Cyberpunk 2077

Cyberpunk 2077

Not enough ratings
Beginner's Guide to Cyberpunk 2077 (OUTDATED)
By Space_Cowboy
I made this guide for an older version of the game. Update 2.0 changed basically everything in the game to some degree, so this guide is no longer valid. I'm only keeping it up because I'm sentimental.
   
Award
Favorite
Favorited
Unfavorite
Introduction - Guide to Combat
This guide is about combat first and foremost, mostly about using guns and explosives. This guide will teach beginners how to use Hacking but does not go into depth about it.

I felt compelled to make this guide because the game got a LOT harder as of Patch 1.5. People have actually complained about it already. In order to win on hard or Very Hard difficulty you will need to know the stuff in this guide. It would be easier for you to read this guide than to get your butt kicked in the game and learn from it.
Part One - The Basics












If you have played literally any FPS game then the basic controls of Cyberpunk are familiar to you. Here are the most basic combat mechanics you NEED to know.

-Weapons have a lot of recoil in this game compared to Call of Duty. You should always fire automatic weapons in short controlled bursts and not hold down the trigger.

-Grenades are really really good in this game and you get a lot of them. Use grenades often. I personally feel that HE and flashbangs are the most effective.

-Try to stay in cover in combat. Standing out in the open will get you killed. Sprint across open areas. Shoot while standing or crouching behind an object, or peek around a corner to shoot. Run and gun tactics can work if you have Kerenzikov, but if you're going to run and gun make sure you are at max HP before running out there!

-Probably the easiest gun to use in the game for beginners is the Zhuo smart shotgun, which you can get at level 1. This gun is hilariously OP. You'll know it when you see it. Only downside is that you need a Smart Link Implant for it to work.

-Enemies only know where you are if they can see you. If you run around a corner and then circle around to get behind them, they will not realize you are behind them, because they only know what they can see!

-Unlike most FPS games, you can dodge in Cyberpunk. Dodge by double-tapping on the WASD keys in the direction you want to dodge. Dodging is very useful to evading melee attacks or dodging away from grenades that are close to you. There is an implant you can get called Kerenzikov that slows down time when you dodge, allowing you to dodge bullets! Dodging can save your life.

-You can craft healing items for free using components. There is no limit to how many healing items you can craft or carry. You can literally walk around with 500 healing items in your pocket and use them one after another.

-Maxdoc heals you instantly. Bounce Back heals you over time, but heals more health than Maxdoc of the same price. You heal by pressing X on your keyboard. You will be pressing X a lot in this game.

-Eating food gives you constant health regeneration for 7.5 minutes. This is super useful because food is cheaper than healing items and also heals you while in combat! When outside of combat you can heal yourself with food cheaply. You can eat food in your inventory by going into your Backpack section and clicking on the Consumables section.

-Drinking water or energy drinks gives you enhanced Stamina regeneration for 7.5 minutes.

-Drinking alcoholic beverages give you a debuff that makes your character weaker and have bad aim. Don't drink alcohol if you can help it.

-Almost all of the combat in Cyberpunk happens at very close range, less than 100 yards/meters. Because of this CQC weapons like Shotguns are dominant.

-You have many weapons types available to you and can equip three weapons at once to switch between. I recommend using at least one close-range weapons at any given time. You really can't go wrong with Shotguns in this game (if you can aim, that is).

-NPCs shoot pretty accurately in this game compared to some other games. Some of the high-level enemies are more accurate than players I fight against in multiplayer games.

-You have limited ammo but can craft ammo outside of combat using common components. You can disassemble useless crap in your inventory to get common crafting components, then use that to craft ammo. Crafting is FREE - it costs no money, only components, and you can do it at level 1. You can also craft grenades for free and can carry unlimited grenades, since ammo and grenades do not have weight.

-Your character can acquire perks from leveling up that enhance your combat abilites and also confer you new combat abilities. Learning to exploit these perks is essential to winning in the mid to late game.

