GNOSIA
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A guide to understanding Gnosia (and not being put into cold sleep)
By HAWAIIANpikachu
A long, slightly spoiler guide to the gameplay of Gnosia. A long project I've been working off and on for well over a year.
   
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Introduction.
Welcome to this guide. I've been playing Gnosia for a while and decided to make a general guide for new and experienced players. However, do note that not all information is 100% true that I have posted. I am using things from my own experience and various information I searched and scavenged through online. So if something is wrong/incorrect, please inform me with as much proof as you can. I will also be a bit biased due to my own experience.
Understanding the Stats and Roles
The game's core aspect is centers around the 6 major stats. While the game does a good job at explaining all the stats. I will quickly summary all of them here along with a very quick overview of each role. The 6 stats can be categorized into "offense", "defense" and "support" stats.

Offense Skills

Lead and control the discussion

Charisma - Focus the discussion where you want to.

Increases the influence of your power by making your arguments more likely to have people follow your argument. Indirectly increases the power of your arguments with it's effectiveness depending on how many and who you lead into your argument.

Notable Characters - Setsu, Shigemichi, Jonas

Logic - The impact of your arguments.

Makes it easier to convince others you're right. You deal more damage (by accusing) or heal more damage (by defending) someone's trust, making it harder for them to argue their case. Additionally, the more logic you have, the more backlog you can read.

Notable Characters - Raqio, Yuriko, Otome

Defense Skills

Charm - Force more arguments to be made against you.

Increases the amount of trust and amicability that needs to be damage for significant changes, thus making it harder for you to be put into cold sleep and more likely for others to continue to defend you before you are too disliked/suspected.

Notable Characters - Kukrushka, SQ, Otome

Stealth - Talk or stay quiet longer.

Increases the amount of negative attention that you have to have from being either too quiet or too loud. Allowing you to use or spam more abilities and comment more often/stay quieter for longer without drawing suspicion. Due to requiring more negative attention, this overall reduces the chance of you being targeted by a Gnosia.

Notable Characters - Sha-Ming, Shigemichi, Remnan

Support Skills

Intuition - Sniff out the liars with a 6th sense

Whenever a Gnosia or another evil role lies, everyone's intuition (excluding Gnosia against other Gnosia) is tried against their performance check. Upon what I assume is RNG stuff, you may be informed that the person is lying about what they said and therefore is 100% an evil role.

Notable Characters - Comet, Yuriko, Gina

Performance - Emotional manipulation and deception

Makes it easier for you to get away with a lie. Also damages/heals someone's amicability with the group (the Friend/Detractor mechanic) making them more/less influential over the group.

Notable Characters - Yuriko, Jonas, SQ.

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Crew - Normal Human - Nothing special, if you are a member of the crew your only evidence you can gather is by your own intuition. You rely on the Engineer's and Doctor's information otherwise.

Guard Duty - A confirmed duo - Confirm you and your other Guard Duty as 100% human. Typically, the guard duty members are supposed to help control and manage the information given via both of their confirmed statuses. You are also significantly more likely to get people who will tell you if they found/'found' a liar. The Guard Duty have two strategies. Confirm yourself day 1 or wait quietly and see if an engineer calls one of you two as a Gnosia to definite enemy them.

Engineer - Find the Gnosia - Finds Crew/Doctor/Guard Duty/Guardian Angel/AC Follower as Human. Find Gnosia as Gnosia. Finds and kills the Bug, finding them as "human". Your goal is to hunt out and find as many Gnosia and Humans as possible and you are the main person on offense to find the bug and kill them so you can easily confirm your humanity.

Doctor - Sort through the cold sleep - Finds Crew/Engineer/Guard Duty/Guardian Angel/AC Follower and Bug as Human. Find Gnosia as Gnosia. Keep the Engineer claims in check by making sure whoever is going into cold sleep is actually a Gnosia and not a human or indirect find Gnosia/AC/Bug via them putting a human into cold sleep.

Guardian Angel - The only defense - Protect someone else from a Gnosia attack. Cannot prevent a bug from dying to an Engineer nor can they protect themselves. Confirm humans indirectly by protecting them by the Gnosia. Stay alive and quiet to protect the confirmed and others.

Gnosia - Lie, Kill, Gain Majority - Kill 1 player a night. Will fail to kill anyone protected by the Guardian Angel and will fail to kill the bug. Ensure your goal by killing humans and removing the key threats via cold sleep and murder until you gain a Gnosia majority. Lie to confuse the crew and ensure the Engineer and Doctors cannot easily do their job. Protection and defending your fellow Gnosia is dependent on the situation. AC Follower's safety is optimal, but never a priority.

AC Follower - Lie, Confuse, Support Gnosia - Appears innocent to Engineer and doctors but they can only win with Gnosia. Manage your levels and situation in order for the Gnosia to not kill you, but so you're not suspicious enough to be put into cold sleep. Not a high threat, but crew is willing to put you into cold sleep if there is no better options.

Bug - Lie, Survive, Destroy - Cannot die from Gnosia, but instead dies if an Engineer checks them. If still alive upon all Gnosia deaths or Gnosia majority, steals win from the winning faction. Do whatever it takes to survive and eliminate the true engineer to prevent your nighttime death. The quicker a side wins, the quicker you win. But both sides have a method of finding you and your main threat is the threat of cold sleep.
All base skills and their uses.
There is a total of 30 skills in the game that can be used during the discussion phase of Gnosia. The skills range from various uses and utility throughout the many loops you will experience. Understanding and using each skill to your advantage can allow you to easily manage the discussion.

Doubt

Doubt is the basic, starting move for accusations. It's pretty simple and doesn't impact much by itself but is useful if you want a simple accusation without drawing that much attention to yourself or if you don't trust somebody but don't have enough evidence to full out accuse them. It's only powerful when other people agree with your doubt.

Agree

Agree is the basic chain to a doubt. It isn't as powerful as the initial doubt, but it brings even less attention to yourself. Agreeing will increase the amount of doubt against someone, so you can use this to try and chain suspicion onto someone you suspect.

