House of the Dying Sun

House of the Dying Sun

25 ratings
100% Definitive House of the Dying Sun Achievement Guide
By Grimoire
A comprehensive guide on the game in general, including a guide to the achievements, weapons, enemies and much more!
If you have any suggestions to add to the guide do let me know in the comments, special thanks to CTC for his insight into the various ships.
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Introduction

House of the Dying Sun, formerly known as Enemy Starfighter, is an action video game developed and published by Marauder Interactive. It was released on November 2, 2016 for Microsoft Windows and went through Steam's Early Access program prior to its full release. Featuring virtual reality options that work with the HTC Vive and the Oculus Rift, the game contains fourteen scenarios that the player is able to complete, with the game-play consisting of both first-person "cockpit combat" and an overlay in which the player is able to assume control of or give orders to ships in their fleet.

Reception

House of the Dying Sun has received a score of 76/100 on Metacritic based on 4 reviews, indicating "generally favourable" reviews.

Game Informer gave the game a score of 7.5/10, praising the game-play and atmosphere but criticising the game's short length.

Originally posted by author:
Wiki Page
https://en.wikipedia.org/wiki/House_of_the_Dying_Sun
Codex

These passages are available from the menu screen and give you some insight into the lore of the game. According to the available lore, you play the Dragon, his true identity is ambiguous but from the codex passages you learn that the Dragon is sleeping and only awakens to do the Emperors bidding. It utilises the bodies of elite fighters to lead the Emperor's space fleets into battle. Never truly dying it is able to shift its consciousness from fighter to fighter and as long as fighters remain on the field he is able to command and control the Emperor's forces.

Passages

I - "The Dragon arises only for war. It lives in a killing trance old as the Emperor Himself.
When the Emperor is troubled, the Dragon awakes.
When the Emperor is satisfied, the Dragon sleeps."

- Errika of Rydirr, Imperial Skald


II - "Rhaal'tum Prime is the Emperor's throneworld.
From the Thousand Palaces the Imperial elite controls all trade.
Whoever controls Rhaal'tum controls the Empire."

- Errika of Rydirr, Imperial Skald


III - "Most faithful friend, most dangerous foe. My Dragon.
Do you remember when we were not ourselves? Who else remembers that I was ever not the Emperor?
I remember when you were not yet my Dragon. I am the only one.
Do you ever wish that you could die ?
Or do you wish, my Dragon, do you pray instead that the war will never end?"


IV - "The Dragon's conditioning is perfect. Its protocols flawless.
Once awakened, the Dragon will sanction ever traitor It finds. It will burn their worlds to the bedrock.
The Emperor denied me what I treasured most and so I have sold His bodies to the enemy.
But what will the Dragon do, now that the rebel world is Rhaal'tum Prime itself?"

Montrienn, Court Physician


V - "In the beginning, all things were equal. One thing, ylem, and one force, unity.
Because all things were the same, nothing could want anything. So ylem became matter, and unity divided into four parts.
Our Emperor is the culmination of the universal tendency towards inequity. It is proper and good that He should rule.


VI - "The star trade is the blood of my Empire and the nobles are the blood of their house. I decree a union of blood. All the great nobility shall be interlaced, so that they may live as one with their ships.
Thou shall keep only one copy of thy soul.
Thou shall keep it in one fixed place.
Thou shalt not possess the unwilling body, unless thou art my Dragon."

#

"Whensoever one of My Worlds joins a rebellion, I shall take as penitence a thousand years of their memory.
Whensoever one of My Worlds sparks a rebellion, my Royal Guard shall rain devastation until no life remains."


VII - 6670///NGS=PNC=SNI=0013
Units in place. All viable host bodies scheduled for termination.
Any and all of you who draw his blood will earn a place in the free world.

SEND


With the last codex entry we learn that the Emperor and all his host bodies were terminated and with that the Dragon was awoken.
Player Controlled Ships and Weapons

Your fleet consist of various ship classes, below is a list of player controlled ships.