-You have an infinite space inventory called your Weapon Cache. You can access your Weapon Cache by opening the trunk of a car that you own or pressing F on the back of your motorcycle. I didn't know this for an entire year of playing because the game never told me, but you can access your weapon cache at any time from your car, and it has infinite inventory space and no weight limit. This is very useful for avoiding going over your inventory limit.
Part Two - Unique mechanics you NEED to know
All guns use one of four ammo types: Pistol ammo, Rifle/SMG, Shotgun, and Sniper. You have limited ammo for everything except the arm launcher.

All guns fall into three categories in Cyberpunk: Power, Tech, and Smart guns.

1. Power guns are just normal guns that shoot normal bullets. You can ricochet shots off surfaces and hit them with the ricochet! It's hard to do but does massive damage. You need the Draw the Line perk and the Ballistic Coprocessor implant to use ricochet abilties.
2. Tech weapons are kind of like railguns that will deal more damage the more you charge them all. Hold down the fire button and release it, and the Tech Weapon will do significantly more damage the longer you hold down the trigger before releasing it. You can take perks that make these weapons better. Fully charged tech weapon shots pierce cover! Also, the Technical Ability skill tree has perks that make Tech Weapons more effective!
3. Smart weapons fire micro-missiles that automatically attack the nearest target in front of you. It is a gun that literally aims itself. You need a certain cybernetic impant on your character's hands in order for this to work however. Smart weapons are overpowered as hell. I recommend using Smart Weapons if you are bad at aiming because the gun probably can aim better than most gamers can.

Dynamic Injuries is a hidden mechanic the game doesn't explain to the player. I had to figure out the Dynamic Injury system by observing and testing the AI's behavior.
Basically, enemies will suffer injuries and react to being attacked in their limbs. I do not know exactly how the game calculates dynamic injuries, but it appears to be based on how much damage is dealt. Shooting an enemy in the legs once with an SMG usually does not injure them, but shooting the legs multiple times in one burst does. Shooting an enemy in a limb with a sniper or heavy handgun almost always injures them. Enemies can heal themselves with items that can cure their injuries so watch out for that. If you injure enemies they will not attack you while they are staggered, making it easier to finish them off!

-If you shoot an enemy in the legs, they will stumble and fall, or become staggered and limp around. Enemies are much easier to shoot if you shoot them in the legs to slow them down and then shoot them in the face when they are immobilized. Shooting the legs is especially effective against melee type enemies and shotgun users.
-If you shoot an enemy in the head, they will clutch their face and cry out in pain, and stand still without attacking. Shots to the head deal more damage (unless you're using a shotgun).
-If you deal significant damage to one of their arms, they will grab their arm and cry out in pain, and shoot less accurately.
-Shots to the groin will make the enemy double over in pain.
-It is possible to make an enemy drop their weapon while they are still alive. I have done it before by accident but I'm not entirely sure how to intentionally make it happen or if it's just a random event. Sometimes, when you shoot/hit an enemy in the right arm, they drop their gun and will draw a pistol with their left hand. It's a cool and realistic mechanic that you won't see often because it's hard to proc.

Another mechanic the game doesn't tell you is a hidden stat on weapons that I call Knockback. Knockback is the ability to throw an enemy off balance, which prevents them from attacking or healing. Explosives, Shotguns, and sniper rifles have the highest knockback and small-caliber weapons have the least. Knockback is useful because it allows you to kill an enemy without them being able to shoot back.

The easiest way to knock an enemy onto the ground is to shoot them in the chest with a shotgun at point-blank or with a grenade blast.