Refute

The barebones defense. Refuting is a small defense when you are being doubted, doesn't help much but it will stop people from agreeing with the accusation to allow some people to defend you. A thin line is walked with refute, using it too quickly will make others more likely to suspect you because you're trying to quickly deflect and less likely to defend you... but using it too late will make its defense useless and might lead to them suspecting you anyways.

Defend

The basic protect. Defend someone who's being doubted upon or refuting doubt from themselves. This will help increase their trust and prevent any further doubt but will make some people suspect you're both Gnosia if you quickly jump on their defense. Useful to give minor protection to people you trust or on your team.

Join defense

The basic chain protection, you can use this to help defend someone who you don't suspect. Follows similar ruling to agree, but you are decreasing the doubt.

Cover

Instead of doubting someone, you start out by defending them. This can be used after someone gets doubted to defend them or before they get doubted to make it less likely for them to be doubted and increases someone's trust with you significantly. Similar risks to defend, and this can be argued against.

Cover together

The basic chain to cover. Help defend someone against suspicion, while it may not be as effective as defense it does make you slightly more likeable to the person you cover, and every bit of defense does help.

Say thanks

If someone covers or confirms you as human, you can thank them to boost your overall reputation by a bit, niche to actually get but a good way to get a minor number of likeability points to everyone.

Argue

When someone is being covered, using this after somebody covers or they thank their defenders will end any other people defending them. This will also allow people to start accusing them as well. A bit risky to use given you're attacking someone who's recovered some of their defense, but it is a good way to state your alignment against someone.

Join Argument
The chain to argue, helps agree with someone to declare that the person is suspicious and not someone who should be defended. Same boat as "agree".

State Role
If you are an Engineer, Doctor or Guard Duty you publicly reveal your own role. If you are a role that can lie you can state that you are the Engineer or Doctor. Others then can choose to counterclaim your role and also claim to be the role you claim, unless you are the Guard Duty where they will certainly follow if still alive. You should typically reveal your role day 1, as that can eventually secure you as a confirmed human.

Reveal own Role
If someone has stated themselves as a role, others (or yourself) may choose to contest that claim by also claiming to be that role. If someone is claiming the role you are, it is best for you to counterclaim as the real one.
All unlockable skills and their uses. (part 1)
Step Forward

Step Forward is a powerful skill with its pure utility towards the game. You attempt to push for roles to claim, and typically they will typically follow through besides certain people being those roles. However, if anyone tries to claim early on typically others will counterclaim their role. Very rarely will you see only one claim for a role unless there's no Guardian Angel. However, it can easily ensure a significantly better chance of a human victory by confirming several people as suspects very quickly and confirming the guard duty easily without any RNG.

If you are a playing on the Human, I recommend using this skill on the first day. This gives you the most access to true information and allows you to mill down the suspect pool. If you are an evil player though, it's a toss up. Gnosia benefit from being able to not be at risk at the humans eventually deducing a confirmed engineer/doctor. But a hidden Engineer or Doctor can easily jump out of nowhere and reveal information that screws you over.

Exaggerate

Exaggerate is a simple skill. Rather than agreeing with someone's accusation or defense, you exaggerate their statement and give their argument more power than just simply agreeing. This brings a bit more attention to yourself but does damage similar to if you were to be the initial accuser as well. Not entirely necessary, but a useful skill to have and use.

Once you have the stats for this skill, you should pretty much always use this skill until you get Seek Agreement. But even then, Exaggerate is still useful on a role that doesn't want to bring as much attention to themselves like a Bug or a Guardian Angel.

Seek Agreement

Encourage others to agree with an accusation or defense. Seeking Agreement makes others significantly more likely to follow up on an accusation than normal which will allow you to do more damage and sometimes might even make someone change their opinion due to the increase in arguments. Brings a lot more attention to yourself but can also bring a lot more attention on someone else, especially when chained with other seek agreements.

This is pretty much your automatic go-to during the debates once you have it. If someone says something you agree with, encourage others to agree with it. Swapping back to Exaggerate if you think you're bringing too much attention to yourself.

Block Argument

The most powerful of all accusations that prevents others from defending the accused target. When combined with a seek agreement, this can become a deadly 1-2 combo to send someone into cold sleep. This has two major risks with it. It brings a lot of attention to yourself which will typically make the Gnosia fear the user even if the target of the Block Argument was a human. Block Argument also can be somewhat countered by the use of Seek Help, which will get around the block argument by having the chance to 'force' someone to defend them, which then encourages others.

Despite the power of this skill I recommend holding off on it until you really need it to send someone to cold sleep.

Obfuscate

Obfuscate is a niche but useful defense tool that allows you too quickly end an accusation to yourself without drawing that much attention to yourself. Useful when you are trying to keep low attention to avoid being targeted. Such as a Guardian Angel or an AC follower. It's a stronger refute but it lacks the ability for others to also defend you, unlike some other skills.

However, this quirk that it prevents others from defending you does allow you to use this as Gnosia to defend yourself without your Gnosia allies rushing to defend you and risk being caught lying. This is useful if you're teammates with characters such as Otome, Shigemichi and Comet who often come running to their teammates defense

Retaliate

Retaliate is a counterattack that makes you discard your chance to defend against your accusation to directly accuse your accuser back without having to use another phase. A powerful ability in the right hands as it'll allow you to pick off weaker accusations and funnel out your accusers if another people join your counterattack.

This is really powerful if you're already in a trusted position as you are likely to have more people flock to you rather than your accuser. This also lets you use this to make more use of your time as a human to make an accusation back in the same phase instead of having to use another one later.

Seek Help

Seek Help is a powerful skill to use as it'll encourage someone to defend you against accusations, managing to use this on a powerful collaboration target or a guard duty/engineer will allow you to have at least one consistent defender to back you up. However, if the person who you ask to defend you refuses to defend you, you will gain no defense against the accusation. It's risky, but if you trust someone enough, you'll easily have a good duo defense. Another key thing is that it is the only way to gain defense again the powerful Block Argument Skill, so it's good simply for countering that.

