Total War: WARHAMMER III
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Factionwide Resource Bonuses Enhanced
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overhaul
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5 квіт. 2022 о 8:27
2 черв. о 4:55
Змін 48 ( перегляд )

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Factionwide Resource Bonuses Enhanced

Опис
Introduction
Resources, they're good for trading, right? Wrong! Resources have many more applications than just throwing them at other people. This mod teaches you how to actually use resources, rather than leaving it to the AI to figure out.

Features
  • Resource buildings and landmarks all provide various factionwide bonuses when built.
  • Trade agreements suck up more resources so you receive more gold.

Most resource bonuses are standardized, but a few do not fit the mold exactly.

The most common resource bonuses are:
  • Animals: Speed and charge bonus % for cavalry, plus minor growth
  • Dyes: Recruitment cap for heroes
  • Furs: Minor growth or missile resist
  • Gems: Lord and hero XP, plus "tax rate"
  • Gold: Lord and hero XP, plus upkeep
  • Iron: Melee damage and armor
  • Ivory: Physical resistance
  • Marble: Construction cost
  • Medicine: Replenishment
  • Pasture: Growth and charge bonus % for all units
  • Pottery: Minor growth and/or construction time
  • Salt: Trade good production
  • Spices: Trade income
  • Wine: Public Order
  • Wood: Ammunition and missile damage

Compatibility
Fully save game compatible.
Compatible with any mod that does not affect resource building or landmark effects.

Known Issues
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://gtm.steamproxy.vip/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
Коментарів: 412
Commisar Jon Fuklaw  [автор] 2 черв. о 4:55 
Not the fault of the mod itself, but rather Steam's faulty update process (if anything - multiplayer desyncs are a known issue with modded TW). The host may need to manually distribute saves to the client players via email or some cloud sharing service, but that's not a guaranteed fix since it's an AI desync.
alfaromeo 2 черв. о 3:16 
de-sync during AI turn in multiplayer after the recent update.
Commisar Jon Fuklaw  [автор] 1 квіт. о 21:43 
Iunno.
Mumm-Ra 1 квіт. о 18:57 
This work with IEE?
will1066 26 берез. о 8:42 
Are you kidding me? Capital letters in the file headers are causing the crashes?!?! That's absurd! How do they keep breaking the game?
Earthenlady 26 берез. о 5:22 
It's not just this mod that is crashing the game. Have had a couple others. Seems it is 100% on CA that F-d things up. Love the mod tho @commisar
Ninja Sturdy 26 берез. о 0:26 
classic CA move, dont ever make the modders feel save
Commisar Jon Fuklaw  [автор] 25 берез. о 19:41 
For the first time since CA started making TW games, file headers inside of packfiles can no longer be read if they have capital letters.

That's it. That's the joke.
will1066 25 берез. о 19:39 
I have no idea what they did, but this was literally the last mod I thought would cause the game to crash! What did CA do?

Also, they should just pay you and incorporate this mod into the base game. It improves it in every way without giving anything an advantage. Resources are worth so much more as a result, as they should be. Sorry that CA did this!
Commisar Jon Fuklaw  [автор] 25 берез. о 19:05 
CA's fuck up should be resolved for all mods.