Arcadius

Arcadius

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Ores and ingots by the numbers
By Consume Product
All you need to know about the ores, the ingots and the smelting process in order to maximize your efficiency and profitability.
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Valid for version V.0.9.8b (Experimental) of April 2022
The content of the guide will be subject to change as the game updates.
Changelog
  • 2022 April 15 - Added some formulas from my own research.
  • 2022 April 14 - Update, corrections regarding Iron, Copper, Tin and Soul. Added what Demonic should be in theory.
  • 2022 April 7 - Creation.
Terminology
What are those terms ?
  • Impact : The amount of damage you do to the thing you hit. More Impact => Less hits => Less repairs => Less costs => More money gained
  • Durability : The amount of damage your tool receives. More Durability => Less trips to the blacksmith => Less time spent on trips that produces no value => More money gained per time played.
  • Gold and $ : The ingame money. Gold is either a material or the money in game but both "gold" are not related. So i'll use $ to mean in game money.
The problem regarding Demonite Ore
You might be aware that there is a problem regarding Demonite Ore.
I created 2 lines in the tables below to make the difference between what we should have Demonic (Theory) and what we have Demonic (Reality).
Basic data
Basic informations about the ores :

  • Ore : The name of the ore
  • Smeltable : Indicates if the ore can be smelted in a furnace
  • Hitpoints : How many damages you need to apply to break the ore completely.
  • Durability : How many damages the pickaxe takes every time it hits the ore. The damage taken by the ore is the same whether you hit at 1% or 100%.
  • Respawn time : How long you have to wait in seconds to see a node replenish.

Chibi’s Mineral

Tier
Name
Smeltable
Hitpoints
Durability
Respawn time (s)
Name
1
Stone
no
15
0,5
5
Stone
2
Tin
YES
60
2
10
Tin
2
Copper
YES
60
2
10
Copper
3
Iron
YES
135
4,5
15
Iron
3
Coal
no
135
4,5
15
Coal
4
Gold
YES
240
8
20
Gold
5
Mithril
YES
375
12,5
25
Mithril
6
Diamond
YES
540
18
30
Diamond
7
Emerald
YES
735
24,5
35
Emerald
8
Amethyst
YES
960
32
40
Amethyst

Magma’s Mineral

Tier
Name
Smeltable
Hitpoints
Durability
Respawn time (s)
Name
8
Aluminite
no
960
32
40
Aluminite
9
Topaz
YES
1215
40,5
45
Topaz
10
Sapphire
YES
1500
50
50
Sapphire
11
Ruby
YES
1815
60,5
55
Ruby
12
Soul
YES
2160
72
60
Soul
13
Demonic (Theory)
YES
2535
84,5
65
Demonic (Theory)
13
Demonic (Reality)
YES
2535
84,5
65
Demonic (Reality)
15
Bone
no
3375
112,5
75
Bone
15
Molten
no
3375
112,5
75
Molten
Value and processing
Values regarding the ores, the process of smelting and the action of selling to the Shop Keeper :
  • Ore : The name of the ore
  • Price : (in $/ore) it's the value of a single ore.
  • Price : (in $/ingot) it's the value of a single ingot. Doesn't apply to some ore that you cannot smelt (stone, coal, aluminite, bone and molten).
  • Smelt time : (in seconds) is the amount of time required to create an ingot.
  • Burns 1 coal : (in seconds) is rate at which the combustible is used

Chibi’s Mineral

Tier
Name
Price ($/ore)
Price ($/ingot)
Smelt time (s)
Burns 1 coal in (s)
Name
1
Stone
5
0
5
/
Stone
2
Tin
20
160
10
840
Tin
2
Copper
20
160
10
840
Copper
3
Iron
45
360
15
420
Iron
3
Coal
45
0
15
/
Coal
4
Gold
80
640
20
280
Gold
5
Mithril
125
1000
25
210
Mithril
6
Diamond
180
1440
30
168
Diamond
7
Emerald
245
1960
35
140
Emerald
8
Amethyst
320
2560
40
120
Amethyst

Magma’s Mineral

Tier
Name
Price ($/ore)
Price ($/ingot)
Smelt time (s)
Burns 1 coal in (s)
Name
8
Aluminite
320
0
40
/
Aluminite
9
Topaz
405
3240
45
105
Topaz
10
Sapphire
500
4000
50
93,33
Sapphire
11
Ruby
605
4840
55
84
Ruby
12
Soul
720
5760
60
76,36
Soul
13
Demonic (Theory)
845
6760
65
70
Demonic (Theory)
13
Demonic (Reality)
845
6760
65
70
Demonic (Reality)
15
Bone
1125
0
75
/
Bone
15
Molten
1125
0
75
/
Molten
Computed numbers
  • Ore : The name of the ore
  • Gold / Durability : The ratio of money gained for selling an ingot over the cost of durability of your pickaxe.
  • Time for full stack smelt : (in seconds) is the amount of time the furnace will be busy.
  • Gold per second of cook : In simple terms "How many $$ you earn per second if your furnace is kept busy 24/7.

