Stardew Valley

Stardew Valley

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In-depth Crop-profit Guide
By minerva<3
An in-depth guide as to what crops in Stardew Valley will earn you the MOST money at the end of the season.
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Introduction/Rules
Plenty of these guides exist, but none of them are both extensive enough to actually give you the correct information, OR are so elaborate and thorough that they're just too complex for the average user to digest properly. Thusly, I made this; mostly to send to my friends, to substitute a verbal explanation of what crops they should plant and when. But, if you find this guide useful too, then I'm glad!

All of my calculations have been done excluding RNG from the equations, unless stated otherwise. This results in a guaranteed, minimum figure, for every single crop-profit calculated. I have also assumed that we will only be receiving normal-quality crops, and are not using any sort of fertiliser or speed-grow. Why? Because calculating every single outcome would be more effort than it's worth, and an "average" would not be definitive enough regarding how much you will earn, say, if you get particularly unlucky with your harvest one day. Thusly, every figure listed here is the lowest possible amount of gold that can be earned from each stipulated produce.

The cost of the seed has been subtracted from how much profit each crop will earn you, so, the number that you see is how much you will earn exclusively in profits from every harvest, and not the total sell-value of each crop.

All seed-prices used are reflective of Pierre's prices, unless stated otherwise. Although, I do frequently mention that you're able to buy the seeds from Joja.

Unless requested otherwise, this guide will not include flowers (because they suck xd.)
Spring
Most profitable:

Strawberries:
Costs 100G, Sells for 120G
You can buy these at the egg festival on the 13th. They take 8 days to fully grow, and will continue to produce 1 strawberry every 4 days after the fact, with a 2% chance for a second strawberry to spawn upon harvest.

If planted on the 13th, 14th, or 15th of spring, you will earn a total of 140G profit per-plant by the end of the season. However, if planted between the 1st and 4th of Spring, strawberries will earn you a total of 500G per-plant by the end of the season, making them the most profitable Spring plant in the game.


Second-most Profitable:

Rhubarb:
Costs 100G, Sells for 220G
You can buy these at any time from Sandy in the Desert. They take 13 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 2 rhubarb-harvests into Spring, if you plant them efficiently. Doing this will earn you 240G profit per-plot planted by the end of the season.


Alternatives:

Unmilled Rice
Costs 40G, Sells for 30G
You can buy these any time from Pierre or Joja. They take 8 days to fully grow (or 6 if planted by water), and new seeds will need to be bought after every harvest. There is a 10% chance for one or more extra rice to spawn upon harvest.

You can fit 4 rice-harvests into Spring if you plant them efficiently (assuming that you do-so by water). Doing this will have you in at least a -40G detriment per-plot planted by the end of the season.

However, if you mill your rice, it will go from selling for 30G to 100G. Once milled, this will take you up to a 240G profit per-plot planted by the end of the season. However, you will need a mill in order to complete this step.

Cauliflower
Costs 80G, Sells for 175G
You can buy these at any time from Pierre or Joja. They take 12 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 2 cauliflower-harvests into Spring, if you plant them efficiently. Doing this will earn you 190G profit per-plot planted by the end of the season.

Green Bean:
Costs 60G, Sells for 40G
You can buy these at any time from Pierre or Joja. They take 10 days to fully grow, and will continue to produce 1 bean every 3 days after the fact.

If planted between the 1st and 3rd of Spring, you will earn a total of 180G profit per-plant by the end of the season. Remember that you can't plant these in-bulk in the same way as other crops, as you can't walk through them.

Potatoes:
Costs 50G, Sells for 80G
You can buy these at any time from Pierre or Joja. They take 6 days to fully grow, and new seeds will need to be bought after every harvest. There is a random chance for a second potato to spawn[stardewvalleywiki.com] upon harvest.

You can fit 4 potato-harvests into Spring, if you plant them efficiently. Doing this will earn you 120G profit per-plot planted by the end of the season, assuming you only harvest one potato per-potato-seed planted. Although this is not the most profitable crop in the season, this is the best crop to cultivate pre-egg-festival on your first year, as you will earn your money back before the festival begins, in order to maximise your strawberry-seed investment. It is also likely going to be more profitable than your green-beans or kale, although the RNG element does not make this a guarantee.

Kale:
Costs 70G, Sells for 110G
You can buy these at any time from Pierre or Joja. They take 6 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 4 kale-harvests into Spring, if you plant them efficiently. Doing this will earn you 160G profit per-plot planted by the end of the season.

