Dickdown Duel
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Dickdown Duel

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Kilroy's Guide to Dickdown Duel
By Kilroy
This guide will give you winning strategies, card information, and opponent information.

I will try to keep spoilers to a minimum, but there will be some.
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Introduction
Dickdown Duel is an erotic card game RPG.

Once you get past the wonky controls the game is actually pretty fun.

Press F4 to make the game full screen
Press F5 to return to the main menu
The X Menu
Pressing X or ESC will bring up the menu.


  1. Phone Messages
  2. Pictures sent to you
  3. All of the cards and their abilities
  4. Save/Load Game
  5. Make changes to your Deck
  6. Inventory
  7. Game Settings

You navigate the menu using the arrow keys and Enter key to select. Pressing X or ESC will take you back a level.

When you read a phone message it appears across the top of the screen.
Starting Off
When you first start you will need to enter your character's name. Use ESC or X to delete the ?, so you can enter your name. You will need to click letters twice, once to select and once to enter.

You can make the game full screen by pressing the F4 button.

Head to Fanboy 69. This is the local gaming establishment. You will see a girl buying cards at the counter. You start off with 100£, enough to purchase two booster packs at 50£ each. Each booster pack contains five random cards.

Press the X key to bring up your menu. Use your arrow keys to navigate to the deck menu (second item in the second row), press Enter to select a deck. Select Deck #1. You need to have an additional 30 cards in order to create another deck, you cannot have two decks that use the same cards.



A deck contains 30 cards with no more than four cards of any one specific card. There are unique cards that you are only allowed to have one in your deck.

The Starting Deck consists of the following cards:

Zap (0) x 4
Mana Charge (2) x 2
Mana Crash (0) x 2
Overload (2) x 3
Electro Orb (3) x 2
Shikigami - Pyro Fox (3) x 2
Thunderstroke (2) x 3
Static Charge (4) x 2
Banish (3) x 2
Singularity (10) x 1
Life Orb (5) x 1
Spare Battery (0) x 2
Lost Grimoire (3) x 2
Duplication (7) x 2

If you purchased the booster packs you should upgrade your deck now. I recommend getting rid of the following cards first:

Singularity (10)
Lost Grimoire (3)
Mana Charge (2)

After you have upgraded your deck go talk to the girl at the counter in the game room.



In order to duel Nat sit in the chair opposite her and click on the table.

After you battle Nat she will give you an address to a warehouse in the Industrial District.

If you won the battle with Nat, pick up another booster pack on the way out. Exit Fanboy 69 and walk off to the right to access the large map. Go to the warehouse in the bottom left of the screen with the ??? label.

You will walk in on Nat's battle and she's practically naked. Talk to Nat after the battle. Nat will give you a Tickle (1) card. Don't even think you're going to beat Nat with Tickle on the first attempt. You're going to need to upgrade your deck. All of your initial wins are going to be Damage wins. You can purchase additional lewd cards for 100£ each.

Equip your Tickle (1) card and challenge Nat to a battle. You can continue to battle Nat until it is night time. At night you need to rest until the next morning. There are a number of places to rest, they are either a bed or an object with an expanding circle. Click on the circle and select Rest. This will advance you to the next time segment.



I recommend going to the Park every morning and purchasing a bottle of water from the vending machine.



Use the bottle of water to water the plant under the tree.



After 5 days of watering the plant, the plant will bloom and you will receive a Mandrake card.

There is also a person at the park who will buy Mandrake cards for 80£.

Next, go to Fanboy 69 and get some more booster packs with your previous day's winnings. Then back to the arena to continue your battles.
Card Battling
You must have a lewd card equipped in order to battle in the arena. You cannot have a lewd card in your deck at Fanboy 69.

You start off the battle with three Mana and four cards in your hand. You always go first. You will draw one card and start round one with five cards. The number in the upper right of the card is how many mana the card will use when played. The number of mana goes from 0 to 10. You will gain one additional mana shard per round, so a 10 mana card is not playable until the eighth round. You can use Mana Charge (2) to increase your number of mana shards faster. However, this requires you to draw them in the first eight rounds, after that they are useless.