Seek Help while not as powerful as some other skills, is still useful to have as a way to make sure someone is on your side. And if someone is defending you, well, it's more than 0!
All unlockable skills and their uses. (Part 2.)
Regret

Regret is a purely stronger refute and a very powerful and popular skill among some characters. It significantly increases the chances of characters defending you with little to no risk outside of more attention being brought to use. As long as you're not being accused enough to be required to spam in, which if that's the case you're probably dead either way from the Gnosia picking you off at night or Humans voting you off.

There is little reason to not use regret when it is unlocked over refute unless you choose to use one of the other versions to defend yourself. Since it's basically refute+.

Don't Be Fooled

Don't Be Fooled is a situational but powerful refute that allows you to defend yourself while making it significantly easier for others to vote them out. While you have to catch them lying or otherwise know they are lying, upon activation you significantly reduce the liar's performance allowing others to have better chances to catch them out on a lie. This can be game changing as its effects last until the end of the next day's reports, therefore calling out a false doctor or engineer can swiftly lead to their doom tomorrow if they lie about their report.

This skill is very powerful as a human and is a crucial support tool if you don't think you can beat someone's accusation on your own. At best, it should least get the one accusing you off your back for the rest of the day unless they want to be caught lying. As a Gnosia or other evil, it is less useful but it does function as a less aggressive retaliate if you want to still make an accusation against someone but still need to be defended.

Vote

Target a known or unknown Gnosia/definite enemy and request everyone vote on them. While you can't always use it given it has a few checks for it being a valid target (An engineer (that isn't confirmed to be lying) Gnosia check or a definite enemy). It makes people more likely to vote for that target and it is significantly more likely if they're a definite enemy, given that people can choose to argue against forcing everyone to vote for someone out if they're not a confirmed enemy. Allows you to organize some targets at key threats or targets you know are evil to freeze them.

This should be your go to skill as an Engineer to encourage people to push your suspects out to figure out which Doctors are human. Or if you're a Doctor, you can use this to see if they're at least telling the truth about who they pushed.

Don't Vote

Don't Vote, unlike Vote, doesn't have anything to be a valid target requirement. Rather, Don't Vote can be seen as a form of temporary Cover that you request that someone else be targeted for cold sleep instead of them. For the best effectiveness it's better to use this while in a tiebreaker vote or if someone is being significantly harassed this round.

While not always a go to in every situation, this is a very good skill for protecting allies or ensuring that a potential good role doesn't go to cold sleep.

Definite Human/Enemy

Definite Human/Definite Enemy are two parts of the same skill that allow you to claim that under certain rulings that someone is definitely a human or definitely an enemy. This will allow all characters to view them as innocent/guilty regardless of their likability or trust.

The option for this prompt will only appear when someone can be confirmed as either Good or Evil. Therefore you always know when this can be attempted.

(name) can definitely be trusted: This person is 100% human and is the role they claimed. Typically, this only appears for roles and usually when there's only 1 claim with no counter claims or if the Engineer kills the bug.

(name) is definitely a human: This person is not a Gnosia, but could be an AC-follower or in rare cases, a bug. This is the more common to appear and likely will show up if two engineers claim that the same target is human.

(name) is lying. Without a doubt: This person is 100% not a crew member. This typically occurs for false claims by the Gnosia, AC-Follower or Bug if they get caught lying in some form.

(name) is definitely Gnosia: This person is 100% Gnosia. This will likely occur when an 100% confirmed Engineer calls out a Gnosia. Alternatively, this will also occur if all Engineer claims say that someone is Gnosia.

If you can correct deduce who is what, you should always use this skill to help the crew correctly limit down their suspect pool. If you are unable to, wait for other characters to point it out. If there is at least one person who can use this. They'll eventually point it out.

Freeze All

Freeze All is a powerful skill that can be only used on Engineers and Doctors. Upon a Freeze All suggestion, some people will either agree or disagree with the plan and people that do agree will typically vote on only people that claimed those roles unless there's other confirmed/very suspicious people. With enough votes you can quickly freeze a bunch of people that claimed the same role. However, it's effectiveness depends on how people are willing to jump to the vote, very often this fizzles.

Small Talk

Small Talk is a powerful skill, especially early on. Small talk makes it so upon a successful use, anyone contributing to the Small Talk will be significantly less likely to be targeted by the Gnosia at night. While it is powerful, it can be interrupted by serious characters or characters that don't like you. It also has a hard once per day effect and will instantly be interrupted if a second attempt occurs in the same day. Contribute or use this as consistently as possible to help contribute to your survival.

Always use this skill once per day no matter what you are. It either wastes a time slot for evils or significantly lowers your attention to Gnosia.

Let's Collaborate

Let's Collaborate is another useful tool. Collaborating with someone increases their likelihood of defend you or agreeing with you, so it's always good to have one. However, Collaboration requires high trust and/or likability with the character and you can only be collaborating with one person at a time. Outside of one or the other dying, the only other way a collaboration will end is if one side gets suspicious of the other side. Additionally, some characters will try to collaborate with you during the nighttime. It is a popular skill among the crew with only Gina and Setsu having 0 access to them offering to Collaborate with someone during the day or night, although both will still accept collaborations.

Say You're Human

Say You're Human is a powerful skill that allows you to quickly identify some suspicious targets to vote out. You force everyone else to state their humanity which forces the Gnosia and Bug to choose between having to lie about their humanity or stay silent, making them appear suspicious by refusing. Alternatively, one Gnosia or the AC follower can choose to insist that everyone stops saying they're human in trade that they will likely be frozen for doing so. However, this skill isn't as straight forward as that. Some people may choose to refuse to state their humanity, or even straight up stop you, if they don't trust or like you enough. This gives some utility to the Gnosia and other non-human roles. The AC Follower can use this to try and find Gnosia at risk for others finding out that someone is a Gnosia as well. Whoever initiates this also doesn't have to state their humanity.

