Long Live The Queen

Long Live The Queen

111 ratings
It's so hard to be a princess!
By Marbur
This guide shows the requirements for the tests in the game and assembled helpful links.
   
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Introduction
In the game you fails to test and know so what classes you should take the next attempt. This guide shows the requirements for the tests in the game.

Save every week, clicking the right mouse button brings you always the save/load menu.

Succes= With this value I passed the test.
Not Enough= With this value I failed the test.
Tests in weeks 3 - 13
Week
Test
Succes
Not enough
Probable value
3
Composure
10
0
10
3
Reflexes
50
15
20
4
Poison
10
40
5
Foreign Intelligence
10
0
10
5
Court Manners
10
0
10
6
Climbing
10
30
7
Elegance
11.2
0
10
7
Reflexes
50
10
7
Internal Affairs
0
8
Production / Trade
32.8 / 35.4
50
9
Foreign Affairs
34
0
20
9
Military
10.4
0
10
9
Court Manners
0
10
Novan History
45.8
0
30
10
Foreign Affairs
34.0
0
20
10
Foreign Affairs
34.0
80
10
Foreign Intelligence
20.8
80
10
Internal Affairs
0
11
Lore
30
11
Novan History
50
12
Flattery
0
12
Court Manners
0
12
Herbs / Battlefield Medicine
0 / 0
13
Novan History
45.8
0
13
Internal Affairs
24.8
13
Archery
100
30.3

The test to get to the crystal from the treasury is not assigned fixed to a certain week. I succeded with 72,1 Accounting and 30,8 Presence (you need Accounting 60 or Presence 70).

Week 3: Does saving the kid from the snake actually do anything?
http://gtm.steamproxy.vip/app/251990/discussions/0/648817377414925138/

Week 10: Achivement You do if I say you do
http://gtm.steamproxy.vip/app/251990/discussions/0/648814844947900598/

Week 12: What does the Hospital do?
http://gtm.steamproxy.vip/app/251990/discussions/0/648814844342355431/
Tests in weeks 14-18
Week
Test
Succes
Not enough
Probable value
14
Divination
20
14
Falcons
15
0
10
15
Strategy
33.6
21.9
30
[/tr]
16
Decoration
30.7
16
Elegance
30.9
16
Faith
100
0
17
Presence
50
38.7
50
17
Elegance
11.2
17
Composer
10
17
Decoration
0
17
Intrigue / Court Manners
12.2, 20.8, 12.2 / 10.2
17
Dance
12.3
17
Court Manners / Flattery
10 / 0
17
Court Manners
10
17
Court Manners
10
17
Sense Magic
30.8
18
Composure
36.7
18
Presence
50
38.7
18
Flattery
11.7
18
Flexibility
24.6
18
Intrigue
12.2, 20.8, 12.2
12.2, 20.8, 0
40

Week 17: At the start of the ball there is a series of tests (presence, elegance, composuere, decoration). Once one of these tests is successfully the series ends. All four tests failing raises the risk for a civil war.

Week 18: The intrigue test at the end of this week is important, because you get the chance to direct your intelligence service. More infos in the chapter More help.
Tests in weeks 19-32
Week
Test
Succes
Not enough
Probable value
19
Accounting
57.3
20
Sense Magic
30.8 partial
21
Climbing
20.6
22
Novan History
45.8
33.8
22
Internal Affairs
100
75
23
Foreign Intelligence
50.7
23
Intrigue
0, 20.8, 0
23
Instrumens / Voice
5.6 / 5.6
25
Logistics / Trade
45.4
25
Divination
30
27
Divination
43.5
28
Archery / Reflexes
50 / 50
49 / 46
100
28
Flattery
35.61
28
Novan History
90
50
28
Lore
23.5
29
Foreign Affairs
50
29
Horses
10.9
0
10
29
Strategy
100
[/tr]
31
Divination
43.8
30
40
31
Wield Magic
54.5 partial
31
Strategy
100
32
Divination
43.8
32
Decoration
21.8
32
Production / Trade
32.8 / 35.4
32
Court Manners
50
32
Dogs
22.1
Tests in Week 33: Tournament
This week is a little bit special, because you get different tests in a possible duell with Kevan depending on your choice how to participate in the tournament. I think if you've done something exhausting like jousting or fencing you get an additional test about your athletic skills. Parade or music are not so exhausting. A failure in the duell with staves can get you the death Cracked your skull.
    Tournament
  • A - Mounted Parade
  • B - Jousting
  • C - Fencing
  • D - Archery
  • E - Music
  • F - Falcony
  • G - None (can avoid the duell with Kevan)
    Duell with Kevan
  • R - Refuse
  • SW - Accept with Sword
  • ST - Accept with Staff
  • K - Kill him with Magic

Choice
Test
Succes
Not enough
Probable value
A
Horses
22.4
A
Composure / Elegance
38.3 / 40.6
28.3 / 30.6
B
Horses
22.4
C
Swords
50 partial
D
Archery
50
E
instruments
21.8
E
Voice
0
E
Public Speaking
19.2
F
Falcony
22.4
Wield Magic
50
A, R
Reflexes / Running
50 / 46.3
A, K
Wield Magic
50
A, SW
Swords
50
A, ST
Polearmes
53
A, ST
Polearms / Flexibility
53 / 12.4
A, ST
Presence / Public Speaking
48.7 / 19.2
C, ST or SW
Athletics
46.3, 0, 0

week 33: Stats help! *spoilers*
http://gtm.steamproxy.vip/app/251990/discussions/0/46476144732476568/
Tests in weeks 34 - 40
The naval battle takes place in week 35 in week 34 you can choose to attend the battle with direct the fleet.
If you can't destroy the enemy fleet then you have in week 36 the final boss fight.

