Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода










So far I'm liking the change. Wouldn't mind some more melee power at MSGT, but nerfing action econ from quick feet and delaying shadowmelt a bit was overall positive for me.
tl;dr; The update didn't just affect others around them negatively, but many positively too.
Anyway, the older i get the, the easier is for me to get annoyed and sound like an entitled prick, even when people rightfully make their own decisions, but when it ends up affecting others around them, even if it comes from the kindness of their hearts, i can't just accept it.
8 years after release how many people still play the base game? (this mod in particular is made specifically to be played with a mod). how many people play with enemies beyond what the base game ever even considered possible?.
Your mod was fun because the hitman is very weak at low levels (comparatively), only useful as a scout (for me when my reaper was unavailable), and then can become a killing machine even for FL 20, but depending on your modlist it might not be enough (mine got out of commission regularly even at highest rank).