Executors
"...the personification of the Harbinger fleet, our Executors danced through the battlefield like angels of death, felling heretic fighters and capitals alike."

Hull: 100
Shields: 200 max with ENERGY SHIELDS upgrade
Speed: 149
Boost Speed: 412

Primary Weapons

AC-1437 AUTOCANNON
"fires fast-moving kinetics slugs that possess average range and damage characteristics."

Hull Damage: 16
Shield Damage: 4
Range: 3,600 m
Fire Rate: approx. 450 rpm
Capacity: 35 (continuous fire from zero heat).
Reload: 2 seconds

M5-LONGRIFLE
"delivers a superheated plasma core to the target, which ignites upon impact and allows the round to penetrate even the heaviest of armor. Useless up close and highly ineffectual versus shields."

Hull Damage: 120
Shield Damage: 2
Range: 12,000 m
Fire Rate: approx. 24 rpm
Capacity: 2
Reload: 5 seconds


Secondary Weapons

DG-FLC BLUNDERBUSS
"Magnetically accelerating shrapnel using the vessel's drive engines are both simple and extremely dangerous."

Hull Damage: 12 (240)
Shield Damage: 2 (40)
Range: 1,000 m
Fire Rate: approx. 70 rpm
Capacity: 3
Reload: 2 seconds

6B -VII FURY MISSILES
"Also known as the Yellow jacket, it delivers variable salvos of anti-fighter warheads to the intended target, chopping through shields but struggling against hull. Because of their tracking ability, they excel at dismantling enemy drones."

Hull Damage: 20
Shield Damage: 75
Range: 1,800 m
Fire Rate: approx. 250 rpm
Capacity: 15
Reload: 2 seconds

4985J ECM-PULSE
"Imperial bounty hunters often equip their vessels with these to disable their targets, preparing them for boarding operations."

Hull Damage: 0
Shield Damage: 50
Range: 5,000 m
Fire Rate: approx. 190 rpm
Capacity: 21 (continuous fire from zero heat).
Reload: 4 seconds


Heavy Weapons

DKE-SCARAB TORPEDO
"designed to provide our fighters with situational heavy strike capabilities. They are old technology and are easily countered by point defense systems."

Hull Damage: 1,000
Shield Damage: 1,000
Range: 8,000 m
Capacity: 1 (2 with BOMBER CHASSIS upgrade)

F4-PURIFIER BOMBS
"The Empire's answer to the dense flak screens prevalent during the last insurrection. They are engineered to withstand heavy point defense fire, but are slow and possess no internal guidance systems."

Hull Damage: 1,500
Shield Damage: 1,500
Range: 4,000 m
Capacity: 2 (3 with BOMBER CHASSIS upgrade)
Note: Fires 3 bombs per shot


Destroyers
"the wall of obstinate destroyers protected the DOMINUS while it's engines were being brought back online."


Hull: 1,500
Shields: 1,000 with Energy Shield upgrade
Speed: 150

Primary Weapons

AR-GRE HEAVY AUTOCANNON
"This is the larger, capital-sized version of the cannons equipped on the executor fighters."

Hull Damage: 30
Shield Damage: 10
Range: 2,200 m

AF-2 TORPEDO
"The AF-2 TORPEDO allows the bearer to pummel shields from long range. They are ineffective against hull and extremely vulnerable to point defense."

Hull Damage: 125
Shield Damage: 500
Range: 7,000 m
Fire Rate: approx. 8.5 rpm

Secondary Weapons

PR.MK4 POINT DEFENSE CANNON
"A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out."

Hull Damage: 14
Shield Damage: 15
Range: 1,500 m


OMNIFLAK
"OMNIFLAK has been used for nearly two centuries to deter both pirates and missile-class weaponry."


Hull Damage: 7
Shield Damage: 20
Range: 1,800 m


Frigates
"the lances carved through the hardest armour plating, like the Emperor's sword though the flesh of his enemies during the First Culling."


