Garry's Mod

Garry's Mod

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[TTT2] Minigame Pack SG1
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Fun, Roleplay
Tiedostokoko
Julkaistu
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13.032 KB
14.2.2022 klo 8.07
17.3.2022 klo 12.06
16 muutosilmoitusta ( näytä )

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[TTT2] Minigame Pack SG1

2 kokoelmassa, tekijä Tweek, The Goblin
SipcoGamingGuild TTT Collection
231 luomusta
SipcoGame's TTT2 Items and Role's
21 luomusta
Kuvaus
Minigames Pack #5 for the Minigames Base, designed around random ideas from my Discord + ideas with my custom roles.

This addon requires TTT2 and the TTT2 Minigames [Base] in order to function. Additionally, it is highly recommended to use ULX for TTT2 (it is fully integrated).

TTT2 Discord: https://discord.gg/9njYXGY
Source: TBD

This collection of minigames designed around my other addons, plus a few fun ideas.

Some events have addon dependencies, if these dependencies are not met then the minigame will not ever happen but the rest of the minigames should function fine.

- Flood Wars: Most Players become Flood, the rest are Master Chief. Finish the Fight (Requires Flood & MasterChief)
- Too Much Loot!: 1 Detective, 1 Traitor, the Rest are Loot Goblins! (Requires Loot Goblin)
- 4+ Swords: Everyone Gets a Master Sword (Requires Master Sword OR LINK)
- DoomGuy Eternal: Same Teams, Everyone's Doomguy! Rip and Tear! (Requires Doom Slayer)
- Time Warp: Time speeds up slowly (every 30 seconds) until it hits max.
- praW emiT: Time slows down slowly (every 30 seconds) until hits min.
- Size Matters: Deal damage to grow in size, or take damage to shrink.
- Suicide Barrels: Sets 20% of players to barrels and the rest to innocents for a Suicide Barrels Round! (Requires Suicide Barrel)
- The Rising Doot: All dead players rise as SkeleDoots! (Requires Skele-Doot)



This was a first attempt. I plan to make more minigame packs in the future should more ideas / roles arise!

CREDITS
Modpack made by me.
Initial design help by "Wasted"
4 kommenttia
Tweek, The Goblin  [tekijä] 5.10.2023 klo 10.19 
Thank you Tim :) I need to relook at these; but I think the mod used both ULX and the F1 menu in prep for the update. I'll just remove the ULX when i update it next :)
Tim | Mineotopia 5.10.2023 klo 6.17 
Everything is removed on mapchange anyway. It should also work on roundchange, yes. Please report back if you notice any problems
Cpt.Haxray 2.10.2023 klo 13.39 
Hello!

Did you make sure your randomats that apply slowup/slowdown effects are correctly removed if the round ends via map change?
Tim | Mineotopia 28.9.2022 klo 1.59 
Just FYI, our minigame packs use the F1 menu by now, ulx is no longer needed