Garry's Mod

Garry's Mod

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Gmod Light / Environment Editor
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Type de contenu: Addon
Type d'addon: Outil
Mots-clés d'addon: Construction, Scénique
Taille du fichier
Publié le
Mis à jour le
333.761 KB
15 mars 2022 à 8h38
21 mai à 7h16
15 notes de changement ( voir )

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Gmod Light / Environment Editor

Dans 1 collection faite par JonahSoldier
Octantis Addons
4 objets
Description
- About This Addon -

To put it simply, this addon is meant to allow you to mess with the lighting of maps mid-game, while also reducing the negative side effects of doing so as much as possible.

If you need one, the first video on the workshop page is a quick tutorial on how to use this. (Though it is currently outdated, and a lot of things have been improved or added since then.)


- Extra Details -

This addon has the most functionality on maps with named light_environments, as this separates ambient light and sunlight (allowing you to adjust both separately). The rest of the addon works more-or-less the same with/without one, though you may need a different combination of work-arounds as the lighting behaves slightly differently in both contexts.

Since neither source nor gmod were designed to accommodate what this addon does, there's a lot of weird jank and a few unfixable issues. Nothing this addon does will persist beyond a restart. You may encounter entities that don't update their lighting with the ambient light slider. There's usually nothing that can be done about this, and there are a number of buttons to outright remove these for that reason. Wherever there are seemingly arbitrary limitations (e.g. the 1-26 range for light level) these are usually for technical reasons and can't be changed.

This addon may very rarely cause lamps/lights to not work properly at all, in which-case you can disable the lamp/light fixer to make them work normally again.

The "Skybox Texture" box directly changes sv_skyname, you can find the skybox names for most games by just searching for them on your preferred search engine; But to save you the trouble: Here's the list of skyboxes for half-life 2

- Console commands -

  • Environment_ambientLightLevel (1-26)
    - Controls light in shadows and from artificial sources, 12 is default, 1 is pitch black.

  • Environment_SunLightLevel (1-26)
    - Controls direct light from the sun, 12 is default, 1 is pitch black

  • Environment_ChangeLightStyle (0-1)
    - Whether or not the fix for lamps/lights is activated

  • Environment_ForceDisabledSkybox (0-1)
    - Sets r_3dky to 0 for all players

  • Environment_ForceDisabledCubemaps (0-1)
    - Sets mat_specular to 0 for all players

  • Environment_ForceRadiosityZero (0-1)
    - Sets r_radiosity to 0 for all players (which helps in outdoor areas and with static/dynamic props still being lit)

  • Environment_DarkenWater (0-1)
    - Darkens the colour of water fog based on the current value of Environment_ambientLightLevel to fix water sources appearing glow-y.

  • Environment_DarkenRopes (0-1)
    - Sets the colour of any ropes that were part of the map to black

(The commands in this table remove all of a certain entity type from the map)
Command
Target
Environment_Destroy_Beams
Lightbeams
Environment_Destroy_Soundscapes
Soundscapes
Environment_Destroy_AmbientGeneric
Sound Emitters
Environment_Destroy_Sprites
Sprites
Environment_Destroy_SmokeVolume
Smoke effects
  • Environment_stopSoundscape
    - Runs stopsound and stopsoundscape for all players. Requires sv_cheats 1 to work properly.

  • Environment_DisableStaticAmbientLighting
    - Uses black-magic to disable the map lighting on static props entirely. This will last until you start a new game/restart the server, so only use it if you're planning to keep the map pitch-black for the entire session.

  • Environment_DisableStaticSelfIllum
    - Disable self-illumination on all static props. This one can be toggled on/off. This is useful for any lamp props that are part of the map, as otherwise they'll be fully-bright/glowing.

    *Note: This edits the material rather than the static prop itself, so props with the same material as a static prop on the map will also have no self-illumination while this is turned on.

If you wish to contribute, a github repository for this is available here[github.com]
Discussions populaires Tout voir (8)
12
1
30 juil. à 19h29
Petition to make zeta player use flash light in the lowest sunlight option (also ambient light)
Deer-Lover
11
13 févr. à 0h11
is this addon safe?
cleminite
2
15 mai à 22h29
Saves with the editor in them will crash the game
hawk tuah
251 commentaires
KN1GHT 12 nov. à 14h56 
does this work in rooms? or just outside
Rom blw.tf 22 oct. à 11h34 
Finally! I can turn gm_construct into a horror map!
JonahSoldier  [créateur] 12 oct. à 12h50 
It's a holdover from the original DOOM/Quake. This addon uses the same system that flickering lights use. Ordinarily that's determined by a sequence of letters indicating relative brightness levels, which makes some amount of sense for that application, but is obviously very limiting/arbitrary for anything else.

You can see a few examples on this page: https://developer.valvesoftware.com/wiki/Lightstyle
I'm pretty sure there's a more in-depth explanation of the system somewhere on the valve developer wiki, but I'm not entirely sure where it is.
wolfrcats 11 oct. à 15h48 
Engine limits would be the cause if anything else
The Đoctor 11 oct. à 13h24 
source be like
JonahSoldier  [créateur] 11 oct. à 1h10 
I can't change the limit. The 1-26 numbers correspond to letter values which is why that really weird range exists.
wolfrcats 10 oct. à 18h40 
26 Shouldnt be the limit. I feel like thats already unfair. I would make night maps 1000 times brighter if I could. Lua editing wouldnt allow such thing
stoeberljoaquin 26 sept. à 18h14 
thanks, here is mi gift
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The Đoctor 22 aout à 8h58 
I just wanna give my thanks. This addon has been a godsend for my short film. It's been so important to have the lighting I need, especially being able to make it pitch black so I can add my own custom lighting to the scene.

Just overall great job on this and thank you!! :steamthumbsup:
JonahSoldier  [créateur] 21 aout à 14h36 
Set the skyname to "painted" in the text box at the top of the menu then spawn a sky editor and use that to mess with the sky. This addon only affects the map lighting itself.