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Because in the 3rd DLC one off the tasks is to bring Torque a number of motorcycles scattered across the map. Most of them can be brought back relatively easily, even on a character with low mechanics. But a couple are in very weird locations that require driving them through some extremely zombie filled areas, and motorcycles have MUCH lower health bars than cars.
Without the Mechanics level up upgrades that increase vehicle health and/or make them indestructable, this achievement is at the least WAY harder to get, and you only get one shot at it per DLC progression, as the game saves your progress on the bikes, and they DO NOT respawn.
If I had to guess, the body pile object was placed wrong (maybe under the map?) but the trigger IS still in the right position, so just using some sort of method of shooting fire in its general location should trigger the completion of the pile there and remove it from your mini-map.
Upon reload, the game recognized the Bootleg Zombrex collectibles I had already collected and removed the "ghost" markers of those pre-collected items from the map. The count was correct and upon picking up the final collectible, the achievement popped.
If you end up picking up any of these bootleg zombrex collectibles between when you pick up the first, story related one and return it to Cora, when the rest get marked on your map, you get the markers for them on the map, but they don't appear in the game world. Or at least, definitely the one in Alamuda Recycling doesn't seem to.
Obviously, I seem to be encountering this issue right now, myself. It's a pretty basic scripting/out-of-order progression bug, from what I can tell.