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In "XComGameData.ini" change the following:
[XComGame.XComGameState_BattleData]
-LostMaxWaves=-1
+LostMaxWaves=5
This will create a hard cap for the amount of lost that can spawn.
All that said, I really like the idea (and the amount of damage it causes to Advent buildings is quite satisfying) but it makes the game unplayable at times.
This issue sucks, and I'm sorry it affected you. From all research that I've done, it looks like creating a new campaign will not have this issue. This will only occur in an existing campaign. To fix this you will have to manually edit your local copy of this mod to remove the DLC="" lines from each DE definition, which will put them all back into your game and it should behave like it did before this update.
Project: Tesla Rage 1 shows up fine
Project: Lore Discipline shows up fine
Rest are
ERROR: No loc for AbilityDarkEvent_DE_Headhunter
ERROR: No loc for AbilityDarkEvent_DE_BattleTrainingSup
ERROR: No loc for AbilityDarkEvent_NoCrit_Rulers
ERROR: No loc for AbilityDarkEvent_Savages_Shield_II
The strange thing is, I can see all of these within the .loc file, so I'm not sure why my save is not picking them up.
Also 2 of them completed immediately upon hitting "Continue," so that's even weirder.