Another hidden stat is Penetration. Some weapons in Cyberpunk can shoot through walls and other obstacles. I have not tested all the weapons, but i do know that the Nekomata sniper rifle can shoot through walls with a charged up shot. All Tech Weapons can pierce cover on a charged shot. The Malorian Arms 35 (Johnny's gun) can penetrate obstacles several feet thick. The Widowmaker precision rifle can pierce cover on a charged shot. SMGs cannot pierce cover. I do not know exactly how the game's code determines whether or not a shot penetrates cover. As far as I can tell Penetration is a hidden "ability" some weapons have and most weapons don't have. Shooting through cover is really useful so you can't really go wrong with Tech weapons.
Part Three - Cybernetic Enhancements!!
This is possibly the coolest part of Cyberpunk 2077 - body modification! In Cyberpunk you can customize your own body by going to a "Ripperdoc" and buying implants which can be swapped in and out of your body whenever you want! Important thing to know - you can add "attachments" to your Cyberware from your inventory without going to a Ripperdoc. For example, you can attach an overclocked processor to your Sandevistan implant to increase the duration of the speed boost.

Here are a list of some of the best implants:

Cyberdeck (Brain implant) - Equipped by default at the start of the game and can be replaced with better versions if you have enough money. The cyberdeck allows you to remotely Quickhack enemies and objects in the game. There is a more in-depth explanation of Hacking later in this guide. Go look at that if you want to know more.

Sandevistan (Brain) - This is the famous implant used by David in the Edgerunners anime, and let me tell you, it is just as OP as it looks. Allows you to activate slow-motion where you move really fast and the rest of the world moves in slow motion. You activate it by pressing E. It lasts for 10-30 seconds (seconds in your perspective) depending on your specific implant and has a long cooldown. It's really cool and definitely worth getting. However, taking Sandevistan mean you cannot using hacking at all. Sandevistan is most effective when using melee weapons. Unlike the anime, it does not cause you to go cyberpsycho, so use it as much as you want!

Kerenzikov (Nervous system) - Slows down time when you dodge while aiming or blocking. Very useful for dodging enemy attacks or closing the distance with ranged enemies. Only slows time for about 3 seconds but has a short cooldown. Definitely worth taking in every playthrough. You can take Sandevistan and Kerenzikov at the same time to make yourself as fast as an anime protagonist!

Berserk (brain) - Increases your health, stamina, damage, and reduces damage taken for a limited time. I have never used it because it doesn't seem as good as Sandevistan for melee builds and it also makes you unable to use quickhacks. Berserk will be most effective with "pure power" characters that use things like LMGs and Shotguns. Activate with E key like you do with Sandevistan. Berserk only offers marginal power increase compared to the Cyberdeck and Sandevistan, so I can't recommend using Berserk.

Double Jump Legs - This is a MUST HAVE IMPLANT. You should get this implant as soon as possible because it has literally no downside and allows you to jump fifteen feet into the air like a ♥♥♥♥♥♥♥ ninja! It's awesome. It also allows you to get to areas of the map that normally you can't get to!

Mantis Blades (Arms) - One of the best melee weapons in the game. It has a notable advantage over other melee weapons because the Strong Attack (hold and realease M1) causes you to jump forward and slash the enemy, which is great for closing the distance with gun-wielding enemies. Can't really go wrong with Mantis Blades. You can customize the blades to do extra Physical, Poison, Fire, or Electrical damage. Kind of redundant compared to Katanas though. Damage increases with your Reflexes stat. A downside of Mantis is that they become a bit underpowered in the late game compared with Katanas because you cannot upgrade them in the crafting screen.

Monowire - The weapon Lucy used in Edgerunners. A really unique and weird weapon that allows you to slash enemies with a long whip coming out of your arm. It does high damage, has high range, and hits everything in front of you. Monowire is easily one of the best weapons in the game because it has the longest range of any melee weapon AND it automatically hits everything in front of you! Monowire is IMO the best arm implant as of update 1.6. Can be customized to do extra physical, Poison, Fire, or Electrical damage. Damage increases with the Reflexes stat. TBH its so good it's arguably a noob weapon because it requires no skill. Fun fact - this weapon first appeared in the movie Johnny Mnemonic starring Keanu Reeves.

Projectile Launcher (Arm) - This implant is a homing missile launcher hidden inside your arm. It got MASSIVELY nerfed and does very little damage now. However, the Tranquilizer Rounds ammo type instakills most enemies. YOU NEED THE SMART LINK IMPLANT FOR IT TO WORK CORRECTLY! The way it works is that you need to open your weapon selection wheel and put Arm Launcher in the grenade slot. To use it, you need to press and hold G, aim at your enemy, and release G to fire. The missile automatically attacks the enemy that is closest to the center of the crosshair.