The decks are shuffle and you have a random chance of getting each card from your deck. This will sometimes result in you getting the card you want early, or it may be the last card in your deck, so you want to create your deck with multiple options.

You can press the X key to show what Permanent cards are in play. Very useful when you're using a Banish (3) card.

If you play all of your cards in your hand you will draw one card when you end your turn. You will start the next round with two cards.

There are two ways for you to lose a card battle:

Damage: Have your health reduced to zero
Run out of cards: If you are unable to draw a card at the start of your turn you lose.

There are five ways to win a card battle:

Damage: Reduce your opponents health to zero
Out of cards: If your opponent is unable to draw a card at the start of their turn they lose
Tickle: Play the Tickle (1) card 10 times
Climax: Cause your opponent to climax 10 times, only 9 hearts are shown, but you have to make them climax one more time
Mating Press: Strip your opponent naked, or down to one last item, and play the Mating Press card.

Winning a card battle will win you 75£. If you win a card battle using Tickle you will earn a 100£ bonus and the crowd will throw a random amount of money you way. The other two lewd wins will reward you the 75£ and a random amount from the crowd.

If you win a battle in a non-lewd way you will be able to battle your opponent again, provided it is not night time.
After winning your first battle in a lewd way
After you beat Nat with a lewd victory you start to unlock other parts of the game.

Nat will disappear and send you a text, with a picture. After you defeat an opponent in a lewd way they need to recover and will not be available for a duel.

You will also notice that the security guard in the area under the battle area wants to talk to you. Talk to the security guard and receive your key to the VIP area.



The VIP area is in the upper left corner of the arena room.



You will see Taiga tending bar with a shiny basket next to her. You cannot get to the basket unless Taiga is some place else. Inside the basket is the flyer to unlock the blackjack mini game. After you talk to Taiga she will go away and you can get to the basket.



Go down the hallway to get to the VIP rooms.



You will meet Lucia, a Neko. If you go further in you will see Nat and Kate in their rooms. You will notice that there is a security pad next to the door. You will need to advance your relationship, beat Nat in different lewd ways, in order for them to text you the code. You can only enter their rooms if they are not sleeping, relaxing, or in the bath.


Nat's door code: 56709
Kate's door code: 80085


Your room is in the bottom left, next to Lucia's room. You can use the bed to sleep until the next day, or nap to advance one time segment.



Lucia will now be available for battles. You can find her under the security guard who gave you the key to the VIP area.
Nat and Kate's VIP Rooms
The code for Nat's room is 56709 she texts it to you.

When you go to Nat's room, when she is there and not sleeping, you will have the option to "Screw her?" if you take this option you will have a scene with Nat. After the scene you will receive a text from Nat that Kate heard you two together. Kate will text you her room code, 80085, when you head back to the arena.
Nat


Nat is the first opponent that you will meet. She is working on a Flame of Life deck, fortunately for you she only has one Flame of Life card. Nat's strategy is a burst damage strategy, she will hit you with large bursts of damage using Shikigami - Pyre Fox (3), Static Charge (4), and Zap! (0) cards.

Nat's deck is very similar to yours, with the exception of a Flame of Life (7) card.

Nat will text you her room code after you beat her with all three lewd wins. You can only visit Nat when she is in her room and not sleeping.

Nat's Room Code is: 56709
Taiga


Taiga has four clothing articles that need to be removed, or three Strip Clothes (3) before you can successfully use Mating Press (10).

You can only battle Taiga on Wednesdays when Nat is out getting a slushie. She shows up just below the battle area.

Taiga uses a totem deck. You want to keep her number of totems low. The Sculpt Totem (1) cards are like the Tickle (1) cards, after they are used they are shuffled back into the deck. You want to use your Banish (3) cards on Taiga's totems as the number of totems affects both Taiga's heals and attacks. At 10 totems Taiga has an attack that can take you from 40 health to 0. So you need to burn her down before she gets 10.