While this skill is more useful to non-gnosia sided roles, there's some use for everyone.

Grovel

The final skill, Grovel, can be a gamechanging ability that can once allow you to plead for your life to not be frozen. This is somewhat luck based but is more likely to succeed there's less votes on you and is based on your overall trust with all alive characters. While not reliable, this can extend your time alive which is definitely never a bad thing even with this being a late game ability
Tutorial Guide (aka: opening up to your first 20 loops)
I consider the tutorial of Gnosia to be about the first 20 loops. After the 20th loop, you have met every character and have (hopefully, at minimum one of these) seen every role and unlocked the full usage of set-up.

While there are some tips/tricks to better optimize your first 20 loops, I'll be avoiding the more meta info and going with the basics and the more generally accessible information. After the very first loop you encounter, all loops have some elements of random generation to them for who is what so you will have to rely on your own gameplay senses and abilities for what the right decisions are.

For character set up, while color does have a slight impact with relationships, it does not matter truly in the grand scheme of things unless you're trying to fully optimize things. I personally just recommend going with whatever you like.

Gender also has a slight impact on the same, with some characters liking you more based on your gender. It also impacts who you can get romantic scenes with.

For your stats, this tends to depend on what play style you prefer. But I will make the following recommendations for new players.

You start with 35 stat points, with each requiring a minimum of 1. So you are flexible with 29 stat points to pump into things.

For starting recommendations, while ultimately it goes to your personal preferences I have two potential ideas if you are searching for a quick build.

Build A: Recommend for Generalist gameplay.

This build doesn't really deviate from the game recommended default, only pushing a few more points into the defensive stats of Stealth and Charm and a bit into Charisma. This isn't anything special, but should mean early on you're not too weak in any direct field.



Build B: Recommend for Human gameplay

This build focuses on playing a lot more on the human side than the evil side. Dumping intuition and performance for more staying power as a human and a bit more control. While intuition is more of a human stat, this build tanks that for more points it can push into the more aggressive Charisma.

The 14 characters.
Throughout the game, understanding and puzzle solving the Ai throughout the game will prove to be a key factor in your survival, no matter if you're Gnosia or Human. Figuring out who to best ally within a situation or how to remove a key foe is critical.

Another important thing to note is that each of the ai characters have a different amount of stat layout and total stat amount, thus making them have various playstyles and strengths/weaknesses. They will also scale as you scale up in the game as you unlock their notes, for the sake of simplicity, I will be using everyone's maximum abilities for everything in this guide.

In order from greatest to least amount of total stat points, we have.

Yuriko - 212.5 stat points (122.5 when introduced)
Jonas - 164.5 stat points (80 when introduced)
Kukrushka - 153 stat points (81.5 when introduced)
SQ - 152.5 stat points (52 when introduced)
Setsu - 152 stat points (54 when introduced)
Otome - 151 stat points (93 when introduced)
Remnan - 141.5 stat points (83.5 when introduced)
Stella - 139 stat points (39.5 when introduced)
Chipie - 138.5 stat points (73.5 when introduced)
Sha-Ming - 131.5 stat points (88.5 when introduced)
Gina - 128 stat points (36 when introduced)
Shigemichi - 103 stat points (39.5 when introduced)
Comet - 103 stat points (54.5 when introduced)
Raqio - 95 stat points (41.5 when introduced)

The AI also have two unique things they can do at nighttime that the player cannot. I simply summarize them as "Liar Callout" (AI tells you 'x' is lying.) and "Nighttime collaboration" (An AI asking to collaborate with you during the night)

Now, addressing the characters individually and ordering them in appearance time, we will pick together their stat layouts and points. And I will discuss each on how useful they are on any team with a heavy focus on Humans and Gnosia (the two main teams, as while AC Follower and Bug are a fair consideration, they each have far more complicated gameplay loops to discuss)

These are considered with their max, overall potential skill and ability wise. But Gnosia tend to be more favorable to people with high performance and charisma, while on the other hand humans tend to be more favorable to people with high intuition and stealth

Amazing on any team:
Yuriko and Setsu

Good on any team:
Jonas, Stella, Kukrushka

Better Gnosia, Decent Human:
Raqio, SQ, Sha-Ming,

Better Human, Decent Gnosia:
Remnan, Chipie, Otome

Really only good as human:
Gina, Comet

Shigemichi:
Shigemichi.
Setsu.
"There's probably a lot you still don't understand... But take it easy, you'll pick things up as we go along."



Charisma - 35
Intuition - 28.5
Logic - 38.5
Charm - 36.5
Performance - 31
Stealth - 17.5
Known skills - Step Forward, Freeze All, Seek Agreement, Retaliate, Vote, Don't Vote, Definite Human/Enemy, Say You're Human.

Summary: Setsu is a fairly well-balanced character. With high stats in most categories besides stealth they are one of the strongest characters stat wise for a good portion of the tutorial. They're good at arguing with their high charisma, logic and performance and their rounded stats allows them to survive for a while as any role they play as. However, their low stealth doesn't do them many favors in the long term as they'll be a target to the Gnosia before long and their slightly above-average intuition isn't going to do many favors against some of the more performance heavy characters. They'll likely have to be doing some guess work before they start targeting the right people... if they survives that long.

Regardless, Setsu is a powerful ally even if they may die early on a couple of times. Use and protect Setsu to the best your abilities and you will have a fine ally throughout the loops.

Setsu is definitely useful no matter what with their great array of skills making a strong balance of control during the day. Seek Agreement, telling people who they should be voting for and not via either Vote/Don't Vote or Definite Human/Enemy. When Setsu finally gets Retaliate, they finally round off their build with a fairly strong defense button, since Setsu tends to have the charm and charisma to call a more powerful retaliation unless Setsu is already against the wall.

Quick Summary
+Overall good stats mean Setsu is very capable as either team.
+Strong control over the debate with skills.
-Lack of defense skills (until Retaliate comes into play)
-Terrible stealth makes Setsu a large target to Gnosia
Raqio
"Ah, the guest of honor has arrived."