Gorilla Arms (Arms) - IMO the weakest Arm implant. It attacks slowly, has very short range, and has only modest DPS for how slow you are. Can be customized. Most effective when youre maxing out your Body (strength) stat. Damage increases with Body stat and also increases your Body stat when it is equipped, which can be very useful for passing skill checks. It's not "bad," it just is nowhere near as strong as having a rocket launcher in your arm.

Biomonitor - This implant is a must-have because it automatically restores your health when you are at low health. It has saved my life many times and it works with any character build. There is literally no situation where Biomonitor is not useful, so you should get it.

Your character has limited implant capacity, which means you have to choose which implants you use - you cannot use all implants at the same time. Choose wisely. I recommend using the implants that complement your particular fighting style.

You can customize the effects of your cyberware by going into the "cyberware" slot in your inventory and clicking on your implant. You can change which "mod" you have installed in your body, for example, I can customize my Arm Launcher to fire Incendiary (fire) rockets instead of High Explosive, which deal extra Burn damage to humans for maximum lethality. Customize your character to have the kind of fighting style you prefer.
Part Four - Quickhacking
Quickhacking is an optional skill that you don't really need to beat the game. However it is definitely useful, even if you don't go for a full-on Netrunner playstyle.

It is possible to beat this game only by using Quickhacks. You can play the whole game start to finish and never shoot a gun even one time because Hacking is that powerful. If you max out Intelligence and get a Legendary Cyberdeck, you are basically a god of death. It's broken. The only downside is that hackers have no good defensive options so are vulnerable to being rushed.

You can Quickhack enemies in combat by pressing Caps Lock, aiming at the enemy, scrolling on your mouse to select a quickhack, and press F to upload the quickhack. Quickhacks take time to upload depending on your character's implants the the enemy's level/implants. Quickhacks are uploaded remotely so you just need to be able to see your target and scan them to upload quickhacks.

Quickhacks cost RAM to use. RAM regenerates over time.

You can only have a fixed number of quickhacks available to use at any given time. You can change what quickhacks are equipped by going to the Cyberware section of your inventory and clicking on your Cyberdeck. At the start of the game you can only have 2 quickhacks at a time, but you can buy better cyberdecks that increase the number of hacks you can have equipped. You cannot change quickhacks while in combat, so choose your equipment wisely!

V starts the game with only 2 quickhacks. You get new quickhacks by either buying them at a store or crafting them yourself from raw materials. The latter requires perks to do. Here are some of the best Quickhacks to use.

Optics Reboot - V's starting hack. It is always good because it is cheap to use and renders enemies completely unable to attack you for a limited time. It is also good for stealth because when enemies are blinded, you can walk right past them and they won't see you. However it does zero damage, which limits is usefulness to a supporting tool rather than a weapon.

Contagion - This Quickhack does medium damage to one enemy and then automatically spreads to enemies nearby. Basically this hack is good at killing mobs of medium-strength enemies but is weak against elite enemies like bosses. You can get perks that make it more effective by increasing the spread.

Suicide - Causes the target to instantly kill themselves. No, i'm not kidding. It instakills common enemies no matter how high their HP is. Fun fact - the suicide animation for enemies is different depending on the enemy type. Definitely one of the best Quickhacks, if not the best overall.

Short Circuit - Starting hack that can be upgraded to a higher level to deal more damage. The real usefulness of this Quickhack is that it does about triple damage to robots and the final boss. Against humans it is mediocre, but against robots it will often instakill.

Cyberpsychosis - Late game Quickhack that causes a target to go Cyberpsycho and randomly attack everyone around them, including their own allies. This is very useful when you use it on a powerful enemy and then laugh as they will your enemies for you. However it's worth noting that when they go Cyberpsycho they will attack you after they are done killing their friends, so be ready to finish the cyberpsycho off after they go berserk.
Part Five - Common enemies (no spoilers)











The enemies in this game are extremely diverse in appearance and behavior. Here are the most common enemy types you will face. Enemies have different "personalities" and will act differently. Keep this in mind because you can use this to out-smart your enemies.

