Lazy Galaxy 2

Lazy Galaxy 2

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Guilds & Leagues
Av darkly77
A list of upgrades available from each Guild and League.

   
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Intro
WARNING: This guide contains spoilers. I mainly made it cause I always forget which Guild/League I want after each ascension.

Thanks to Melbac + RazzerZero for helping to complete this guide
Guilds ----------
Scavenger: Unlocks powerful upgrades focused on asteroid destruction and active play.

Scientist: Unlocks medium upgrades focused on Strange Asteroids and semi-idle play.

Trader: Unlocks weaker upgrades focused on passive production and idle play.
Guild: Scavenger
Powerful upgrades focused on asteroid destruction and active play.

All about clicking asteroids to gain Metal. This can potentially skyrocket your Metal production, if you click fast and often enough, which is great for unlocking new research tiers and upgrading buildings. It also lets you gain Experience (T2), and eventually Fuel (T7), from clicking asteroids.

The best choice if you never want to stop clicking, and want more Metal than you could feasibly use!

Tier
Name
Effect
2
Scavenger
+1% Metal production for every asteroid click in the last minute
2
Asteroid Geology
Clicking asteroids now also gives +20% of Experience produced per second
3
Gravity Thrusters
Asteroids give +10% of your Metal production per second
4
Shine
Metallic Asteroids are 100% stronger. Momentum Asteroids are 100% stronger
5
Momentum Missiles
+4% Metal production per Asteroid click in the last 60s
6
Chain Reaction Mining
Asteroids give +50% of your Metal production per second
7
Natural Fuel Tanks
Asteroids give +20% of your Fuel production per second
8
Harvest Season
Asteroids give +10% of your Metal production per second, per Asteroid Harvester in the base
9
Space Larceny
1.1x Metal production
+1% Metal production per Achievement
+1% Metal production per Synergy
+1% Metal production per building owned
+1% Metal production per Asteroid click in the last 60s
10
Ultimate Scavenging
+20% to All Production for each time you've joined the Scientist Guild.
+20% to All Production for each time you've joined the Trader Guild.
Guild: Scientist
Medium upgrades focused on Strange Asteroids and semi-idle play.

Strange Asteroids can be absurdly powerful, and this guild enhances that even more. The tier 4 upgrade also gives you a new way to earn Lunchboxes, and the T5 and T6 upgrades increase Strange Asteroid spawn rates.

The best choice if you have the game open while doing other stuff, destroying Strange Asteroids when they appear. Note that they have a distinct sound when appearing, just make sure the option to mute the game when inactive is disabled.

Tier
Name
Effect
2
Scientist
+0.5% base Strange Asteroid spawn chance
2
No lollygagging
+50% all production if you have done anything in the last 10 minutes.
3
Residue Strangeness
+1% to All Production per Strange Asteroid destroyed, up to 100%
4
Lunch Boxes from Outer Space
Gain a Lunchbox whenever you activate a Strange Asteroid while under the effect of another
5
Experts of the Strange
Scanner reconfiguration takes +60 fewer seconds
6
Strange Navigation
0.5% base chance of finding Strange Asteroids
7
The Scientific Method
Researchers Asteroids are 100% stronger.
Sparkling Asteroids are 100% stronger.
8
Strange Strangeness
+10% Strange Asteroid effect duration
9
Mega-Enlightenment
1.1x Experience production
+1% Experience production per Achievement
+1% Experience production per Synergy
+1% Experience production per building owned
+1% Experience production per Asteroid click in the last 60s
10
Street Smarts
+20% to All Production for each time you've joined the Scavenger Guild.
+20% to All Production for each time you've joined the Trader Guild.
Guild: Trader
Weaker upgrades focused on passive production and idle play.

The best choice if you keep the game open but don't actively play. However, a bit of setup and investment is needed to get the full benefits. The tier 3/4 upgrades give you more production for unused energy, which can be a huge buff when you have big energy numbers in the mid/late game. The T5 Particle Generator buff can be useful too, but if you don't use them, and don't have unused energy either, this guild's benefits are drastically lessened. It's still the best for idle play though.

For tier 8, "Effulgent Asteroids" are the ones that increase all production for a while, at a base rate of x250 All Production for 10s. They're one of the rarest Strange Asteroids, but also have the highest scaling with Scanner levels. They're dark red and with a spiky yellow aura.

