RimWorld
174 평점
SpeakUp Child
2
2
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.3, 1.4, 1.5, 1.6
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업데이트일
3.157 MB
2022년 3월 27일 오후 1시 03분
2025년 7월 12일 오전 6시 57분
업데이트 노트 19개 (보기)

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SpeakUp Child

설명
Have you ever found it strange that children pawns speak the same dialogue as adult pawns? Well, I did, and someone else did at one point...but they deleted their mod.

This is a complete overhaul of the interactions seen in the mod Speak Up. As such, Speak Up is required.


What does it add

  • Unique dialogue for child pawns 4 and under. Babbling, broken English, and all.
  • Dialogue for multiple mods, including:
  • Pawnmorpher 1.3
  • Babies and Children 1.3
  • Dub's Bad Hygiene
  • Cutebolds
  • Nyarons
  • Anthros
  • VSIE
  • VTE
  • Bundle of Traits
  • Probably more

Compatibility
Should be compatible with everything

The dialogue spoken is a broken form of English, as I tried to emulate how children have difficulties pronouncing "R's", and how they oftentimes speak with incorrect pronouns, prepositions, etc...and after making this mod I think I'm fluent in toddler language.


I added interactions for many mods as seen above, and I know I probably forgot a few of them. If you don't have one of the mods installed, the dialogue simply won't be used.

Fair warning, you may get annoyed by the children, especially if you have multiple little brats running around your colony. You may end up like Adult Pawns who dislike children...

Another warning: Adults will swear at any children they dislike. F-bombs and all. Children however, will not swear. They will however, ask why they hate them so much...here is the link to the SFW version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2786270605

See how long you can play with a colony full of children before you commit your first war crime.

Known Issues:
  • Fluffy's Mod Manager throws an error saying the mod depends on SpeakUp >=0.0.0, safe to ignore.
  • Alien Races that have weird life stages, such as Androids from Android Tiers, will speak the dialogue meant for children. For now, a workaround would be to change their ages via Character Editor, or edit their life stages in Rimmsqol.

If you encounter any issues, let me know, preferably with a log if possible, many thanks to those who have provided error logs as well as any feedback! It's greatly appreciated!

To do

  • More interactions - Prisoner interactions are complete, but I was having issues with adult to children interactions, needs fixed.
  • Clean up code - More code clean up...
  • Working on some additional mods that would work hand-in-hand with this mod. No promises as to when or if they will be completed, just something to do in my spare time!
인기 토론 모두 보기(4)
11
2024년 9월 21일 오전 3시 49분
Possible Asimov-Speak up issues
Gooby King
9
2023년 1월 15일 오후 3시 59분
Grammar error after update
Incursion
2
2022년 5월 28일 오후 5시 54분
[Bug] SFW Patch spitting XML errors
RoboSpongie
댓글 159
Church.exe 2025년 7월 26일 오전 10시 40분 
"two things I know about kids, 1, they are the future and should be cherished, 2, they are lying little bastards"
Lonely_Rain 2025년 7월 16일 오전 6시 36분 
@solidsnake8608 I will take a look!
solidsnake8608  [작성자] 2025년 7월 16일 오전 5시 10분 
@Lonely_Rain - I was thinking maybe an lifestage condition so the check could be something like <li>r_logentry(INITIATOR_age>=4, INITIATOR_lifestage=Child)->...</li>
I think there were lifestages added as a def in Biotech. So it would have to be added as an ExtraGrammarUtility I think?
Lonely_Rain 2025년 7월 16일 오전 4시 45분 
@solidsnake8608 Speakup dev here, what check would you need added to support this?
solidsnake8608  [작성자] 2025년 7월 16일 오전 2시 32분 
@deltaplays010 - Unfortunately with the way the SpeakUp mod itself works, it isn't possible at the moment to prevent VRE: androids from speaking that way since the triggers are age based :(
deltaplays010 2025년 7월 15일 오전 10시 32분 
i don't know if this has been fixed with the latest update, but i wanted to report a compatibility issue with VRE: androids. androids that are created in the colony are given the same dialog options as toddlers instead of having the usual interactions
solidsnake8608  [작성자] 2025년 7월 6일 오전 2시 58분 
@Grym - It should work without issue, but I'll push an update with the correct version info added to prevent errors once the DLC comes out on the 11th.
Grym 2025년 7월 5일 오후 7시 53분 
1.6 ? <3
Head 2025년 5월 17일 오후 2시 20분 
Great mod
solidsnake8608  [작성자] 2025년 3월 26일 오후 5시 05분 
@Stubkan - Unfortunately there isn't a way to make it work easily without adding a condition to each logentry and any existing conditional statements that specifies that the race doesn't equal Android or whatever the raceDef says for Androids. I haven't been able to mess around with the conditions much when Biotech launched, but I will try to poke around when I have some free time. Just started playing again recently.