Rifle/SMG users usually hide behind cover and try to shoot you accurately at range. They will usually run away if you get too close. Rifle users are quite accurate and deal much damage per shot. On their own they are not very dangerous but they deal damage quickly when all shooting together. They are dangerous at all ranges, able to hit you from more than 300 meters away. I know because I tested it.

Handgun users behave in pretty much the same way as Rifle using enemies do, except they will maintain a closer distance to the player. Sometimes they will charge the player and try to aggressive flank you. Watch out for handgun users getting behind and you unloading their magazine into your back.

Snipers will stay far away and will run away if you get close. Snipers almost never miss and can kill you in two or three shots in the early game so watch out for them. They can headshot you from over 600 yards away, so the only way to be safe from a sniper is to not let him get line of sight on you.

Shotgun users will run towards you and attempt to blast you at point-blank with their shotgun. At close range they can kill you in only two shots in the early game so try to kill them before they get close. At long range they can't hit you at all but will wreck you up close. They are the polar opposite of snipers.

Melee "Brawlers" use simple melee weapons like clubs, machetes, or their bare hands. They usually run straight at you and try to beat you to death. They can beat you to death very quickly if they catch you. Brawlers are quite tanky and can take a hell of a beating before dying.

Melee "Swordsmen" use Katanas and Mantis Blades. I categorize them differently than Brawlers because they behave slightly differently. They will sprint towards you, but unlike brawlers they will try to flank you and dodge your bullets with Kerenzikov. Swordsmen can kill you almost instantly if you aren't careful and are faster than Brawlers. They are usually much harder to kill than Brawlers and attack faster and more accurately. However they usually do not have much health and rely on speed to avoid your attacks rather than tank through them.

Netrunners/Hackers will attempt to hide somewhere nearby and upload hacks to your brain that cannot be dodged or blocked. The quickhack is guaranteed to deal massive damage to you if it succeeds and they don't need to even be able to see you to hit you. Hackers can kill you from a long distance without you ever seeing them. The only way to stop them from hacking your brain is to damage them while they are uploading the hack.

Robots are humanoid combat machines controlled by an artificial intelligence. They usually carry smart weapons. Robots do not take cover, instead they try to walk close to you and around your flanks while constantly shooting you with homing missiles. Their accuracy is almost perfect and will hit you with every shot unless your're in cover. Robots have heavy armor and are resistant to poison and flaming attacks. However, they are weak to electricity and hacking. They are incredibly tanky and can survive much more damage than humans. Robots cannot suffer dynamic injuries, they cannot be knocked off their feet, and do not feel fear. They will keep coming at you and shooting until one of you dies. They are not very intelligent and are slow compared to humans. Robots are very weak to hacking attacks.

Drones are flying robots that will hover above the ground and shoot at you with built-in smart weapons. Drones are very dangerous because they have nearly perfect accuracy. Compared to robots, they have less armor, but are faster, and will chase you down with accurate attacks. They are weak to hacking attacks.

That covers all of the "Common" enemy types in Cyberpunk. This does not describe boss fights such as Cyberpsychos. Since this is a beginner's guide, I won't spoil those for you.

It is worth noting that different Factions fight differently. For example, the Maelstrom gang is very aggressive and had a disproportionate amount of Brawler and Shotgunner type enemies. When fighting Maelstrom expect them to charge you. Militech soldiers in contrast use mostly assault rifles and will try to flank around your side to shoot you from multiple directions. As you play the game you will see how the different personalities affect gameplay.
Part Six - Tactics, or How to Win












In order to win in Cyberpunk you need to exploit the weaknesses of your enemies, or overpower them in their strengths. Enemies will work together and use real tactics against you so you need to be able to adapt.