Tier
Name
Effect
2
Trader
x1.25 Metal production
2
Information Economy
Each level of scanner buildings adds 2% to Experience production
3
Energy Side Hustle
+0.05% to All Production for each overcapped Energy unit, up to +100%
4
Trade Expansion
+0.05% to All Production for each overcapped Energy unit, up to +100%
50% All Production while idle
5
Metal Coalescence
+25% Particle Generator production
6
Multiverse Asteroids
Gain +5m of your resource production whenever you miss a Strange Asteroid
7
Long-Term Investments
1.25x all production if you've joined the Trader Guild last ascension
8
Apotheosis
Effulgent Asteroids are +50% stronger
9
Late-Stage Capitalism
1.1x Fuel production
+1% Fuel production per Achievement
+1% Fuel production per Synergy
+1% Fuel production per building owned
+1% Fuel production per Asteroid click in the last 60s
10
Traditional Markets
+20% to All Production for each time you've joined the Scavenger Guild.
+20% to All Production for each time you've joined the Scientist Guild.
Leagues ----------
Ruffian - Unlocks upgrades focused on damage and quickly destroying your enemies.

Schemist - Unlocks upgrades focused on special abilities and an involved approach to combat.

Sentinel - Unlocks upgrades focused on defense and healing.
League: Ruffian
Focused on damage and quickly destroying your enemies.

Lets you tear through enemy waves during idle play, but you need to be able to go fast and keep your HP up. Best for rapid galaxy conquests once you can upgrade your ships quickly.

Tier
Name
Effect
5
Ruffian
5% chance of dealing critical hits [which do x3 damage]
5
Strafe
Automatic ship weapons aimed at enemies never miss (does not include shots in random directions / in the cursor's direction).
6
Anger
+50% Damage for a fight if the previous one was completed in less than 10s
7
Acid Debris
+20% Damage to each ship in the fleet when a non-drone ally is deafeated
8
Ridicule
+100% Damage at Full HP
9
Big Boom Boom Technology
2x Salamander Damage
10
Intimidation
+5% Damage for every enemy ship
League: Schemist
Focused on special abilities and an involved approach to combat.

Best for players who want to stay involved and use abilities constantly, especially using the Gecko ship.

The T6 upgrade applies even if you start a wave with 1 of a ship type (eg. a single Tortoise), while the T7 upgrade encourages specialising mostly into a single ship type. These upgrade can make you very powerful, even without active play.

Tier
Name
Effect
5
Schemist
Ability cooldown -25%
5
Endless Fury
Gecko ships gain +10% chance of 3x damage [basically +20% damage]
6
Hero Syndrome
Ships gain +50% damage if there are no more ships of their type in the fleet.
Ships gain +50% health if there are no more ships of their type in the fleet.
7
Fake Competence
Deployed ships gain +10% health per ship type in their fleet
8
Energy Channelling
Ships gain Shielded for 2s when they use their ability
9
First Lizard Shooter
1.5x Gecko Damage
10
Anti-abilities
Ships heal for +5% of their health when using active abilities

Notes: Before patch 2.0.2, T8 "Energy Channelling" shield duration was 3s, and T9 "First Lizard Shooter" Gecko damage was 2x.
League: Sentinel
Focused on defense and healing.

Keeps your ships alive! These upgrades give loads of ways to heal your ships, letting you last much longer during queued battles. Best for true idle play, and for edging out victories during long battles.

Tier
Name
Effect
5
Sentinel
Ships heal 1% of their health every 5 seconds
5
Energy Bursts
Ships gain Shielded for 1s when a non-drone ally dies
6
Holographic Stealth
Ships gain +20% to dodge hits when at full health
7
Zombie Ships
1.25x Ship Health
8
Rapid Movement
+25% Healing after battles
9
banana
+50% Healing
10
Stealth Shields
Ships gain +40% chance to dodge hits when at full health
8 kommentarer
RazzerZero 12 apr, 2022 @ 7:56 
Yeah it's the same.
Guild Trader T10 Traditional Markets:
+20% to All Production for each time you've joined the Scavenger Guild
+20% to All Production for each time you've joined the Scientist Guild
darkly77  [skapare] 11 apr, 2022 @ 8:59 
@RazzerZero Nice one, added! One left, presumably it's the same as the other T10 guilds, I'll wait for confirmation to be sure tho
RazzerZero 8 apr, 2022 @ 14:27 
Guild: Scavenger T10 Ultimate Scavenging:
+20% to All Production for each time you've joined the Scientist Guild
+20% to All Production for each time you've joined the Trader Guild

League: Sentinel T10 Stealth Shields:
Ships gain +40% chance to dodge hits when at full health
RazzerZero 8 apr, 2022 @ 13:25 
Guild: Scientist T10 Street Smarts:
+20% to All Production for each time you've joined the Scavenger Guild
+20% to All Production for each time you've joined the Trader Guild
Melbac 7 apr, 2022 @ 12:31 
@Darky - it sure is - but ist also expensive as hell.

btw: Schemist Leage T10, Anti-abilities: Ships heal 5% whenever they use an abilty.
darkly77  [skapare] 6 apr, 2022 @ 12:44 
@Melbac thanks, added -- that sounds pretty powerful
Melbac 6 apr, 2022 @ 10:27 
League: Ruffian T10 Intimidation: +5% Dmg for every enemy ship
Potato 4 apr, 2022 @ 21:06 
Thanks