Taiga also has the Irritating Murder (7) card that adds six Annoying Crow (1) cards to your deck. She also has Seed Bomb Planter (7). The Seed Bomb Planter (7) shuffles in a Seed Bomb into your deck which deals 10 damage to you when it is drawn. The only time this may be an issue is when you're running a damage deck and your healing isn't as buffed as a lewd deck.
Kate


Kate is "The Boss' Girl". She show up in the arena after you beat Nat the first time with a lewd victory. Kate will run away every time you try to talk to her in the arena area.

The code to Kate's room is 80085. Kate will text it to you when you return to the arena after getting busy with Nat in her room.

When you visit Kate in her room you can Duel her.

Kate's deck is based on Inferno Catalyst (4) , Duplication (7), and Singularity (10). If Kate ever gets her Inferno Catalyst up to 8 you can be taken out when she plays Singularity (10).

There are a couple of ways to counter Kate. The easiest is the Mandrake (5) card. Mandrake removes one mana shard at the start of every turn, so without a Spare Battery (0) or Mana Storage (3) she will never have 10 mana shards to set off the Inferno Catalysts. The bad part of the Mandrake is you can't do the Mating Press without 10 mana shards. Another way to to Banish her Inferno Catalysts and burn through your deck.

Lucia


Lucia is the Neko bouncer of the VIP area. Lucia becomes available once you beat Nat in a lewd way and gain access to the VIP area.

Lucia's battle style is similar to Nat's with the basic damage deck. Instead of having the Flame of Life (7) card, Lucia has the Irritating Murder (7) card that adds six Annoying Crow (1) cards to your deck. These cards will cost you one mana to get rid of and are a minor annoyance if you use my recommended Lewd deck.

Lucia also has Duplication (7) that she will use to duplicate her Electro Orbs. Banish the Electro Orbs if possible.

After you beat Lucia with a lewd win you will receive a text and picture from her.

After you beat Lucia with all three lewd finishes when you talk to her you will have the option to Duel, go for a meal, or have her. Selecting "I want you..." will show you a scene with Lucia and yourself. The meal is a dead end.
Damage Deck
This will be the first deck you build as you are not going to get a lewd win until you build some healing into your deck.

There are only two rules for building your deck, you can only have a maximum of four of the same card. There are some unique cards, where you are only allowed one. A deck must have 30 cards. Even though you have three decks available, they cannot be minor changes to the same deck, they are completely different decks. So you will need 60 cards to have two decks and 90 cards to have three.

Electro Orb (3) x 4
Thunderstroke (2) x 4
Life Orb (5) x 4
Duplication (7) x 4
Banish (3) x 4
Spare Battery (0) x 4
Infinite Spinner (5) x 2
Zap (0) x 4

There are a few options to start to move your damage deck to a lewd deck build. You're going to want at least two Tickle (1) cards. Having two Tickle (1) cards ensures that you won't burn through your deck and lose because you can't draw cards. Replace the Electro Orb (3) cards with the Tickle (1) cards. Early on you'll be using your Duplication (7) cards on the Electro Orbs.

Next replace the remaining two Electro Orb (3) cards with Flame of Life (7) cards. This will allow you to use your Life Orbs to attack. The Flame of Life (7) cards stack, so if you have two of them played your opponent will take twice the damage that you heal. You'll want to be using your Duplication (7) cards on your Life Orbs, not the Flame of Life cards. The damage results will be the same, but you can never have too much healing.

Other cards to use are Meltdown (10) and Mana Crash (0). Both of these cards can cause massive damage after the sixth round.
Tickle Lewd Card Deck
This is my recommended Tickle Lewd Card Deck

Tickle (1) x 4
Thunderstroke (2) x 4
Life Orb (5) x 4
Duplication (7) x 4
Banish (3) x 4
Spare Battery (0) x 4
Infinite Spinner (5) x 2
Zap (0) x 4

Zap (0) cards can be swapped out with Shred Clothing (3) cards if you want to strip your opponent. The Zap (0) cards allow you to go through your deck faster, but you should be able to win either way.

You will notice that most of cards are low mana cost and very little damage. For the lewd battles you want keep your opponent alive. You can win all of the lewd battles with your opponent at full health. The goal of this is to burn through your deck as fast as you can. Since the Tickle cards return to the deck the faster you go through your deck the faster you can play them.