Charisma - 16.5
Intuition - 0.5
Logic - 49.5
Charm - 7.5
Performance - 35.5
Stealth - 20.5
Known Skills - Step Forward, Exaggerate, Retaliate, Vote, Don't Vote, Definite Human/Enemy, Freeze All, Night Time Collaboration.

Raqio is the lord of logic and arguments. With the highest logic stat in the game and performance in the higher half of the cast, Raqio is very effective at getting their point across. Sadly, that's about where Raqio's good points end. The remaining of Raqio's stats are below average at best or horrible at worst. It doesn't help that Raqio also has the lowest total stat amount in the game. However, this doesn't mean that Raqio is the worst. Despite having mainly low stats, having maximum logic and high performance means that they will fight tooth and nail, regardless if they're an ally or an enemy. Raqio's intuition may be non-existent (Author Note: I don't even think Raqio can detect a lie), but Raqio can easily figure things out once enough evidence is laid out... if they live that long. A gnosia Raqio is also a really good string puller if they manage to be one of the claims.

Overall, Raqio is a glass cannon. They may not stay there long, but the longer they stay alive the more powerful you notice Raqio becomes. A powerful ally, or a terrifying enemy depending on which side you're on.

Raqio has a decent amount of control, the problem is that they tend to hit the freezer before they can enforce the control. Raqio's main problem is that they need to survive long enough to be "confirmed". But without allies, Raqio tends to be one of the first ones into the freezer without another prime target being pointed at first (and even then, Raqio might hit the freezer anyways because they're Raqio). As Gnosia, they tend to have their allies backing them, so with some luck they might survive long enough. But I tend to see Raqio actually perform quite well as Guard Duty, where Raqio's main weakness is completely gone.

Quick Summary
+Very strong skills to help the their teams.
+Very strong abilities that can help them overpower otherwise tough enemies.
-Very likely to be the first one in the freezer without help due to horrible Charm.
-Lacking defensive skills (until retaliate) amplifies above problem.
-No intuition means they don't have a mean to detect Gnosia beyond raw logic
Gina
"Someone among us is not human. I don't want to believe it, but... apparently it's true."



Charisma - 17.5
Intuition - 45.5
Logic - 31.5
Charm - 24
Performance - 13
Stealth - 31.5
Known Skills: Step Forward, Say You're Human, Don't Be Fooled, Don't Vote, Definite Human/Enemy, Liar Callout

Gina is a fairly formidable character; her intuition being the third highest makes her a key ally for detecting liars and her above average logic allows her arguments to have some power, even if she isn't very charismatic. Her defense is average statically with about average charm and above average stealth. However, as a Gnosia or any other non-human, her distain for lying (and her low performance stat) makes it hard for her to get away with lying, and while her logic and intuition makes her a semi-decent ally for telling you who you should prioritize as she'll be able to typically pick out the right engineer/doctor in the crowd if she can remain hidden. Once she is found lying, especially when her poor performance catches up to her, her average defenses won't do much by themselves to defend herself. Another thing to note is despite her stats, her only defense besides refuting is Don't Be Fooled, which isn't that powerful when she isn't human as she'll rarely benefit from it unless she targets another evil.

A powerful human ally, but a weaker Gnosia, Gina will at least have some use no matter which side she's on. She may not survive forever, but similar to Setsu. Use her abilities and protect her if you believe she'll be a key to solving the game

Gina tends to be only good as Human, but is pretty valuable ally since she has the amazing combo that is Say You're Human + Definite Human/Enemy. Giving her amazing human support that tends to give her some staying power as long as she can manage to use one (or both) skills. While she is a bit better than some Gnosia allies, however, Gina likely isn't going to be that useful as evil.

Quick Summary.
+Huge amount of human support while alive.
+High intuition means she can reliably find liars, even against high performance targets.
-Lack defenses, even when she gets Don't Be Fooled.
-Terrible Gnosia.
SQ
"OMG you're like, literally obsessed with me?! It's like, too much for me to handle!"



Charisma- 22
Intuition- 21.5
Logic- 12
Charm- 46
Performance- 47.5
Stealth- 38.5
Known Skills- Step Forward, Exaggerate, Obfuscate, Seek Help, Regret, Small Talk, Let's Collaborate, Liar Callout

SQ is different from most of the characters seen in the game so far. While most characters specialize in some form of the debate, Setsu controlling the flow, Raqio having powerful arguments and Gina being a lie detector, SQ is more about the internal factors. SQ is around relationships and controlling arguments indirectly. SQ's direct powerful isn't significant, her below average charisma and low logic gives her no direct favors in the debate, and while her intuition is fine it won't allow her to spot enough people to be significant.

However, SQ excels at defense and has a lot of defensive skills that make it a pain to really damage her. She's well liked? She pleads to the crowd. She has a strong ally? She seeks their help. She might even Obfuscate for the fun of it. This along with her playstyle of typically staying in the background and her more emotional style of debate makes it harder for her to have any noteworthy tells of being a Gnosia as a player. This makes her a strong Gnosia with her abilities to remain undetected throughout the debate where she'll have more power due to her main form of damage being at people's amicability rather than their trust. This won't directly get someone into cold sleep, but the more damage she does to someone makes it harder for people to agree with them. SQ as a human is weaker, but SQ does tend to last longer if she is a role than most others due to her stats... although she tends to make them indirectly weaker due to her not having any true priority.

Overall, SQ is a powerful Gnosia threat and a decent human. She excels at the long game and will always be someone that the player needs to keep in mind as a threat. Her strengths play much more of a part in her being a strong Gnosia, but her buddying up with people isn't a bad thing as a human. It's just not as useful as her skills tend to only help her, and maybe the person she likes the most.

+Excels at survival due to high stealth and many defenses during the debates.
+Decent support to her allies.
-No human support buttons.
-Lacks debate control.
Shigemichi
"Ya know, now that you mention it, you're right. Found the creeper!"



