RimWorld
174 evaluări
SpeakUp Child
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Mod, 1.3, 1.4, 1.5, 1.6
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Actualizat
3.157 MB
27 mart. 2022 la 13:03
12 iul. la 6:57
19 jurnale de actualizare ( vizionare )

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SpeakUp Child

Descriere
Have you ever found it strange that children pawns speak the same dialogue as adult pawns? Well, I did, and someone else did at one point...but they deleted their mod.

This is a complete overhaul of the interactions seen in the mod Speak Up. As such, Speak Up is required.


What does it add

  • Unique dialogue for child pawns 4 and under. Babbling, broken English, and all.
  • Dialogue for multiple mods, including:
  • Pawnmorpher 1.3
  • Babies and Children 1.3
  • Dub's Bad Hygiene
  • Cutebolds
  • Nyarons
  • Anthros
  • VSIE
  • VTE
  • Bundle of Traits
  • Probably more

Compatibility
Should be compatible with everything

The dialogue spoken is a broken form of English, as I tried to emulate how children have difficulties pronouncing "R's", and how they oftentimes speak with incorrect pronouns, prepositions, etc...and after making this mod I think I'm fluent in toddler language.


I added interactions for many mods as seen above, and I know I probably forgot a few of them. If you don't have one of the mods installed, the dialogue simply won't be used.

Fair warning, you may get annoyed by the children, especially if you have multiple little brats running around your colony. You may end up like Adult Pawns who dislike children...

Another warning: Adults will swear at any children they dislike. F-bombs and all. Children however, will not swear. They will however, ask why they hate them so much...here is the link to the SFW version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2786270605

See how long you can play with a colony full of children before you commit your first war crime.

Known Issues:
  • Fluffy's Mod Manager throws an error saying the mod depends on SpeakUp >=0.0.0, safe to ignore.
  • Alien Races that have weird life stages, such as Androids from Android Tiers, will speak the dialogue meant for children. For now, a workaround would be to change their ages via Character Editor, or edit their life stages in Rimmsqol.

If you encounter any issues, let me know, preferably with a log if possible, many thanks to those who have provided error logs as well as any feedback! It's greatly appreciated!

To do

  • More interactions - Prisoner interactions are complete, but I was having issues with adult to children interactions, needs fixed.
  • Clean up code - More code clean up...
  • Working on some additional mods that would work hand-in-hand with this mod. No promises as to when or if they will be completed, just something to do in my spare time!
Discuții populare Vezi toate (4)
11
21 sept. 2024 la 3:49
Possible Asimov-Speak up issues
Gooby King
9
15 ian. 2023 la 15:59
Grammar error after update
Incursion
2
28 mai 2022 la 17:54
[Bug] SFW Patch spitting XML errors
RoboSpongie
159 comentarii
Church.exe 26 iul. la 10:40 
"two things I know about kids, 1, they are the future and should be cherished, 2, they are lying little bastards"
Lonely_Rain 16 iul. la 6:36 
@solidsnake8608 I will take a look!
solidsnake8608  [autor] 16 iul. la 5:10 
@Lonely_Rain - I was thinking maybe an lifestage condition so the check could be something like <li>r_logentry(INITIATOR_age>=4, INITIATOR_lifestage=Child)->...</li>
I think there were lifestages added as a def in Biotech. So it would have to be added as an ExtraGrammarUtility I think?
Lonely_Rain 16 iul. la 4:45 
@solidsnake8608 Speakup dev here, what check would you need added to support this?
solidsnake8608  [autor] 16 iul. la 2:32 
@deltaplays010 - Unfortunately with the way the SpeakUp mod itself works, it isn't possible at the moment to prevent VRE: androids from speaking that way since the triggers are age based :(
deltaplays010 15 iul. la 10:32 
i don't know if this has been fixed with the latest update, but i wanted to report a compatibility issue with VRE: androids. androids that are created in the colony are given the same dialog options as toddlers instead of having the usual interactions
solidsnake8608  [autor] 6 iul. la 2:58 
@Grym - It should work without issue, but I'll push an update with the correct version info added to prevent errors once the DLC comes out on the 11th.
Grym 5 iul. la 19:53 
1.6 ? <3
Head 17 mai la 14:20 
Great mod
solidsnake8608  [autor] 26 mart. la 17:05 
@Stubkan - Unfortunately there isn't a way to make it work easily without adding a condition to each logentry and any existing conditional statements that specifies that the race doesn't equal Android or whatever the raceDef says for Androids. I haven't been able to mess around with the conditions much when Biotech launched, but I will try to poke around when I have some free time. Just started playing again recently.