Chibi’s Mineral

Tier
Name
Gold / Durability
Time for full stack smelt
Gold per second of cook
Name
1
Stone
/
/
/
Stone
2
Tin
80
04:10
16
Tin
2
Copper
80
04:10
16
Copper
3
Iron
80
06:15
24
Iron
3
Coal
/
/
/
Coal
4
Gold
80
08:20
32
Gold
5
Mithril
80
10:25
40
Mithril
6
Diamond
80
12:30
48
Diamond
7
Emerald
80
14:35
56
Emerald
8
Amethyst
80
16:40
64
Amethyst

Magma’s Mineral

Tier
Name
Gold / Durability
Time for full stack smelt
Gold per second of cook
Name
8
Aluminite
/
/
/
Aluminite
9
Topaz
80
18:45
72
Topaz
10
Sapphire
80
20:50
80
Sapphire
11
Ruby
80
22:55
88
Ruby
12
Soul
80
25:00
96
Soul
13
Demonic (Theory)
80
27:05
104
Demonic (Theory)
13
Demonic (Reality)
80
27:05
104
Demonic (Reality)
15
Bone
/
/
/
Bone
15
Molten
/
/
/
Molten
What are my requirements to perform X and Y on Z ore ?
What impact do i need to break one ore in X hits ?

Take the ore hitpoints, divide it by the number of hits you want to perform. You obtain the amount of impact needed if you hit perfect 100% (not taking account the critical bonus from a 100%).

Now divide this number by your average accuracy.

And you get the amount of impact you need on your pickaxe.

The formula is
ore_HP / amount_of_hits / accuracy

Example :
I want to 3 hits soul ore !
Soul's hitpoints are 2160.
(2160 hitpoints) / (3 hits) = 720 hp / hits

Let's say i'm a pro and i hit on average 95%.

720/(95%) = 757.9 ≈ 760 impact

I then need to get my pickaxe's impact to 760 or above


I want to 1 hit topaz ore but i never do 100% and my average accuracy is 83% !
Topaz's HP = 1215
(1215 HP) / (1 hit) = 1215 hp/hit
1215/(83%) ≈ 1464 impact

Tips and tricks
Here are things you should know.

When you place a stack of ores in the furnace, you can immediatly add 4 more ores (or the amount needed to melt 1 ingot). This can make the furnace work for 1 minute longer for the case of Demonite/Soul ore.

You can move during the mining animation, right after the impact is done. This saves you a lot of milliseconds that adds up every time you grind.

To be continued.
Why is mining Soul Ore the best option at the moment ?
Soul vs Demonite
Both ore are at the same tier.
Both requires 4 ore to make one ingot.
Usually the process of smelting ores to ingots adds a value of 2x to the price. (Because an ingot requires 4 ore but sells for 8x the price of one ore). For demonic ore the process of smelting adds 1.7x to the value.

Mining Demonic requires more effort than Soul, but rewards the same. Therefore Demonic < Soul if you intend to earn a lot of money fast.

Soul vs Others
The ratio of "Gold over Durability" is the same for most of the ores (except Demonic ore). It's 80. But to reach the same amount of gold earned, you'll need to spend more times harvesting lower ores. And this is not really worth it as your time is a limited resource.
Formulas and engineering.
If you want to create a tool, you'll need those formulas.

All values used in the game are not magical numbers. You'll see that they all depend from 1 thing that is:
  • The tier of the ore.

The tier of the ore
What I call the tier of the ore is the natural order in which you obtain the ore. A tier can be assigned to several ore that share the same stats, but an ore can only have one unique tier.

There is no convention so I'll use my own. It starts from 1 and goes towards positive infinity.

Chibi’s Mineral

Tier
Name
1
Stone
2
Tin
2
Copper
3
Iron
3
Coal
4
Gold
5
Mithril
6
Diamond
7
Emerald
8
Amethyst

Magma’s Mineral

Tier
Name
8
Aluminite
9
Topaz
10
Sapphire
11
Ruby
12
Soul
13
Demonic (Theory)
13
Demonic (Reality)
15
Bone
15
Molten

Note : you can observe that the tier 3 has 2 ores associated with it.

If you like to start from 0 you can, but you'll have to update the next formulas by replacing the variable tier to (new_tier +1).


Tier
Integer Number

Name
String

Smeltable
Boolean
There is no formula to obtain this one. You could find one, but you'd have to update it for every game update that adds ore.

Hitpoints
=15*tier*tier

Durability
=tier*tier/2

Respawn time (s)
=tier*5

Burns 1 coal in (s)
if(smeltable) =840/(tier-1)
I had fun searching this constant of value 840.
The correct formula might be 834/(tier-1). My measurements are not so precise. Disregard all i wrote about coal&time in this guide as it's not completely accurate.

Price ($/ore)
=5*tier*tier

Price ($/ingot)
if(smeltable) =40*tier*tier

Smelt time (s)
=tier*5