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I shall warn that the performance drop happened on an old video game that is Warband, and specifically because the visual assets to be managed in the same scene were too many or too expensive.
A new game like Bannerlord runs well enough at max settings with my gear, the same hardware that has problems in running the new Minas Tirith level for The Last Days module.
I'd like to urge everyone at thinking how important is to develop mods taking in good consideration the game engine and its limits.
And we're lucky that Warband uses four CPU threads, because games like Morrowind and Oblivion only use one...