By having maximum Life Orb and Duplication cards you will max out your health at the end of every turn. Your goals is to get rid of the cards in your hand, even if you haven't played Infinite Spinner (5) yet. You always want to have an available card slot at the end of your round for the next card, so waste a card if you must, but keep that slot open.

After you win a Tickle victory you can hold down the Z key to make the ending go faster.

You will receive 100£ for a Tickle victory, 75£ for a victory, and a random number of pounds from the crowd. A Tickle victory is the most profitable victory.
Climax Lewd Card Deck
Here is my recommendation for the Climax Lewd Card Deck

Lust Crest (3) x 1
Slave Choker (5) x 1
Vibrator (5) x 1
Nipple Rings (4) x 1
Thunderstroke (2) x 4
Life Orb (5) x 4
Duplication (7) x 4
Banish (3) x 4
Spare Battery (0) x 4
Infinite Spinner (5) x 2
Ball Gag (5) x 1
Zap (0) x 1
Tickle (1) x 2

Zap (0) card can be swapped out with Shred Clothing (3) card if you want to strip your opponent. The Zap (0) cards allow you to go through your deck faster, but you should be able to win either way.

You'll notice I don't have Blindfold (6) as a card. Since it requires damage to build lust it isn't really worth it for this deck which only deals 5 damage.
Mating Press Lewd Card Deck
Here is my recommended deck for a Mating Press win.

Shred Clothing (3) x 4
Thunderstroke (2) x 4
Life Orb (5) x 4
Duplication (7) x 4
Banish (3) x 4
Spare Battery (0) x 4
Infinite Spinner (5) x 2
Tickle (1) x 2
Zap (0) x 1
Mating Press (10) x 1

The real problem getting a Mating Press victory is that Mating Press has to be played last. If you draw Mating Press early it will prevent you from quickly going through your deck. The two Tickle (1) cards are in the deck to make sure you don't ever run out of cards.

If you draw Mating Press early you will have to decide if you want to hold it and try for the Mating Press win or waste it and go for a tickle win. Having Mating Press in your hand prevents you from racing through your deck as you can't play it to draw more cards without giving up the chance of a Mating Press win. A lot of this will depend on your opponent and how the battle is going. You will want to hold Tickle (1) cards if you have the Mating Press in your hand since they go back in the deck if they are played and you can't empty your cards when holding Mating Press and going for a Mating Press win.

Here is the number of Shred Clothing (3) cards you will need to play for the different opponents, Mating Press will remove the final piece:

Nate - 4 (Coat, Skirt, Top, Bra, Panties)
Lucia - 1 (Top and Panties)
Taiga - 3 (Top, Skirt, Bra, Panties)
Kate - 3 (Top, Skirt, Bra, Panties)

After you get a Mating Press win press Z to exit the scene.
Cards You Want
I'm going to put the cards in my personal order of most to least desired.


Duplication (7)
This is the most important card in your deck. When you're doing damage it can double the damage from your Electro Orbs. When you need to stay alive you can double your Life Orbs. You want to play cards that you are going to double first and then Duplication cards. If you have something to duplicate, don't hold these.

Here is the worst case if you have four Duplication (7) cards and four cards to be doubled, you will effectively have 19 of the item.

1 * 2 = 2
2 * 2 = 4
4 * 2 = 8
8 * 2 = 16
16 + 1 = 17
17 + 1 = 18
18 + 1 = 19

Here is the best case where you can play the four cards to be duplicated first you will have 64 of the item.

1 + 1 = 2
2 + 1 = 3
3 + 1 = 4
4 * 2 = 8
8 * 2 = 16
16 * 2 = 32
32 * 2 = 64

While those are the extremes you will normally land somewhere in the middle.


Life Orb (5)
These will keep you alive. When combined with Duplication (7) you can survive any attack that doesn't take all 40 of your health points. When combined with Duplication (7) and Flame of Life (7) it will heal you and damage your enemy.


Banish (3)
Banish is just as important as Life Orb in keeping you alive. It allows you to get rid of the opponent's permanent cards.


Electro Orb (3)
These are your main card for your damage deck. When combined with Duplication (7) they will quickly burn through your opponent's health.