Hull: 3,200
Shields: 1,800 max with Energy Shield upgrade
Speed: 130

Primary Weapons

DF-EMBER LANCE
"A hundred stars. Their births, their lives, their deaths brough to bear at a target. Extremely effective against both shield and hull, provided the frigate can get within firing range."

Hull Damage: 4,500
Shield Damage: 4,500
Range: 2,000 m

OOA-T HEAVY ARTILLERY
"OOA-T HEAVY ARTILLERY allows our frigates to stay at range and deliver exceptional destruction to enemy hulls."


Hull Damage: 700
Shield Damage: 10
Range: 7,500 m
Fire Rate: approx. 6 rpm

Secondary Weapons

PR.MK4 POINT DEFENSE CANNON
"A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out."

Hull Damage: 14
Shield Damage: 15
Range: 1,500 m


OMNIFLAK
"OMNIFLAK has been used for nearly two centuries to deter both pirates and missile-class weaponry."


Hull Damage: 7
Shield Damage: 20
Range: 1,800 m


Dreadnoughts
"The INV VINDICTUS appears solely for the last two missions of the game, its power is unmatched capable of incinerating an entire planet."
Hull: 30,000
Speed: Slow
Weapons:
3 x GK-4 ARTILLERY:
Hull Damage: 130
Shield Damage: 30
Range: 6,000 m

3 x PR.MK4 POINT DEFENCE CANNON:
Hull Damage: 14
Shield Damage: 15
Range: 1,500 m

1 x AF-2 TORPEDO: 80 / 90 / 3,000 m
Hull Damage: 80
Shield Damage: 90
Range: 3,000 m

Note: Possesses JUGGERNAUT ARMOUR giving it 45,000 hull.




Player Ship Field Upgrades
All player ships can be fitted with two field upgrades, below is a list of those upgrades.














































































































Drones

Both Friendly and enemies can possess drones, below is a list of possible drone variants.







AUTOCANNON DRONE
Autocannon drones excel versus light targets but they are highly susceptible to hostile flak.


Hull: 10
Speed: 600
1 x DR-AUTOCANNON
Hull Damage: 4
Shield Damage: 4
Range: 2,000 m

FLAK DRONE
Flak drones are engineered to provide point defense coverage versus small targets such as missiles or enemy drones. Note: Very effective at shooting down the Wrath torpedo salvos from Frigates, Carriers and Flagships.

Hull: 10
Speed: 600
1 x MICRO FLAK
Hull Damage: 7
Shield Damage: 10
Range: 2,400 m

REPAIR DRONE
Repair drones seal breaches by melting pre-applied compounds on the outer hull. Drone AI will prioritize its owner's ship before switching over to repair-at-will mode.


Hull: 10
Speed: 600
1 x DR-SL REPAIR PULSE
Range: 2,000 m
Enemy Ships
A list of the various enemies

FIGHTER
Hull: 120
Shields: 175 (HEAVY FIGHTER only)
Speed: 263

Weapons:
1 x SHR3-SHURIKEN:
Hull Damage: 2
Shield Damage: 25
Range: 3,200 m

1 x 3AK-E HEAVY MISSILE:
Hull Damage: 100
Shield Damage: 300
Range: 4,000 m

CORVETTE
Hull: 350
Shields: 1,000 (HEAVY CORVETTE only)
Speed: 204

Weapons:
1 x 392-BASILISK:
Hull Damage: 15
Shield Damage: 50
Range: 3,000 m

1 x HEAVY OMNIFLAK:
Hull Damage: 7
Shield Damage: 20
Range: 4,000 m

DESTROYER
Hull: 800
Shields: 1,500 (HEAVY DESTROYER only)
Speed: 130

Weapons:
2 x OOA-N ARTILLERY: 2 rounds per volley
Hull Damage: 100
Shield Damage: 60
Range: 3,000 m

FRIGATE
Hull: 3,000
Shields: 4,000 (HEAVY FRIGATE only)
Speed: 100

Weapons:
1 x HH-4 LONG RANGE TORPEDO: 4 torpedoes per volley
Hull Damage: 125
Shield Damage: 320
Range: 6,000 m

