroSaucer
2
6
Single Foe
Throws blades of razor-sharp air to slice foe.
80
Termina and Guldove
Bushbasher
3
5
Single Foe
Encases foe in a cage of thorny bushes.
100
Termina
AeroBlaster
4
4
Single Foe
Shoots a sonic blast at your foe.
240
Termina
Carnivore
5
3
All Foes
A humongous Venus Flytrap devours foes.
-
-
Tornado*
6
2
All Foes
Causes a cyclone that batters foes to bits.
-
-

HEALING
Name
Level
+ or -
Effect
Description
$
Shop
Heal
2
6
Single Foe/Ally
Restores HP (small)
100
Termina
Antidote*
2
0
Single Ally
Heals poison and Green status effects.
15
Arni, Termina, and Guldove
HealAll
4
4
All Allies
Restores HP (medium)
300
Termina
HealPlus*
6
2
Single Foe/Ally
Restores HP (Large)
-
-

SUPPLEMENTAL
Name
Level
+ or -
Effect
Description
$
Shop
TurnGreen
1
7
Single Foe/Ally
Turn foe's attribute/ally's attacks Green.
75
Marbule
AntiYellow*
3
5
Single Foe
Temporarily seals Yellow Elements
-
-
EagleEye
4
4
Single Ally
Temporarily increases your attack Hit%
430
Marbule
BatEye
4
4
Single Foe
Temporarily decreases foe's attack Hit%
430
Marbule
GreenField
5
3
All Foes & Allies
Colors all field attributes Green.
-
-
InfoScope*
6
2
Single Foe
Detects your opponent's HP data.
880
Guldove

TRAP
Name
Level
+ or -
Effect
Description
$
Shop
Carnivore**
5
0
All Foes
Set trap to catch Carnivore Element.
300
Marbule
Tornado**
6
0
All Foes
Set trap to catch Tornado Element.
400
Marbule
Sonja**
7
0
All Foes
Set trap to catch ★ Sonja Element.
500
Marbule

SUMMONS
Name
Level
+ or -
Effect
Description
★ Sonja*
7
2
All Foes
Summons a forest dryad to sprinkle poison dust.
★ Genie*
8
0
All Foes
A wind djinn blows away your foes with a twister.
🟨 Yellow
Yellow Elements focus the energies of the earth and electricity.

* = Character must have innate color
** = Indicates the element is a consumable

ATTACK
Name
Level
+ or -
Effect
Description
$
Shop
Uplift
1
7
Single Foe
Cuts out and drops a block
of stone on foe.
50
Termina and Guldove
ElectroJolt
2
6
Single Foe
Shocks foe with an
electrical discharge.
80
Termina and Guldove
Upheaval
3
5
Single Foe
Spears foe with shards
of shattered earth.
100
Termina and Guldove
ElectroBolt
4
4
Single Foe
Hurls a lightning bolt down
on your opponent.
240
Termina and Guldove
Earthquake
5
3
All Foes
Crushes foes beneath
giant store pillars.
-
-
ThundaStorm*
6
2
All Foes
Causes a series of
thunderbolts to occur.
-
-

HEALING
Name
Level
+ or -
Effect
Description
$
Shop
Brace**
2
0
Single Ally
Heals sprains and
Yellow status effects.
15
Termina and Guldove
Capsule**
3
0
Single Ally
Restores HP (medium)
25
Marbule, Termina, and Guldove

SUPPLEMENTAL
Name
Level
+ or -
Effect
Description
$
Shop
TurnYellow
1
7
Single Foe/Ally
Turn foe's attribute/ally's attacks Yellow.
75
Marbule
AntiGreen*
3
5
Single Foe
Temporarily seals Green Elements.
-
-
HiRes
4
4
Single Ally
Temporarily increases your defense.
430
Marbule
LoRes
4
4
Single Foe
Temporarily decreases your defense.
430
Marbule
YellowField
5
3
AIl Foes & Allies
Colors all field attributes Yellow.
-
-
PhysNegate*
6
2
Single Ally
Temporarily nullifies foe's physical attacks.
-
-

TRAP
Name
Level
+ or -
Effect
Description
$
Shop
Earthquake**
5
0
AIl Foes
Set trap to catch Earthquake Element.
300
Marbule
ThundaStorm**
6
0
AIl Foes
Set trap to catch ThundaStorm Element.
400
Marbule
Golem**
7
0
AIl Foes
Set trap to catch ★ Golem Element.
500
Marbule

SUMMONS
Name
Level
+ or -
Effect
Description
★ Golem*
7
2
All Foes
Summons an earth giant to stomp on your foes.
★ ThundaSnake*
8
0
All Foes
An electric serpent zaps anything in its path.
☄️ Summon Elements
While you can only gain most Level 8 Summon Elements by defeating certain monsters, you can gain various Level 7 Summons by trapping them from the monsters listed in the following table. For example, you can trap the Unicorn Element from a Dodo when you fight it sometime during Home World. The following enemies and locations are just some examples. It's possible to trap these Summon Elements from other enemies.

Summon Element
Enemy and Location
FrogPrince
Speak to the Blue Dragon at Water Dragon Isle (Home World).
MotherShip
Shadow Cats in Fossil Valley (Another World)
Golem
Centaurpedes in Hydra Marshes (Another World)
RedWolf
Hotdiggity in Mount Pyre (Home World)
Unicorn
Dodo in Fossil Valley (Home World)
Sonja
PreyMantis in Gaea's Navel (Home World)