Garlic:
Costs 40G, Sells for 60G
You can buy these any time after your first year from Pierre. They take 4 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 6 garlic-harvests into Spring, if you plant them efficiently. Doing this will earn you 120G profit per-plot planted by the end of the season.

Parsnip:
Costs 20G, Sells for 35G
You can buy these any time after your first year from Pierre or Joja. They take 4 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 6 parsnip-harvests into Spring, if you plant them efficiently. Doing this will earn you 90G profit per-plot planted by the end of the season.
Summer
Most profitable:

Hops
Cost 60G, Sells for 25G
You can buy these at any time from Pierre or Joja. They take 11 days to fully grow, and will continue to produce 1 hop every day after the fact.

If planted on the 1st of Summer, you will earn a total of 360G profit per-plant by the end of the season. Remember that you can't plant these in-bulk in the same way as other crops, as you can't walk through them.

However, if you use a keg to turn your hops into Pale Ale, you can jump these numbers from 360G per-hop total, to 5,100G per-hop by the end of the season.


Second-most Profitable:

Starfruit:
Costs 400G, Sells for 750G
You can buy these at any time from Sandy in the Desert. They take 13 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 2 starfruit-harvests into Summer, if you plant them efficiently. Doing this will earn you 700G profit per-plot planted by the end of the season.


Alternatives:

Blueberry:
Costs 80G, Sells for 50G
You can buy these at any time from Pierre or Joja. They take 13 days to fully grow, and will continue to produce 3 blueberries every 4 days after the fact, with a 2% chance to produce a 4th.

If planted between the 1st and 3rd of Summer, you will earn a total of 520G profit per-plant by the end of the season.

Pineapple:
Cost N/A (see why below!), Sells for 300G
You can buy these at any time from the Island Trader for 1 Magma Cap, or as a random drop from the Volcano Dungeon. They take 14 days to fully grow, and will continue to produce 1 pineapple every 7 days after the fact.

If planted between the 1st and 7th of Summer, you will earn a total of 600G profit per-plant by the end of the season (when not deducting its seed-cost). The reason this is not amongst the most profitable crops, is because the sell price of its trade-item (the Magma Cap) is 400G at normal quality, meaning that the only truly profitable way to farm pineapple outside of Ginger Island on a large-scale, is by using a seed-maker.

Red Cabbage:
Costs 100G, Sells for 260G
You can buy these any time after your first year from Pierre. They take 9 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 3 red cabbage-harvests into Summer, if you plant them efficiently. Doing this will earn you 480G profit per-plot planted by the end of the season.

Melon:
Costs 80G, Sells for 250G
You can buy these at any time from Pierre or Joja. They take 12 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 2 melon-harvests into Summer, if you plant them efficiently. Doing this will earn you 340G profit per-plot planted by the end of the season.

Taro Root
Costs 24G (Bone Fragments), Sells for 100G
You can buy these at any time from the Island Trader for 2 Bone Fragments. They take 10 days to fully grow (or 7 if planted by water), and new seeds will need to be bought after every harvest.

You can fit 4 taro-root-harvests into Summer if you plant them efficiently (assuming that you do-so by water). Doing this will earn you 304G profit per-plot planted by the end of the season, when assuming that you buy the roots via bone-frag, deducting the sell-price of each fragment from the total.

Hot Pepper:
Costs 40G, Sells for 40G
You can buy these at any time from Pierre or Joja. They take 5 days to fully grow, and will continue to produce 1 hot pepper every 3 days after the fact.

If planted on the 1st or 2nd of Summer, you will earn a total of 280G profit per-plant by the end of the season.

Tomato:
Costs 50G, Sells for 60G
You can buy these at any time from Pierre or Joja. They take 11 days to fully grow, and will continue to produce 1 tomato every 4 days after the fact.

If planted on the 1st of Summer, you will earn a total of 250G profit per-plant by the end of the season.

Radish
Costs 40G, Sells for 90G
You can buy these at any time from Pierre or Joja. They take 6 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 4 radish-harvests into Summer, if you plant them efficiently. Doing this will earn you 120G profit per-plot planted by the end of the season.
Fall/Autumn
Most profitable:

Sweet Gem Berry
Costs 1,000G, Sells for 3000G
You can buy these on rare occasions from the travelling cart for 600-1,000G (although typically for 1,000G). They take 24 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 1 SGB-harvest into Fall/Autumn if you plant them between the 1st and 4th of the month. Doing this will earn you 2,000G profit per-plot planted by the end of the season. However, these cannot be turned into wines/jams for further profit.


