Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units for Slaanesh
   
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5.4.2022 klo 16.17
29.4. klo 15.45
18 muutosilmoitusta ( näytä )

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Singe's Units for Slaanesh

2 kokoelmassa, tekijä Singemeister
Singe's Unit Collection
28 luomusta
Singe's Playlist of Aggregated Units
118 luomusta
Kuvaus
Oh my yes. I trust the orgy pit has been scraped and buttered?

Three units for Slaanesh, both cultists, because GW neglected Slaanesh for ages - I mean, what's left? Pleasureseekers?

The cultists cannot be recruited by Daniel, as they are cultist units. Want Undivided cultist units? I suggest Dead Baron's mod.

Exalted Fiend of Slaanesh: A large monster with two abilities - one that gives everything around it stalk to help you sneak things up on people, and a melee damage reflector boost, to make it a bit more survivable. Something of an experimental unit.
Cultist Hedonites: Frenzied dual-sword infantry, make a lot of noise when you're near them.
Rapturethorn Archers: The ones everyone wanted from AoS. Do charmed attacks with their bows, dropping melee attack. Blissbarb Archers might get me into trouble with GeeDubs, so have this lawyer-friendly name.
Both benefit from Marauder boosts.

Credit for the new unit cards goes to Khamar!

Current Plans: Hellreavers, Slaanesh Knights mounted on Steeds of Slaanesh. To be added when I learn animation modelling

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Singe's Unit Compilation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790061057

Works a bit better with
Singe's Skills for N'Kari
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790060946
33 kommenttia
Singemeister  [tekijä] 23.9. klo 9.24 
@Crumpin999
Not yet, haven't managed to focus in on the necessary animation modding
Crumpin999 22.9. klo 23.51 
hey singe just wondering if you have made any progress on those extra units for slaanesh or if they are in the compilation pack, love the work 10/10 :steamhappy:
Tag_Ur_It--> 11.2. klo 9.09 
Does this need to be updated for 6.0?
MidgetCornAddict 8.8.2024 klo 1.41 
i'm sorry but the melee cultists have an audio bug, the moan/ growl way too much
Geeky the Cheeky Commando 26.6.2024 klo 10.32 
Might I ask: Did you consider giving the Archers 'Fire whilst moving' by chance?

Regardless of if you did or didn't, love the work you've done.
Singemeister  [tekijä] 18.6.2023 klo 10.42 
@Sire of Suns
Nope.
Sire of Suns 17.6.2023 klo 15.21 
Are these units also added to WoC?
Singemeister  [tekijä] 11.5.2023 klo 12.09 
@Dragonforce Changed My Life
I wish that was how the game worked. They're using the Slannesh Cultist sounds, but there's a unit of them instead of a single model, so it accumulates. AFAIK, nothing I can really do about it other than giving them entirely new unit voicelines.
Dragonforce Changed My Life 10.5.2023 klo 20.00 
I get what you were going for with the audio on the Sybarites, but in practice it kind of just sounds like the game is broken. Maybe cut out the higher pitched/louder "obviously a being wounded noise" cues and leave the softer, lower ones and dial back the frequency to achieve the intended effect.