2 x OOA-N ARTILLERY: 2 rounds per volley
Hull Damage: 100
Shield Damage: 60
Range: 3,000 m

CARRIER
Hull: 12,000
Shields: 8,000 (HEAVY CARRIER only)
Speed: 80

Weapons:
1 x HH-4 LONG RANGE TORPEDO: 10 torpedoes per volley
Hull Damage: 100
Shield Damage: 400
Range: 8,000 m

6 x DE-5 LIGHT DEFENSE CANNON:
Hull Damage: 10
Shield Damage: 30
Range: 3,000 m

FLAGSHIP
"You are outgunned"
Hull: 25,000
Speed: 80

Weapons:
3 x 43-THR RAILGUN:
Hull Damage: 350
Shield Damage: 125
Range: 7,500 m

1 x HH-4 LONG RANGE TORPEDO: 10 torpedoes per volley
Hull Damage: 100
Shield Damage: 400
Range: 8,000 m

SENTRY GUN
Hull: 400
Shields: 250 (HEAVY SENTRY GUN only)

Weapons:
1 x OOA-T HEAVY ARTILLERY: 500 / 200 / 20,000 m
Hull Damage: 500
Shield Damage: 200
Range: 20,000 m


SHIELD GENERATOR
Hull: 10,000
Shields: 40,000







SHUTTLE
Hull: 150
Speed: 163







FREIGHTER
Hull: 1,800
Shields: 5,000 (HEAVY FREIGHTER only)
Speed: 90






SHIPPING CONTAINER
Hull: 600








OUTPOST
Hull: 20,000

Weapons:
3 x HEAVY OMNIFLAK:
Hull Damage: 7
Shield Damage: 20
Range: 4,000 m

Achievements

In this section we will look at all the achievements available. Most achievements can be earned organically as you progress through the game.

Once you understand the basics it is simply a matter of skill to unlock them. There are 14 missions in total as well as an endless mode (Challenge mode). To fully unlock all the achievements most of the missions will have to be completed several times in the various difficulty levels.

It is recommended to complete all 14 missions in Invader difficulty in order to get acclimated with the game and unlock all fleet upgrades.

Challenge Mode should be left for last, once you have purchased all mods and unlocked all the weapons. This will facilitate your advancement through the endless waves of enemy fleets.




Progression Achievements
These achievements are self explanatory and are easily unlocked as you progress through the game.

Reveille
Complete host uplink training.


You can be my wingman any time...
Earn a wingman.


...bullsh*t, you can be mine.
Earn a second wingman.


Heavy Metal
Add a destroyer to your fleet.


Ember Lance
Earn a frigate for your fleet.


Cloaked Figure
Complete a bonus objective.


Invader
Complete a mission on Invader or higher.


Warlord
Complete a mission on Warlord or higher.


Harbinger
Complete a mission on Harbinger.


Up Close & Personal
Destroy a vessel while inside its shields.


Black Thumb
Purchase an upgrade.


Big Spender
Purchase all upgrades.


Gun Nut
Earn a new weapon.


War Criminal
Destroy an escape pod.


Lord Humungus
Run over a traitor lord's escape pod.



Ending Achievements
In order to unlock the 6 endings you will need to complete certain requirements detailed below. Doing so will unlock a unique epilogue passage that will give you some insight into the lore of the game.

I - So I could rest.
Reach and complete the final mission on any difficulty.



II - To avenge the Emperor.
Complete all 14 missions on any difficulty, once all missions are completed play and complete the last mission.


III - To free the galaxy.
Finish all the bonus objectives in all 14 missions on Invader difficulty and play the last mission.


IV - Because I love to kill.
Finish all the bonus objectives in all 14 missions on Warlord difficulty and play the last mission.


V - Because this isn't real.
Finish all the bonus objectives in all 14 missions on Harbinger difficulty and play the last mission.


VI - Because I am not human.
Complete every mission on Falcon difficulty and beat the last mission.



