Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Thanks for this mate!
Is there any way to set 'spotlight' or other function to sound alarm and have guard close gate? Or door?
I could even make do with a 'close door after walking through' so turret guards can't somehow be ambushed (and limb cut off by starving bandit?!?!? WTF?? what was everyone doing to let green get beat like this?) while base defenders get skipped without consequence
**sigh** Im busy with dungeon raids. Can't yall just be competent at home for 5 mins? XD
About the placement, yeah, I don't like it much either due to it being the kind of graphic it is. You can push "+" which helps, but there are simply some places where it gets hidden by floors or by environment textures.
Yeah, if I had graphical skill I would have made it a colored dot or rug or something. By the way, I've never heard of the "attack enemies" assigning. Does that work? I'll try and see if it works. That's a great tip.
Minor gripe is the placement on ground can suck finding a spot it doesn't clip into the terrain.