I recommend that you always start the fight with a sneak attack when possible. Sneak up on an enemy and kill him with a sneak attack, then go loud. If the enemy sees you and has time to get in cover it will be harder to kill them.

The fastest way to defeat ranged enemies is to flank them and empty your magazine into them at point blank. If they are hiding behind cover, get around their side and unload into them before they can react.

Enemies that have Sandevistan and/or Kerenzikov implants can dodge bullets. It's really freaking annoying because they can dodge over half of the bullets you shoot at them, significantly lowering your effective DPS. The way I counter this is with grenades. Enemies cannot dodge grenades because it does AOE damage. You may not have known this, but guns in this game fire bullets that travel. Bullets are not hitscan attacks - bullets are objects that travel through the world and you can actually see them in slow-motion with Sandevistan! The AI can dodge any projectile but they can't dodge AOE attacks, so if you see a dodgy enemy, consider just throwing nades at them until they die. It's cheese but it works. Also flashbangs will blind enemies and prevent them from dodging.

Snipers are hard to kill at long range but easy to kill up close. If you can sneak up on them with a shotgun you can end them in two seconds without trying.

Shoot shotgunners and melee enemies in the legs to slow them down. One of my favorite techniques is to throw a grenade in between myself and the enemy charging towards me so the blast knocks them away from me.

It's better to try to take on enemies one at a time than fight them all at once. If one enemy gets far away from his friends, focus fire on him. Winning a 1v10 fight is very hard, but winning a 1v1 fight ten times in a row is a lot easier.

It is common for enemies to camp behind cover and shoot at you while hiding. This is super annoying because it's hard to get close enough to hit them when they do this. An easy way to punish campers is by throwing a grenade behind them. This will damage them and possibly knock them out of cover so you can shoot them!

You can stack different damage types on top of each other - for example, you can set an enemy on fire with an incendiary grenade, then shoot them with your gun, and this will deal more damage in less time than if you were just shooting them.

Every human enemy in the game can be instakilled with a Grapple attack from behind. Sneak up behind an enemy and press F, then press F again, and you will instakill them. The final boss is the only exception. If you perform a Grapple on Smasher, you will instantly remove 34% of his health bar, so you need to grapple him 3 times to beat him. It's worth trying to do this because the grapple on Smasher has 3 different unique animations. I actually didn't know about this until I saw it on YouTube. This game has a lot of hidden features.

Robots are weak to EMP/Electricity and most humans are weak to Fire and Poison. You should use the weapon type that the enemy is weak against. If you try killing a robot with a gun that deals extra poison damage, you are going to have a hard time, because the poison won't do anything to a robot body, meaning a lot of your gun's damage is going to waste.
Extras - Weapon Ratings (what guns are best)
This part of the guide will teach you about weapons, which ones are most effective in my experience, and which are least effective.

DPS, not Damage, is the best indicator of how powerful a weapon is.

All of the Smart Weapons are good as long as you have a Smart Link implant.

Weapons that have a Damage-Over-Time effect like Burn are generally better than ones that don't.

Shotguns are the most effective weapons in the game based on my person experience. They only have two downsides - the damage decreases at ranges more than about six meters, and they reload slowly. However this can be mitigated by taking perks in the Body skill tree that enhance shotguns. The Sovereign iconic double-barrel shotgun and the Zhuo are the best shotguns. Sovereign is difficult to find since it's hidden but when you find it you basically become a god of war and death. Playing Cyberpunk with Sovereign feels like playing DOOM Eternal. It's great.

Sniper rifles are extremely efffective if you have good aim but are terrible if you have bad aim. The Nekomata is good even at close range if you put a medium-range scope on it. The high damage means sniper rifles are guaranteed to stagger enemies when you hit them. The GRAD and Overwatch anti-materiel rifles are really fun to use, albeit very difficult to learn. The other sniper rifles are good too but the GRAD is by far the best.

Handguns are kind of bad compared to the other options you have. They simply have lower DPS than other weapons and don't have any special abilities that make up for this. The only advantages of pistols is that they draw and holster fast and have very fast reloads. If you use handguns and Sandevistan you can become John Wick, which is pretty cool.