Second-most profitable:

Cranberries
Costs 240G, Sells for 75G
You can buy these at any time from Pierre or Joja. They take 8 days to fully grow, and will continue to produce 2 cranberries every 5 days after the fact, with a 10% chance for one or more extra to spawn upon harvest.

If planted on the 1st of Fall/Autumn, you will earn a total of 510G profit per-plant by the end of the season.


Alternatives:

Beet
Costs 20G, Sells for 100G
You can buy these at any time from Sandy in the Desert. They take 6 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 4 beet-harvests into Fall/Autumn, if you plant them efficiently. Doing this will earn you 320G profit per-plot planted by the end of the season.

However, if you mill your beets, it will go from selling for 100G to 150G (50G per-sugar, and you get 3 per-beet). Once milled, this will take you up to a 480G profit per-plot planted by the end of the season. However, you will need a mill in order to complete this step.

Pumpkin
Costs 100G, Sells for 320G
You can buy these at any time from Pierre or Joja. They take 13 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 2 pumpkin-harvests into Fall/Autumn, if you plant them efficiently. Doing this will earn you 440G profit per-plot planted by the end of the season.

Grape
Costs 60G, Sells for 80G
You can buy these at any time from Pierre or Joja, or cultivated via the use of seed-makers and finding them as foragables. They take 10 days to fully grow, and will continue to produce 1 grape every 3 days after the fact.

If planted between the 1st and 3rd of Fall/Autumn, you will earn a total of 420G profit per-plant by the end of the season. Remember that you can't plant these in-bulk in the same way as other crops, as you can't walk through them.

Artichoke
Costs 30G, Sells for 160G
You can buy these at any time after your first year from Pierre. They take 8 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 3 artichoke-harvests into Fall/Autumn, if you plant them efficiently. Doing this will earn you 390G profit per-plot planted by the end of the season.

Amaranth
Costs 70G, Sells for 150G
You can buy these at any time from Pierre or Joja. They take 7 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 4 amaranth-harvests into Fall/Autumn, if you plant them efficiently. Doing this will earn you 320G profit per-plot planted by the end of the season.

Eggplant
Costs 20G, Sells for 60G
You can buy these at any time from Pierre or Joja. They take 5 days to fully grow, and will continue to produce 1 eggplant every 5 days after the fact, with a 0.2% chance for one or more extra to spawn upon harvest.

If planted between the 1st and 3rd of Fall/Autumn, you will earn a total of 280G profit per-plant by the end of the season.

Bok Choy
Costs 50G, Sells for 80G
You can buy these at any time from Pierre or Joja. They take 4 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 7 bok-choy-harvests into Fall/Autumn, if you plant them efficiently. Doing this will earn you 210G profit per-plot planted by the end of the season.

Yam
Costs 60G, Sells for 160
You can buy these at any time from Pierre or Joja. They take 10 days to fully grow, and new seeds will need to be bought after every harvest.

You can fit 2 yam-harvests into Fall/Autumn, if you plant them efficiently. Doing this will earn you 200G profit per-plot planted by the end of the season.
Multi-seasonal Crops
Ancient Fruit:
Costs N/A, Sells for 550G
These are found in the mines as artifacts, and can be crafted with its artifact-counterpart after finding it and donating it to the museum. Ancient Fruits can grow during Spring, Summer, and Autumn. They take 28 days to fully grow, and will continue to produce 1 ancient fruit every 7 days after the fact.

Growing this for all three seasons is really the only viable way to use this seed outside of the greenhouse. If planted between the 1st and 7th of Spring, you will earn no profits during spring, but 2,200G per-plant during both Summer and Autumn, totalling 4,400G.

Coffee Bean:
Costs 100-2,500G, Sells for 15G
You can buy these at the travelling cart, either from their special stock for 2,500G (25% chance every Friday and Sunday), or standard stock for 100-1,000G. They also rarely drop from Dust Sprites in the mines (1% chance), which is where you're likely to first-encounter the coffee bean in the early-stages of the game.

Coffee beans grow during Spring and Summer. They take 10 days to fully grow, and will continue to produce 4 coffee beans every 2 days after the fact.

If planted on the 1st or 2nd of Spring, and were bought from the travelling cart for 2,500G, you will lose 1,960G on one plant, though if left to grow throughout summer, you will only lose 1,120G. Thus, if bought for 1,000G from the travelling cart, you will earn 380G per-plant across Spring and Summer (with a 460G loss in Spring, and a 840G gain during Summer.)

