Call of Duty: Black Ops III

Call of Duty: Black Ops III

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ODog Der Toten - BETA1.8
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9.818 GB
4 apr, 2022 @ 19:06
21 apr, 2022 @ 23:28
20 ändringsnotiser ( visa )

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ODog Der Toten - BETA1.8

Beskrivning
Mission Brief

The small hamlet of ODog has been overrun, and the odds of success are looking grim. Many have tried to escape, and many have failed, but it's up to you to separate yourself from the majority and fight your way to freedom.
Watch out for the hamlets new warden, he's a stickler that won't hesitate to get in your face, as well as remove it.
Fortunately enough for you, the area is known for it's brews, and as a result, performance-enhancing-drinks (P.E.Ds for short), are scattered all over to help you with your battle. Find all the scattered components to craft a much needed shield, which will keep your cheeks covered at all times!

Well, that's all we have for you now, good luck out there.

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This is my first map, so sadly, bugs are inevitable, and the gameplay itself is by no means riveting, but the zombies feel is there.
That being said, it would be greatly appreciated if any bugs found could be left as a comment so it can be tended to!
Currently fully aware of the slight lighting issues, haven't had much luck solving it, any suggestions would be great!

Credits:

Modern Warfare weapons - TheSkyeLord et al.
Perks - F3ARxReaper666, raptroes, Joshwoocool, Quentin, M5_Prodigy, DTZxPorter, Scobalula, NGcaudle
Brutus/Endgame - natesmithzombies ,lilrifa, Harry Bo21, ZeRoy, ShiftGam3r101, JerriGaming
Populära diskussioner Visa alla (3)
8
26 apr, 2022 @ 19:30
KLISTRAD: Easter eggs/Buyable ending
CustomZombieKiller
1
19 apr, 2022 @ 2:19
KLISTRAD: Dev updates
Odog
0
20 apr, 2022 @ 12:21
KLISTRAD: Suggestions
Odog
41 kommentarer
TheDawnFox 30 okt, 2022 @ 10:26 
Heres quick gameplay of the map using thezombies experience mod:

https://www.youtube.com/watch?v=wBlbyC27-d0&t=365s

Great map, chaotic and simple, recommended!
gAMeSTERDAM 14 okt, 2022 @ 15:16 
long walks good map . long walk wow
brain 11 jul, 2022 @ 11:26 
o dog
RedMan 11 maj, 2022 @ 20:09 
Walked into some bushes and it ended my game, Don't know what happened otherwise great map fun to play
DeviousBug54 26 apr, 2022 @ 12:41 
Wow just found buyable ending. So much fun.
However when I have enough perks it blocks power ups (insta kill / 2X points, etc...)
DeviousBug54 26 apr, 2022 @ 11:40 
Its awesome 3rd time playing. Doors a little expensive but adds a challenge. Struggling to find last shield part so came here to find out.
Only issue is some things like fences and street lights block the path and its easy to get stuck and die. other than that I've had 3 great games on it and hope to have many more.
Odog  [skapare] 24 apr, 2022 @ 21:15 
@kingsosa Glad you enjoyed it! Sorry about all the bugs n such, I noticed a few things while watching your gameplay that I should fix up (mainly the weird infinite brutus bug when you get to round 35+). The "easter eggs" of the map are a little bad, but I'll be updating the EE/buyable ending thread with clear steps for everything thats currently in the map!
LILNUG 24 apr, 2022 @ 20:47 
nice map
kingsosa 23 apr, 2022 @ 8:57 
Loved the map, spent the most of my time not knowing how to finish it but all the less enjoyed it. Gave me a real challenge at first. Until I got a godly gun out of the mystery box. Here is my gameplay. https://youtu.be/cSORNX-4MFk This is a live stream, I'll try to cut it up and re-post the winning round lmaoo. Nevertheless looking forward to updates
Odog  [skapare] 20 apr, 2022 @ 12:20 
@Ogge there isn't supposed to be, unfortunately I havent had much time to test as of late, so I do apologize if spawn rates are horrible there. My goal/vision for it is an end room survival, and once you do whats required (in this case its just buyable ending), you essentially "beat" the map. I've contemplated working with porting players back to spawn once you complete that bit, but its all still very early development / rough ideas.
That being said, im just finishing up exams, so im a little pressed on time I can spend working on the map. Soon enough though (next week or so), ill have much more freedom to work on it.

Sorry if its not that satisfying to play just yet, if you can stick around, I promise it'll get better in the near future! I'm also opening a suggestions thread if you have any input on what I mentioned above!