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Thanks, I found my mistake, I put the .lsx file in the wrong folder.
Please check the "Editing Character Stats" (under "Editing Character Stats & Skills") and
"Important For Character Creation" (under "Editing Character Appearances") segments again.
Sounds like you didn't create or you put the .lsx file in the wrong place.
(Create a new .txt-file, copy my provided content for the Fane.lsx and paste it into the .txt, save and then change the filetype into .lsx.)
Or maybe just change your mod loading order.
Then check if the small preview window displays your character correctly when selecting him.
- after changing his "Root Template ID" to whatever you want, right-click the text saying "Root Template ID" and copy to clipboard
- in the Beast.lsx, change the value after "RootTemplateOverride" into the one you just copied
- save and you should be good to go
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3007616793
Hope you can enjoy.
But any idea why Beast absolutely refuses to be a skeleton?
Out of the 6 origin characters, it's the only one that won't retain its undead appearance thus he is undead but in flesh and without the veil status.
I made it work without doing anything about that folder though.
I did read that the equipment thing was just about NPC, but once I poked into it i realised playable characters must count as NPC until you control them.
Beast will still be without a hat when meeting him though. But that's fine I suppose.
Thanks for your effort, great work.
The equipment can be changed in the sidebar with all your character's stats(something like "Class_Rogue_Start_Undead"). If you did everything right, your character should wear a hood when starting a new game.
Alternatively, you can add a singular item in said sidebar under "Items", which you can then quickly equip before you get detected.