However, if you find the coffee bean in the mines and plant it on the 1st or 2nd of Spring, you will earn a total of 540G per-plant by the end of Spring, and 840G per-plant by the end of Summer, totalling 1,380G across two seasons. This technically makes coffee beans the most profitable without processors of all Spring and Summer crops excluding the Ancient Fruit, however, is not a viable option until at least year two, once you've gathered enough coffee beans.

Corn:
Cost 150G, Sells for 50G
You can buy these at any time from Pierre or Joja, and they can be grown during Summer and Autumn. They take 14 days to fully grow, and will continue to produce 1 corn every 4 days after the fact.

If planted on the 1st or 2nd of Summer, you will earn a total of 50G profit per-plant by the end of Summer, and 350G profit per-plant by the end of Autumn, totalling 400G across two seasons.

Wheat:
Costs 10G, Sells for 25G
You can buy these at any time from Pierre or Joja, and they can be grown during Summer and Autumn. They take 4 days to fully grow, and new seeds will need to be bought after every harvest. They have a 40% chance of also yielding hay upon harvest.

You can fit 7 wheat-harvests per-season, if you plant them efficiently. Doing this will earn you 90G profit per-plot planted by the end of the season, not including the sell-price of the hay. As you can see, this is not a very profitable crop, and is better used as a way to retain-soil across season-changes, or to make beer (using the same formula, if you process your wheat into beer, you will earn 1,140G per-plot planted, with beer selling for 200G each.)
Epilogue
Thanks for getting to the end! If you have any questions, just leave them below and I'll update the guide or reply accordingly.



If you have something to add, leave it below!
19 Comments
taterburnsrice 18 Oct, 2023 @ 6:32pm 
The best way to get rich quick from a crops perspective:

Potatoes planted up to and including spring 6 (plant 1 bean). Parsnips after that until Spring 8. Don't buy seeds until the festival. Fish like crazy and save all fish until lvl 5 fishing, take the fisher skill. Sell all fish, sell most everything. You have plenty of time to get your spring bundles after the festival. Invest all your funds into strawberry seeds. Once planted... choose your own adventure. Make sure you get cauliflower planted in time. My personal preference is to fish on neutral and worse luck days, hit the mines on all others. Get tappers, especially on oak trees, going ASAP to get the resin needed for kegs.

Year 1, the profit king is without question hops turned into pale ale. Like, it's not even close for the minimal investment. You'll want to grow all the summer crops for one reason or another, but blueberries and melons along with fishing are your intermediate cash until the pale ale machine gets rolling.
taterburnsrice 18 Oct, 2023 @ 6:29pm 
The only time that making money really matters is in Year 1. A good player will be well into money no longer being much of a problem sometime in fall of their first year, by year 2, there is no question that is the case.

This game is at your own pace. If your only really hard and fast goal is having the greenhouse completed by your first winter, the only significant walls to that are your barn and coop, and their upgrades to get the animal products you need (or luck from the cart). You need both built, upgraded to tier 2 at least, and your animals bought and happy enough to produce things like large eggs and milk.

With that in mind, to get the snowball rolling, it's not really a question of what sells for the most, it is what methods will get you money that you can re-invest SOONER.
Ay carambo! 11 Oct, 2023 @ 7:24pm 
Here is the link to a website that allows you to calculate the best crops to grow for you depending on your money, the season, your profession, the type of good you will sell (raw crop, wine, jelly, ...)
Stardew Profits [thorinair.github.io]
minerva<3  [author] 10 Jun, 2023 @ 2:18pm 
hey! just updated this guide again. thanks for your patience !! honestly didn't know if I'd ever pick this shi back up again :espresso:
Red 27 Aug, 2022 @ 1:05pm 
Infected Animal, That would be 10x harder to calculate then just the crop itself. Butttttt it does make your crops worth while.
Infected Animal 15 Aug, 2022 @ 3:59am 
Could You also include the calculations if each crop was turned into jam or wine?
kris 11 Aug, 2022 @ 4:02pm 
For summer Hops are the 2nd best (I think) if you turn them into pale ale (just behind starfruit wine).
BlamingBuddhaTV 5 Aug, 2022 @ 5:20pm 
Thank you for doing this!
Jkeed 4 Aug, 2022 @ 2:50pm 
nice sauce
Techhead7890 4 Aug, 2022 @ 6:05am 
Ooh, I like this methodology. The wiki only shows the final g/day assuming harvests are maximised but I prefer how you say it as "X harvests for Y total profit per plant/tile (per season)." It feels way more accurate.