Charisma- 45.5
Intuition- 14.5
Logic- 9.5
Charm- 17.5
Performance- 6
Stealth- 44
Known Skills - Step Forward, Small Talk, Seek Agreement, Block Argument, Obfuscate, Night Time Collaboration.

Shigemichi... where do I begin with you. Ah right. Shigemichi isn't very good, but we'll talk about his positives.

Shigemichi, similar to Setsu, is very good at controlling the debate. While not as good as Setsu or Gina with their abilities to support the humans with Say Your Human, Definite Human/Enemy and Vote/Don't Vote Shigemichi's high charisma at least means people will listen to him. And unlike Setsu, he can talk a lot without worrying about the Gnosia targeting him. He even can eventually get Block Argument, fully centering him in his place as control.

The problem isn't with his stats or abilities, no, in theory he's decent on paper. The problem is that Shigemichi's... terrible at his job. With no skills to really elsewhere, he doesn't really have guidance. His terrible logic and performance means his arguments themselves aren't going to do anything. So he practically requires having people willing to listen to him. (Which thankfully his Sky High Charisma provides... usually) but he's also terrible at most deductions and logic so he'll mostly be pigging backing off of whoever he trusts or likes. You may think his 14.5 intuition may mean that he at least mean something, since even Sha-Ming can even catch Yuriko if the dice rolls correctly, but it really doesn't when Gina's 13 performance nearly matches it... and she's a terrible liar. He's not really going to know who's good or not unless someone is guiding him.

Oh yeah, speaking of Gina and being a terrible liar. Shigemichi is a WORSE liar. He even breathes wrong as evil, and it's likely every intuitive person is going to throw him into the freezer at about the same speed as Raqio.

Shigemichi's ultimately, at best, an amplifier for someone else. For some credit to Shigemichi, if he allies with someone he trusts who's weakness he covers and someone who covers his like Remnan, Otome, Raqio or a low Charisma Player, he can certainly be useful.

It's just better not to play the Shigemichi roulette and try and freeze him the first day you get.

+Incredible debate control.
-Terrible stats otherwise
-Likely will harm team rather than help.
-Terrible liar also means terrible as Gnosia.
Stella
"Gnosia infection can not be determined visually. Everyone, please... be careful"



Charisma- 27
Intuition- 18
Logic- 42
Charm- 27.5
Performance- 30.5
Stealth- 29
Known Skills - Step Forward, Definite Human/Enemy, Vote, Don't Vote, Freeze All, Seek Help, Night Time Collaboration.

Stella plays a similar role to Raqio, just a lot less of a glass cannon compared to Raqio. Less bite, but more staying power. She's more consistent, even if she won't shine as much as compared to Raqio when they really get rolling. This does, as I view it, make her overall good no matter what team she is on. She's reliable, which is the main thing you want on either side. Her only "weakness" beyond being a mostly jack of all trades is that her intuition isn't really that useful.

She won't be as good as controlling as Shigemichi or Setsu. Nor as supportive to the human team as Gina, but she won't leave you hanging when your back is against the wall. If there's someone she can prove, she'll prove them. She'll make suggestions on who to freeze, and she's even got an out against the powerful skill that is Block Argument with Seek Help. She won't lead the humans to a victory by herself, but she'll certainly point you in the right direction.

As a Gnosia, she falls off a little with her lacking the use of Definite Human/Enemy. But she is still quite good. Her lacking intuition doesn't matter as much, and her performance is good enough she can be a reliable fake claimer. You just got to hope she is the one who gets dibs on it, and you got a solid teammate. If she's not using her skills to support the humans (Or, not using skills at all given how many support the humans) this is usually a tell she's Gnosia.

Quick Summary:
+Jack of all Trades
+Decent human support.
-Lacks debate control.
-Doesn't exactly excel at anything.
Yuriko
"If we have no idea whom the enemy is, then anyone will do, right?"



Charisma- 49.5
Intuition- 42
Logic- 44
Charm- 37.5
Performance- 49.5
Stealth- 25
Abilities: Step Forward, Let's Collaborate, Say You're Human, Definite Human/Enemy, Vote, Don't Vote, Freeze All, Seek Agreement, Block Argument, Retaliate

I hope you really don't need me to elaborate on Yuriko. I think the introduction where she LITERALLY takes away your plot armor does enough. Just for the sake of it though.

If there's any character that is the "boss", it is Yuriko. Hands down. Yuriko is a terrifying threat in Gnosia. Especially early on, nobody will really hold a candle to Yuriko. Setsu and SQ, the two with the next highest stats early on, don't even reach Yuriko's stats early on put together! Yuriko may be tranquil at one moment, just silently listening. Just for her to open her mouth the next second and basically get the crew to throw whoever's name she said in the freezer. Yuriko barely has any weaknesses outside of her stealth, and even that when she reaches her max potential is AVERAGE.

Yuriko will likely lead her team to victory by herself, assuming she doesn't get killed first. What comes from her mouth are words of gospel, she will smell lies (and your fear), even Gina and Comet will have difficulty telling if Yuriko is lying and she is lying in wait to pounce on her next meal. With her control she has around her debate, she can basically have the crew dancing in the palm of her hand.

Yuriko, due to this, is very difficult to deal with. Excluding the occasional time Yuriko gets randomly frozen D1, she's more likely to be taken out by the Gnosia rather than frozen during the debate. Especially if she starts getting aggressive with her usage of Seek Agreement/Block Argument. But she isn't invincible in the debates, nobody is. With enough crew turned against her, or someone catching that Yuriko has messed up her claim she can be frozen. Your best hope against Yuriko is time and beating her game via long cons.

Quick Summary
+Incredible on any team due to high stats, control and abilities.
+Highest Ability score in the game.
-Will normally be targetted if she's too controlling.
Chipie
"Nobody cons people cuz they wanna, ya know? At least, I wanna think so…"



Charisma- 25
Intuition- 39
Logic- 18.5
Charm- 31
Performance- 26.5
Stealth- 33.5
Abilities: Step Forward, Let's Collaborate, Small Talk, Don't Be Fooled, Liar Callout

Chipie is another fairly balanced, Jack-of-all-trades. Where as most tend to say that Chipie is better as a Gnosia, I actually think Chipie is significantly better as a human. He's a rather good lie detector, but unlike Gina and Comet can actually decently lie without it being as risky. His logic is his only "bad" stat, but compared to other stats logic isn't as bad of a dump stat.