Week
Test
Succes
Not enough
Probable value
35
Climbing
50
35
Wield Magic
60
50
60
35
Strategy / Naval Strategy
22.1 / 11.9
35
Swimming
27
36
Foreign Intelligence
38.1
36
World History
20.2
36
Sense Magic
81.9
71.9
36
Composure
28.3
36
Court Manners
50
36
Sense Magic
81.9
36
Foreign Intelligence
38.1
36
Resist Magic
81.9
71.9
36
Sense Magic
81.9
36
Wield Magic
60
36
Reflexes / Sword
50 / 50
39
Decoration
0

week 35: Naval Battle Bug?
http://gtm.steamproxy.vip/app/251990/discussions/0/648814842095605991/

week 35: Naval Battle Question?
http://gtm.steamproxy.vip/app/251990/discussions/0/540744937180174510/

week 35: Military victory
http://gtm.steamproxy.vip/app/251990/discussions/0/540744937036839066/

week 36: Duel?
http://gtm.steamproxy.vip/app/251990/discussions/0/540744936942121020/

week 36: Hand Your life Drained? *Spoilers*
http://gtm.steamproxy.vip/app/251990/discussions/0/648814844178593249/
Test manual
Substitute tests: Some tests appear only when a test has failed. For example if you fail the elegance test in week 7 a reflexes test appears.

Follow-up tests: Some tests appear only if a previous test was successful.

There is no manual, but the developer Hanako tells in the forum about the game mechanics:
A) There is no randomisation in the game at all - being able to plan with precision was part of the game design. Whether someone sends assassins after you or not is a direct result of knowable, changeable facts. So if they suddenly try to kill you when they didn't before, or if they STOP trying to kill you when they did before, that's because you changed something, and by investigating that you can learn more about the story.

B) In almost all cases the checks are at 10 points, and the skill texts you see in classes from reaching those 10-point intervals will give you an indication of what you've just learned. Some of those skills texts directly relate to encounters that will happen during the game.
The exception is wars, where the exact value of your military skills is often used to affect the big behind-the-scenes calculation of wins and losses. Otherwise, a 95 is no better than a 90.

C) There are different kinds of double skill checks. Some are "X + Y" in which case yes, they're added together and then checked against a value. There's also at least one "X & Y" where you must reach a certain value of X and a certain value of Y.

D) I should emphasize that there is not a single set path to win - there are many different builds that will work, and passing all checks is not possible. Every character will have to make some decisions about what's important to that run.
Taking classes
For the learning of skills through the classes taken, one should note that the current mood of Elodie is very important. Depending on the current mood you get a bonus or deductions. In a category all 3 individual skills must at least have a value of 25, so that a value can rise above 50.
If all three values ​​of a category have reached 25 you get an additional outfit. If this outfit is worn is obtained on all 3 values ​​a bonus of 10 for the tests. On the skill development this bonus has no effect.
The following guide describes well the effects of the individual moods and how you can influence them with the weekend activities.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=193650760

This guide describes compact the mood effects on learning:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=277163775

An overview of the outfits:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=195505242
8 Comments
Jeanne D'arroz 22 Aug, 2015 @ 7:23pm 
it lacks the power of music
BlackWhite 23 Jul, 2015 @ 7:15pm 
More detail updated here, it's my guide
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=458821218
Marbur  [author] 23 Mar, 2015 @ 1:14pm 
Hi adorablerocket,
there I have no plans for big updates at the moment, but feel free to copy the infos. :D:
Adorablerocket 23 Mar, 2015 @ 10:57am 
Will this helpful guide ever see updates? There are lots of blank values and many subplots and events not listed...

If this guide won't be updated could we copy over the info to another guide?

I started my own copy which has a little more info:
https://docs.google.com/spreadsheets/d/1HU74b3o8mH7zsWF6jge-_014NxWzNsGutQnmZSnN8Us/edit#gid=1692037384

The first tab is spoiler free. The second tab is a copy but shows details on the specifics of the event that triggers the test, what it depends on and what it gives. The format might be a bit confusing...
Sase3119 8 Mar, 2015 @ 9:44pm 
Ahh that would make sense. Thanks.
Marbur  [author] 8 Mar, 2015 @ 5:26am 
I think you need 40 poison and the event only occurs when the snake bites someone. :testtube:
Sase3119 8 Mar, 2015 @ 5:17am 
Week 4 I had 30 on poison but got no event - not sure if this is wrong choices or wrong value
Phauszzie 27 Sep, 2014 @ 10:25am 
Can confirm week 6: climbing >= 30
as for week 39: Decoration >=50
and iirc week 12: BF meds+herbs >=40