Total War: WARHAMMER III

Total War: WARHAMMER III

930 betyg
Settlement Organizer
44
10
4
13
12
6
3
9
4
2
5
4
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
ui
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
48.678 KB
5 apr, 2022 @ 16:25
25 mar @ 15:29
17 ändringsnotiser ( visa )

Abonnera för att ladda ner
Settlement Organizer

Beskrivning
This is a simple QOL change for building arrangement in settlements.

I've always wanted the ability to re-arrange buildings in a settlement after capturing or after building early-game. This script allows you to swap buildings around in a settlement (excluding primary or port slot) in order to organize them in to a particular pattern without having to go through the hassle of demolishing and rebuilding.

Instructions:
1. The first click on a building in a settlement will set the start building. This should be indicated by a 'highlight' of the building (expanding gold border).
2. The second click on a (valid) building will swap it with the building you clicked the first time.

NOTE: clicking on an alternate-settlement building, on the primary building, on a port building, on the original building, on a damaged building, or exiting the building panel should all cancel a building move.

NOTE: For now, I don't think the Quick Building Upgrade mod is compatible with this one. Both of us appear to use a single-click on a building icon as the contextual mechanism for initiating script functionality. Theoretically, there is no way to differentiate from that single click as to whether the end user wants to swap a building or upgrade a building. So I'll need to figure out some solution (if possible) to differentiate that context.

NOTE: Nurgle is currently incompatible with the script, as Nurgle rotational buildings are dependent on an underlying Cco object that controls where in the building rotation the game should consider a building to be at any point in time. Unless an API call is fixed/developed to institute this, swapping buildings with Nurgle effectively breaks the "growth/decay" mechanic, so I've left his buildings disables for now.
Populära diskussioner Visa alla (1)
0
1
19 jun, 2024 @ 13:58
lua error
Dat Boy
287 kommentarer
AG 20 sep @ 7:34 
Update please?
FailSafe 28 jul @ 6:00 
this CAN work with one click upgrade, you just need to go into the building browser view to rearrange! Thought I'd mention so you can include it in the description
d_oms  [skapare] 19 jul @ 16:11 
@Dark Noxy is there a specific building swap that is crashing it? I've recently tested and didn't have any issues
Dark Noxy 19 jul @ 8:24 
could we get a update on this mod i love it but lately it has been crashing my game everytime i use it
행복한고자 8 jul @ 7:12 
Is this mod compatible with the latest version?
DudeChris33 11 maj @ 22:18 
Bug report:
Concerning the Deeps for Dwarves. Moving tier III building to an empty slots, I could split the entire building chain into separate buildings of tier I, II and III.
RonSun95827 1 maj @ 22:28 
Genius
Hairy Fairy 11 apr @ 8:04 
Bug report.
Concerning Kislev's Ice Court support building chain in regular province capital (not 3 major Kislev cities). Moving tier III building to an empty slots, I could split the entire building chain into separate buildings of tier I, II and III.

Also, thank you for great mod :)
Sera 10 apr @ 7:21 
very appriciate the mod but it seems doesn't work in co-op
Old Man Yells At Cloud 26 mar @ 21:08 
Great mod! Thank you!