Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
basically completely re-wrote it so it SHOULD work a lot better now, I've spent quite a bit of time messing around with it on test builds and not found any problems so far
check the change notes for a full look at all the changes, fixes and improvements! :)
and of course if you run into any problems lmk, I'm still fairly novice at modding but a lot better than when I took a crack at making this mod a year ago, so I'll try my best to fix any bugs that might pop up
I'll see if I can get around to having a look soonish, in the meantime I'd recommend disabling the mod if it won't play nice, sorry!
I've tried to make sure there aren't any bugs and if you're already using this mod after the update nothing should break, but if you encounter any problems please feel free to let me know. :)
Next up I want to try working on sandbox settings for things like severity, chance to contract fake infection and the time scale the fake infection works over. (In case you're using this mod not on 1-2 week mortality)