Challenge Mode Achievements
Challenge Mode will unlock immediately after completing the first mission, however as this mode requires you to fight wave after wave of progressively harder enemy configurations, it is best left until you have unlocked all weapon and fleet upgrades.

Baby Steps
Complete at least 1 battle in Challenge Mode


Warm Up
Complete at least 5 battle in Challenge Mode



I'm not locked in here with you...

Complete at least 10 battle in Challenge Mode


Assassination Achievements
In each mission, after a certain time, a flagship will warp in. If you are able to defeat said flagship and warp out, you will be able to attain the achievements below. There are 14 in total, one for every mission. Once you have destroyed a flagship a skull icon will appear below the mission marker on the map selection screen.

Commodore Freyv
Assassinate Commodore Freyv on Harbinger or above.


Commodore Asgauth
Assassinate Commodore Ausgauth on Harbinger or above.


Commodore Elduette
Assassinate Commodore Elduette on Harbinger or above.


Lord Commodore Seigfast
Assassinate Lord Commodore Seigfast on Harbinger or above.


Lord Commodore Ganuun
Assassinate Lord Commodore Ganuun on Harbinger or above.


Lord Commodore Naybard
Assassinate Lord Commodore Naybard on Harbinger or above.


Traitor Admiral Anrune
Assassinate Traitor Admiral Anrune on Harbinger or above.


Traitor Admiral Bergautur
Assassinate Traitor Admiral Bergautur on Harbinger or above.


Traitor Admiral Alfmundur
Assassinate Traitor Admiral Alfmundur on Harbinger or above.


Prince Aum
Assassinate Prince Aum on Harbinger or above.


Princess Admiral Du Moch
Assassinate Princess Admiral Du Moch on Harbinger or above.


Kingsclone A1
Assassinate Kingsclone A1 on Harbinger or above.


Kingsclone B1
Assassinate Kingsclone B1 on Harbinger or above.


The Traitor King
Assassinate The Traitor King on Harbinger or above.

Developer Commands (Cheat codes)
To enable developer console press ~ (or ö on QWERTZ keyboards) in-game to open the command console.


For a list of available commands write cmdlist.

  • To activate a command permanently, go to <path-to-game>, create a folder in the game directory called cfg and write the commands into a txt document. Then save the document as autoexec.cfg.

  • To unlock everything in the game, open the console in the main menu and type cask.override sc1@maCh into the command line.

  • Note that this will disable achievements until the campaign is reset.
5 Comments
pyr0kid 3 Aug, 2023 @ 6:53pm 
1
"NNI-8860 imperial-grade transmission halo with soul shunt.

superconductor carapace flushed with condensed superfluid helium

quantum stasis system. one occupant. permanent seal."

specifications of the dragon's cask.


2
"the indifferent stroke: strike, succeed, withdraw, the enemy quivers to know that she was wholly ignored, might never have existed at all.

supersensibility, how can it be? the dragon proceeds exactly where it must, as if it has practiced the fight a hundred times before this first.

the bone road. one executor bears the dragon, now another, now the first again: death from many points, turning like pulsar, and you cannot find one body to kill."
pyr0kid 3 Aug, 2023 @ 6:53pm 
5
"o dragon, once you called me a slaver. but would you fight so well if you left your hosts any will of their own?

you possess my warriors and fly them to victory. i possess my citizens and guide them to the future."


6
"whensoever one of my worlds joins a rebellion, i shall take as penitence a thousand years years of their memory.

whensoever one of my worlds sparks a rebellion, my royal guard shall rain devastation until no life remains."
pyr0kid 3 Aug, 2023 @ 6:27pm 
my brother in christ, why even include the codex entries if you are going to butcher them?

1, 2, 5, 6, are all missing half the text!

this is not 'definitive'.
NvMe 令 15 Jun, 2023 @ 10:26am 
i wonder what does the 4th difficulty actually do, does it add more enemies? stat changes to enemies or do they just remove your fleet except for your wingmen
NvMe 令 15 Jun, 2023 @ 10:24am 
you know a game is good when the biggest flaw is people wanting more