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The most pertinent gameplay instructions -- stuff about putting sequels together, mixing genres, making sure the backs of your cabinets are not exposed, throwing out nerd-ragers ASAP -- are exactly the same.
IIRC the XBLA version doesn't have one of the starter cabinets available on PC, but it does have special cabinets you can get from codes. There are two cabinets based off of other Firebase games, and both are better than average cabs.
However...REDUCING the difficulty is a viable strategy for games that are past their shelf life. So if you have a once-popular machine that drops to 1 1/2 stars or lower, you can set the difficulty on low and place the cab on a back wall of your arcade. You will make more money off that machine that way...and when it turns "classic" it will enjoy a resurgence in popularity.
You can charge 50 cents for the sit-down race games, but they will lose 1 star and it really doesn't make a difference with your profit margin because those games are going to be making a crazy amount of cash anyway.
However, I always set the soda machine to $1, and the jukebox for 50 cents. You can get away with doing that with those machines because they're "evergreen" (always popular) and they don't have the demand/popularity cycle of cabinets. Also, if you raise the price on games your customers will complain (thought bubbles), but they won't complain about higher prices for sodas.
Hope that helps. Good luck.
Resist the temptation to constantly empty the coin boxes on your cabs. If you're emptying a machine, a customer can't play it during that time, so take a hands-off approach until the coin slots are close to full.
If you follow those steps in the first month, and throw any ragers out ASAP, you'll have the money to buy a new cab in early February, and again in early March, and so on. From there, it gets a lot easier as you have more customers pumping coins into more cabs. Good luck!