Assault Rifles are decent at everything but not good at anything. They are the all-around balanced weapon. I personally don't like using them because they are boring. You can't really go wrong with them, but I don't think they're as fun as blowing a cyborg's chest out with a double barrel shotgun.

SMGs are just kind of Meh. They aren't bad but they aren't good either. They inhabit an awkard spot because they are not as good at long range as Assault Rifles but not as good at short range as Shotguns. What this means is that in pretty much every situation there is a better option than using an SMG. Iconic SMGs like Fenrir are very good, but those are exceptions.

Katanas and Mantis blades require a lot of skill to use but are hilariously overpowered if you can use them correctly. Their primary strength is that you deal an insane amount of DPS at close range. Their primary weakness is that you have to get into close range, and therefore expose yourself to enemy shooters, in order to deal damage. Melee builds with blades are high risk high reward. Melee Weapons are significantly more effective when used in conjunction with Sandevistan and Kerenzikov, because speed allows you to negate the range advantage of guns by getting into melee faster. Blades other than Katanas and Mantis blades are generally not worth using because Katanas are just better. No I am not a weeaboo, I just think they're neat.

Blunt weapons are generally inferior to Blades because they have slower attacks and you can't move as fast with them as you can with blades. When I use blunt weapons I usually get shot to death before I can get close enough to hit them with my blunt weapon. It is possible to make blunt weapons very good if you build your character a specific way. Look up the "One Punch Man build Cyberpunk 2077" video on YouTube to see specific guide on how to make a strong blunt weapon user.

Throwing Knives are a very good weapon that belongs in their own category. In order to use throwing knives you have to level up your Cool character trait and then take the perk in Ninjutsu skill tree that lets you throw knives. You can throw any knife in the game by just equipping it, holding M2, then pressing M1 to throw the knife. The knife does extremely high damage on hit but you don't get it back until you go and pick it up. You pick up the knife just by bumping into it - you don't actually have to press a button to pick it back up. You can take a perk in Ninjutsu that causes knives to automatically return to your hand like magic when you kill an enemy with a knife. There are also perks that cause knives to always poison enemies on hit and increases poison damage. Using throwing knives effectively requires a lot of skill, but if you learn how to do it, it is hilariously overpowered. You can stock up like 20 knives in your inventory and then throw them one after another like an insane circus performer. It's really fun.

Light Machine Guns are all around great. They only have three "weaknesses" - they run out of ammo fast, have slow reloads, and you move slower when using them. They have one notable problem that isn't really a 'weakness' so much as a roadblock - you cannot use LMGs unless you have a Body stat of at least 10. This is because the guns are really heavy and require above average physical strength to use.

Grenades are good in almost all situations. You can't really go wrong with Grenades. Grenades only have one downside, which is that they are permanently lost on use and it requires limited resources to get more of them. You can craft grenades in your inventory if you have the right perks and crafting specs, but it requires materials. In my opinion Flashbangs and regular old High Explosive grenades are the best. PROTIP: when fighting in a place where there are innocent civilians present, use flashbangs instead of explosive grenades, because if you hit a civilian with a lethal explosion by accident the cops will show up and attack you, which is super annoying.
Conclusion
This concludes my Beginner's Guide to winning at Cyberpunk! If you have comments or disagree about something feel free to leave a comment explaining it to me. I will be changing this guide over time as the developers continue to improve the game. This guide is the result of over 130 hours of gameplay and beating the game several times, so I hope it is helpful to you!

Thank you for reading!
3 Comments
General Titmouse 19 Jun, 2022 @ 10:47am 
Very helpful guide - thank you. Can't give a thumbs up because I own the game on GOG and Steam won't let you rate a guide for a game you don't own on its store, which is really dumb, imo.
CaptainHawaii 1 Mar, 2022 @ 9:15am 
:steamthumbsup:
Yuka 27 Feb, 2022 @ 12:54am 
Thanks for the guide in 2022!