His real weakness is similar to his strength. He's very in the background. He doesn't have a lot of skills, so he mostly lurks and plays a similar social game as SQ. Where he tries to make allies. This does help his game as he background plays, but he kind of sucks at anything else. Without skills he really doesn't have a voice and needs his ally to pick up his slack.

Similar to SQ, his playstyle is similar as a Gnosia. He's just a lot more likely to be caught when compared to SQ because he only has average performance rather than exceptional. He also lacks defenses SQ has.

Quick Summary:
+Jack-of-all-trades, no real weaknesses.
+Good social game.
-Lack of noteworthy skills.
-Heavily relies on allies.
Comet
"So we just need to weed out whoever's lying, right? That's easy."



Charisma- 17
Intuition- 49.5
Logic- 0.5
Charm- 32.5
Performance- 16.5
Stealth- 22
Known Skills - Step Forward, Say You're Human, Don't be Fooled, Liar Callout, Night Time Collaboration.

Comet is an interesting character in Gnosia and is a glass cannon that is similar to Raqio. Instead of logic though, Comet focuses entirely on Intuition. She may not be good at convincing others, but she likely knows if you're lying. Especially if you're terrible at it. Her charm is not that bad either, despite her lacking in defense skills. So it's a bit hard to freeze her.

Other than that though, Comet doesn't really have that much. And she's pretty terrible as Gnosia due to her high intuition not really mattering and being a terrible liar. She plays fairly aggressively, so she's likely to be targeted by Gnosia during the night. Or try and attack someone like Yuriko or Setsu, get retaliated, and meet the freezer. She's really relies on her intuition with a lack of logic, and outside of that doesn't bring a lot of the table.

Regardless, don't neglect Comet. If the Crew trusts her, she can bloodhound most Gnosia out by detecting their lies and if she pops her own Say You're Human, Gnosia are in a very terrible position going against the best lie detector.

Quick Summary
+Highest Intuition, living lie detector.
+Decent support.
-Glass cannon, heavily relies on detecting lies.
-Lack of skills.
Jonas
"Tis said that the tongue wounds more than a lance. Thus I, too, shall be wary of Lance - and his tongue."



Charisma- 38.5
Intuition- 25
Logic- 34
Charm- 21.5
Performance- 43.5
Stealth- 37
Known Skills - Step Forward, Exaggerate, Small Talk, Say You're Human, Definite Human/Enemy, Vote, Seek Agreement, Obfuscate, Liar Callout, Night Time Collaboration.

Jonas is very useful to both sides, a powerful Gnosia and Human thanks to his high abilities and skills. While no Yuriko, his stats aren't anything to sneeze at. It is however, notable that his worst stat is his Charm. While it's not as terrible as Raqio, it certainly does him no favors when the heat begins to turn his way. His main problem is... well... the nice way to put it is that he's a bit loopy. It's very difficult to read Jonas. Sometimes he cooks the Gnosia, and sometimes he's jumping at random accusations against SECRET GOVERNMENT AGENTS. Predicting Jonas is like trying to get a fish from a puddle, good luck. And it doesn't take that much for people that are tired of him to flip and freeze him.

As a Gnosia, he's very convincing and pretty difficult to spot. Even Comet and Gina may have some trouble figuring him out. And he'll likely blip off others radars for a while until it's too late. As a human, he has access to a lot of control and supportive skills. Making him useful to help his team. While his intuition is only average, Say Your Human can help him catch terrible liars or allow more intuitive people the ability to see.

Overall, Jonas is fairly solid no matter what team he is on. He has a noticeable weakness, but as long as his team can play around that and he doesn't draw too much aggro, he's very useful... if not a bit of a wild card due to his unpredictability.

Now, let us toast! To Jonas! To strange encounters, surpassing space and time!

Quick Summary:
+Overall Solid no matter what team he is on.
+Great Control and Support Skills.
-Easy freeze target if he draws aggro.
-Unpredictable ally.
Kukrushka
(Kukrushka smiles like a blossoming flower. You can feel her happiness…)



Charisma- 14
Intuition- 35.5
Logic- 3.5
Charm- 49.5
Performance- 45
Stealth- 40.5
Known Skills- Step Forward, Exaggerate, Regret, Seek Help, Collaborate, Liar Callout, Night Time Collab.

If Yuriko is the boss, it's safe to call Kukrushka a mini-boss. Kukrushka plays a very similar game to SQ within the social game. It's hard to detect if she's lying or not. But Kukrushka is a LOT more annoying to deal with. Yuriko at least gives you the respect to fling you into the freezer at Mach 10 if she doesn't like your face. If you have done something to draw Kukrushka's ire: she, the spoiled princess she is, is going to make the remaining time you have a living hell. Kurkushka isn't as good as making arguments to throw you into the freezer but she's absolutely going to make everyone hate you for making the child sad and thus not want to listen to you. And Kukrushka has the highest Charm alongside Regret and Seek Help, making her a problem to freeze the traditional way. Not even a Block Argument will cripple Kukrushka's defenses, as she'll just run to someone and give them puppy eyes to help the poor little girl.

Thankfully, Kukrushka like Yuriko is not invincible. And dealing with Kukrushka is easier with Yuriko. You see, she's really dumb. Not as dumb as Comet, but dumb enough she's likely to mess up her claim if she's claiming. All the charm and the puppy eyes don't mean a thing if you're a known liar. And Kukrushka, while you're not likely to be able to do anything to her with her superior defenses, her weak arguments aren't going to do much back to you either. So if you play your cards right, you can play around Kukrushka and ignore her while she pouts at you.