Thunderstroke (2)
While more expensive than Zap (0) to use this card will help you quickly get through your deck and do a little damage to your opponent. Once you have sufficient lewd cards you are going to want to cycle your deck as fast as you can for most strategies and this card will help you do that.


Spare Battery (0)
This card is used to get you enough mana shards to play other cards. Very useful in many different strategies also a card that can be dumped easily if you don't need it.


Infinite Spinner (5)
A very important card to help you get through your deck. When you play your last card draw one more. This will help you get through your deck faster, unless you have a card like Mating Press (10) that you want to hold until you can use it.


Zap! (0)
A cheap filler card. It doesn't do much damage, but it helps you get through your deck.


Mana Crash (0)
A good filler card for a damage deck. Used first or in combination with Spare Battery (0) it can do a lot of damage in a single shot.


Flame of Life (7)
Once you play a deck with these you'll understand why Nat likes them. When you get healed your opponent takes the same amount in damage. You can also play multiples to multiply the effect. A good card to use when you are transitioning from Damage Deck to Lewd deck.


Meltdown (10)
An expensive card to use, but so worth it. Not as flexible as Mana Crash (0), but 15 damage at a shot.


Library Dues (6)
A pretty good damage card if you can play it early.


Flash Heal (0)
A decent card to have until you can get the Life Orb cards you need.


Drain Life (6)
Like Flash Heal (0) a decent filler until you get the Life Orb cards you need.


Static Charge (4)
A decent card, when used in the right circumstances. By itself it can do up to 6 damage. When combine with Shikigami - Pyre Fox (3) or Overload (2) it can do a lot more.


Shikigami - Pyre Fox (3)
A great card when used properly, however its high cost means you have to wait until later in the game.


Overload (2)
Goes will with Static Charge (4) and Zap! (0) cards in a damage deck.


Greater Restoration (5)
This is a good card if you don't have a lot


Mana Storage (3)
Something you might use if you're running with a Mandrake (5) in your deck, but generally not very useful.


Mandrake (5)
This card can prevent your opponent from using Singularity (10), because they will only have 9 mana shards without a Spare Battery (0) or Mana Storage(3). The problem is that you can't win with Mating Press (10) either.


Immolate (3)
An okay card, but Overload (2) and Shikigami - Pyre Fox (3) are better choices.


Irritating Murder (7)
Not a bad card as it can slow down your opponent, or keep them alive if they are running out of cards in their deck. However, you would be better off using a different card.

Cards to Avoid

Mana Charge (2)
While adding an additional mana shard may sound like a good idea, after six rounds these cards are useless. There are very few times where this card is going to help you win.


Inferno Catalyst (4)
A good card, but limited usefulness. Kate uses them and they can be devastating, but you need to build them up and then use Singularity (10). If you draw in the wrong order or Singularity is buried deep in your deck, you're going to lose.


Singularity (10)
A very limited use card, since it destroys both your and your opponent's permanent cards. It works very well with Inferno Catalyst (4), as Kate uses it. Build up your Inferno Catalyst and then blow them all at once to take out your opponent. The only problem is that due to the cost having it in your hand early wouldn't be a good thing.


Sculpt Totem (1)
I haven't run a Totem deck and the reason is that you need a Totem Titan (10) card to make it worth your while. There is not other damage you can do with totems and if you're only using them for healing there are better options.


Lost Grimoire (3)
The only time this would even be close to being useful is if it was the last card in your hand when you played it. There are much better cards to have in your deck.


Sacrifical Tome (3)
A very limited use card. You should have cards in your deck that work for you, why would you want to sacrifice them to get different cards?


Counterfeiter (6)
The problem with this card is the random nature of the game. Will you have a card in your hand that you want a copy of when you draw this? Probably not.


Totem's Blessing (9)
Another reason not to run a totem deck, there are much better healing options.


Totem Insight (1)
If you were running a Totem deck, three totems for one card is a bit expensive, there are better options.


Blood Tribute (0)
No card is worth five life.
Lewd Cards
Lewd cards are purchased at the counters in the arena. You can purchase three additional Tickle cards and one each of the remaining lewd cards.