Her stats make her prime for being a strong Gnosia, and as long as she doesn't fake a role she needs to bluff as she'll probably be fine. She is also pretty decent as a human though, since her high charm and stealth means she's likely to just float while Kukrushka's rather high intuition finds liars she can peck at. If she has a role, she might not be necessarily good at it, but she'll probably survive to use it.

Quick Summary.
+Good defenses
+Strong social game.
-No thoughts, head empty. Prone to mistakes.
-Lack of support.
Otome
"It's quiet… Like under the water…"



Charisma- 16
Intuition- 32
Logic- 46.5
Charm- 42
Performance- 23
Stealth- 26.5
Known Skills - Step Forward, Definite Human/Enemy, Don't Vote, Freeze All, Regret, Liar Callout, Night Time Collab.

Otome is not quite a jack-of-all-trades, but she's similar to one. She's a wonderful ally to the humans with her ability to sort through allies with both high Logic and Intuition. And she's pretty difficult to freeze. She dabbles in a bit of everything, making her useful. She can sense liars and figure out how to deal with them. If she sticks around, she can help manage the human team.

As a Gnosia however, her performance is about average so that by itself isn't bad. Otome's problem is that she's too kind hearted for her own good, she typically rushes to her Gnosia allies defenses which can bring attention to her lies from those far more keen in intuition. With any of those sensing that, Otome's very likely to go down with her ally if she gets caught. While her charm is good enough that she might not be directly sent to sleep upon being detected by lying especially with Regret spam, Otome will likely eventually sink due to the attention.

Otome is overall good, a lot more valuable to humans than Gnosia. But Otome as a Gnosia isn't terrible. Just... hope your weakest link doesn't bring too much attention to themselves to quickly.

Quick Summary.
+Decent Human Support.
+Good defenses.
-Will sink with your weak link.
-Lack of Control.
Sha-Ming
"What the…?! Don't drag ME into this! I'm not letting you bring me down with you!"



Charisma- 29
Intuition- 6.5
Logic- 6.5
Charm- 34.5
Performance- 40.5
Stealth- 49.5
Known Skills - Step Forward, Exaggerate, Collaborate, Small Talk, Grovel, Seek Agreement, Seek Help, Obfuscate, Liar Callout.

Sha-Ming is another one of the "social game" players. Sha-Ming isn't smart or intuitive enough to be able to really figure out who's Gnosia, unless they're a terrible liar. But he plays under the radar like the other, parroting along with whatever girl or non-binary catches his interest the most currently. It's difficult to tell if he's lying or not, and hard to freeze him. You get the drill with this play style. His main bread and butter is his unique "Grovel" skill which he occasionally uses to try and get out of cold sleep. It feels like more often than not it works, but it's probably like 60% success. (Author Note: I dunno the math)

Unlike the others in his playstyle though, despite what he says, he doesn't completely leave his team to dry. He does have access to Seek Agreement, giving him some control over the debate. This does make him fairly useful to the Gnosia team, as he can just parrot what his allies say with no risk to himself. This also does mean he isn't terrible to humans, although he may lead to similar problems to Shigemichi where he misleads the humans. Although to a lesser extend than Shigemichi at least. It does mean eliminating him while you are Gnosia is tempting as while he isn't especially strong, his grovel does mean he has a chance to waste a freeze.

Overall, Sha-Ming is decent for either team. Nothing special, but he is a problem you need to consider how you want to deal with no matter what.

Quick Summary:
+Decent Control
+Strong Defenses.
-Likely won't figure out Gnosia without help.
-No human support.
Remnan
"Oh, uh… sorry. I'm just, sort of… thinking."



Charisma- 2
Intuition- 41
Logic- 28
Charm- 29
Performance- 33
Stealth- 43.5
Known Skills - Let's Collaborate, Definite Human/Enemy, Retaliate, Seek Help, Regret, Don't Be Fooled, Liar Call Out, Night Time Collaboration.

Poor Remnan doesn't really have a backbone, and it kind of shows. Poor guy isn't even willing enough to ask for roles to step forward. But don't let this fool you, while he doesn't have the Charisma or will that makes people listen to him... this is also to his advantage. He'll lurk in the shadows with his high intuition to listen to liars, and he's up with the best of them at that. He's also very likely to point out who the humans/gnosia are when he figures them out, making him pretty good at randomly popping out of the shadows to point out that fact before going back to silently lurking.

As a Gnosia, his lack of authority will probably bite him in the long haul, but he isn't terrible. He's decent at lying and his defenses can give him some options for getting out of a jam if needed. Don't expect his shy nature to mean he won't fight back against accusations, he has the most defensive skills in the game. And you know what they say about cornered animals... he certainly will fight back even if nobody listens to him. He even has access to both Retaliate and Regret, which people will almost certainly jump onto either.

He's a pretty useful human if he has someone charismatic supporting him, but even without one is decent. And is nature is useful no matter what, even if he isn't listened to. His skills however, mostly revolve around himself, so he isn't too good to his Gnosia allies.

Quick Summary
+Powerful Defense
+Good Human Support
-Severe lack of control.
-Mostly selfish skills.
End Credits
This should be everything. Been working on this guide off and on for nearly 3 years now.

If you notice any mistakes, let me know. I'll fix them, probably.

Let me know if this detailed guide is of any help.
4 Comments
HAWAIIANpikachu  [author] 1 Jul @ 4:11pm 
Yeah. Shigemichi tends to meet the freezer pretty fast. :shigemichignosia: :coldgnosia:
Fake Gamer 1 Jul @ 4:06am 
shigemichi is so funny, an absolute thrower on gnosia and just randomly gets frozen day 1 like 60% of the time even if he isn't :lunar2019laughingpig:
HAWAIIANpikachu  [author] 30 Jun @ 7:58am 
Thank you, hoping my guides can help out other players with further understanding the game.

There is a lot to unpack, and still a lot being found out still.
Smif 27 Jun @ 6:25am 
Really nice guide. Especially characters description. I appreciate effort during those 3 years you made a guide