Tickle
Hover to reveal card
Tickle (1)
This is the first lewd card you will get. You can purchase three additional Tickle cards to complete your deck. When played this card is shuffled back into your deck. Using two of these as fillers for your deck ensures that you won't ever run out of cards. Additionally a Tickle lewd win will award you an extra 100£

Climax
These cards will need to be used together in order to get a Climax win, as it will be next to impossible to win with out all of them as your opponent will run out of cards first. All of these cards will change how your opponent looks. You can use the Shred Clothes (3) cards to get a better view.


Lust Crest (3)
Adds one lust when your opponent plays a card. This is a great card if you get it early against an opponent who uses Zap! (0) cards.


Slave Choker (5)
Adds two lust each time your opponent draws a card. This does not trigger when Zap! (0) cards are received when Static Charge (4) is played because it fills your hand, the cards are not drawn.

Hover to reveal card
Vibrator (5)
This is probably the most blah card in this set. It is a slow burn that continually adds to your opponent's lust.

Hover to reveal card
Nipple Rings (4)
A nice card to be able to play early to generate lust even faster.


Ball Gag (5)
Two climaxes for the price of one. This is a very important card in the Climax deck. Since the first climax takes a little time to build you have a bit of time before you "need" to play this card.


Blindfold (6)
The most useless card in this deck. When you are going for the lewd wins you need to keep your opponent alive, so you're not going to be doing a lot of damage to them. The only place this card has is if you want to try for a lewd win with a mostly damage deck.

Mating Press
Hover to reveal card
Shred Clothing (3)
You will need to purchase all four of these cards to be able to get a Mating Press win against Nat. The other opponents have fewer clothing items. They can also be used in a non-mating press deck to strip an opponent.

Hover to reveal card
Mating Press (10)
The coup de grace card for a Mating Press win. This requires you to have used Shred Clothing to either get your opponent naked or down to one last piece of clothing in order to win. This makes it the most difficult win, especially for Nat.
Cards You Can Purchase
You can purchase, and sell cards to the blue haired woman at Fanboy 69. She will also buy your excess cards.



Totem Titan (10) - 80£
This card is required for a Totem Deck win, without it there is no point of putting any totem cards in your deck.


Totem (1) - 4£
If you're building a Totem deck, though I wouldn't know why, other than to get an achievement.


Seed Bomb Planter (7) - 300£
This card is played on you by Taiga. It could be useful, but there are other cards that don't rely on chance.


Time Capsule (4) - 10£
Like other cards you would have to have it in a situation. It might have a place in your Mating Press deck to shuffle Mating Press back into your deck.
5 Comments
Bookman 22 Nov, 2023 @ 9:45pm 
I found Counterfeit to be very useful, far more than you give it credit for here. Yes, you want to have the right card in your hand to copy, but since you can choose the exact card, you will usually have something to copy anyway. An extra Duplication of your permanents, an extra copy of Banish, an extra Shred Clothing to get you a step closer to Mating Press, or just an extra Life Orb to stall longer... if you put the right cards in your deck, then there should always be a good target.

Just figured I'd offer another viewpoint to this. The game is easy enough already, but if I know without good use of Counterfeit I wouldn't have won some of those duels. Albeit, it's a poor fit with Infinite Spinner since you want to burn through your deck faster, but I only use Infinite Spinner in a Tickle Deck or an Overload/Mana Storage burn deck, because if you hold on to your Duplication for a while then Infinite Spinner isn't working either.
Kilroy  [author] 1 Mar, 2022 @ 1:52pm 
Okay, I added an image of where the cards are located at the top of the Lewd Cards section.
Shinigami 1 Mar, 2022 @ 1:37pm 
Ok, thanks !
Kilroy  [author] 1 Mar, 2022 @ 1:34pm 
In the arena area, to the left are counter with cards on them. I believe one of them is a Tickle Card you can purchase three times. There may be three Tickle Cards to purchase, I don't remember. But, that's where they are, with the rest of the lewd cards.
Shinigami 1 Mar, 2022 @ 12:50pm 
Good guide. But, I can't find where to buy more tickle card. Where can I buy them ? (I only got one from Nat)